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Old 03-03-15, 10:54 AM   #1201
Sailor Steve
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Quote:
Originally Posted by RushTheBus View Post
I'm sorry if i sound stupid.
Not at all. You can't find stuff out if you don't ask questions.
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Old 03-04-15, 01:28 AM   #1202
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Quote:
Originally Posted by Sailor Steve View Post
Not at all. You can't find stuff out if you don't ask questions.
True.

Can someone please help me with my query at post number 1184? Thanks.

http://www.subsim.com/radioroom/show...postcount=1184
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Old 03-04-15, 07:21 AM   #1203
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Originally Posted by sik1977 View Post
True.

Can someone please help me with my query at post number 1184? Thanks.

http://www.subsim.com/radioroom/show...postcount=1184
MFM should run just fine as downloaded and shouldn't harm anything else. Not clear that EnglishNames.cfg serves any purpose unless you are using SH3 Log.
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Old 03-05-15, 05:24 PM   #1204
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Does this include additions to the ship reference book for targeting? Was playing and came across a merchant named "001B" and i couldn't find it under the British section of the booklet.
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Old 03-05-15, 06:45 PM   #1205
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Check the Merchants section. Maybe it's in there?
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Old 03-05-15, 09:38 PM   #1206
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Yeah, it is, im a moron. I didn't realize that section is not divided via nation.
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Old 03-05-15, 10:43 PM   #1207
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Quote:
Originally Posted by RushTheBus View Post
Yeah, it is, im a moron. I didn't realize that section is not divided via nation.
Hey, not to worry. It took me an embarrassing amount of time to realize this myself!
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Old 03-06-15, 12:14 AM   #1208
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Originally Posted by BigWalleye View Post
MFM should run just fine as downloaded and shouldn't harm anything else. Not clear that EnglishNames.cfg serves any purpose unless you are using SH3 Log.
Well without adding the names to the EnglishNames.cfg, the ships in game and in the museum show up as L01B, or whatever their file names are. Only when i added the names to the .cfg file, I got the Heavy Merchant 01 or similar in game and in museum. The ships show up of course in game and in museum whether or not you add their names to the .cfg file, but its not pleasing looking at T04B and sinking it...
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Old 03-06-15, 07:14 AM   #1209
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Quote:
Originally Posted by sik1977 View Post
Well without adding the names to the EnglishNames.cfg, the ships in game and in the museum show up as L01B, or whatever their file names are. Only when i added the names to the .cfg file, I got the Heavy Merchant 01 or similar in game and in museum. The ships show up of course in game and in museum whether or not you add their names to the .cfg file, but its not pleasing looking at T04B and sinking it...

Oh, those names can be found in the Museum? Never looked.

Other than that, where "in game" do the MFM names fail to appear? They show up in the Captain's Log in my setup, regardless of what is in the EnglishNames.cfg file.
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Old 03-06-15, 09:08 AM   #1210
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I couldn't find the cfg in the "sea folder" of the main mod so I just created it. I'm not sure it's working though. Can anyone give me the exact directory path and exact format (I copied one from a number of posts back but I'm not sure I have the nomenclature correct). As always I do appreciate the help guys, I really do!
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Old 03-06-15, 10:13 AM   #1211
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Sorry, that is not the correct way.

Do not create a new cfg in the mods folder!

1. Navigate to your game's folder \data\sea\ that is where you'll find your EnglishNames.cfg

2. Open that file (back it up, first!) with notepad.

3. Copy those entries you want to add and paste them into your existing .cfg at the end of it.

4. Save that file and you are fine.
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Old 03-06-15, 10:28 AM   #1212
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Thanks for detailing it out for me. My only other question is am i ADDING the list of names into the cfg or am i replacing everything with the list found here:

http://www.subsim.com/radioroom/show...postcount=1194

Thanks for further clarification.
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Old 03-06-15, 10:37 AM   #1213
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Quote:
Originally Posted by danasan View Post
Sorry, that is not the correct way.

Do not create a new cfg in the mods folder!

1. Navigate to your game's folder \data\sea\ that is where you'll find your EnglishNames.cfg

2. Open that file (back it up, first!) with notepad.

3. Copy those entries you want to add and paste them into your existing .cfg

4. Save that file and you are fine.
Alternatively, you could create a mod that you could add and remove with JSGME. It's hardly more work.

1. On the desktop, create a folder called Sea.

2. Drag and drop your edited EnglishNames.cfg file into the Sea folder.

3. On the desktop, create a folder called Data. Drag and drop the Sea folder into the Data folder.

4. On the desktop, create a folder called <my mod>. (Name it what ever you like.) Drag and drop the Data folder into the <my mod> folder.

5. Launch JSGME

6. Drag and drop the <my mod> folder into the left pane of JSGME.

7. Activate <my mod> with JSGME. Put it after any other mods you have active.

Now JSGME will take care of backing up and restoring files. You will have a safe copy of <my mod> in the JSGME MODS folder. And <my mod> will show up on your JSGME mods list and remind you of the change you have made.

Sooner or later, you will find yourself removing and reinstalling SH3. If you have made your changes into mods, it will be much easier to restore them.
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Old 03-06-15, 10:43 AM   #1214
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Thanks Blitz, thats what i ended up doing
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Old 03-09-15, 11:56 AM   #1215
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Not 100% sure im doing this correctly lads..

I downloaded the main file and the skin packs, and extracted them to the mods directory in SHIII. Then I simply used JSGME to activate the mod so that the files Merchant_Fleet_Mod_3.2 and MFM_v3_Skin_Packs moved to the right side.. is that correct?

I noticed 10 or so directories were created in my main SHIII directory which are MFM-v3-Neutral-Skins-1940 and MFM-v3-US+UK_Skins19390901 as well as other with varying numbers. Do i have to do something with these directories individually or have i installed it correctly?

I tried starting a new career in Sept 1939 and i came across a couple of merchants. They appear to have new skins however i noticed most targets appear to be stationary

Have i dont something wrong? I tried searching for the problem but havent come up with anything..

Thanks for any help
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