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Old 01-18-18, 05:28 AM   #1
p7p8
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Yes, i'm sure.
In our small community all problems (like described by tAKticool) was ALWAYS caused from wrong installation -no matter which version of DW. I know players with Steam, original CD, CD from paper magazine, and pirated CD images.

Mostly they forgot "only 1 step" like:
1) doesn't install patch 1.04 before RA
2) installation on previous RA ("updating" - this causes many bugs)
3) they forgot run additional *.bat program from patches to RA (mostly in Graphics directory)
4) running installation process on OS partition without admin rights
5) running cmputil instead correct *.bat file (part of RA patch)


Sometime even installation on "not deleted" directory from previous version DW+RA causes problems

Of course most players doesn't read anything: readme files, weapon manual, editor manual, USNI ref. (in game) etc. They prefer ask here, on subsim forum or RedRodgers forum for every single thing (ususaly very easy for checking)
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Old 02-24-18, 04:50 AM   #2
Polak2
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Quote:
3) they forgot run additional *.bat program from patches to RA (mostly in Graphics directory)
Is there any additional *.bat program to run in Graphics in RA 1.44 installation? Or just only main *.bat file which installs RA 1.44 from DW root directory?
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Old 02-24-18, 08:14 AM   #3
p7p8
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No, RA 1.44 is complete and ultimate release.
*.bat file in graphics folder was only part of patches for older versions

Btw: users of Win XP may have problems with Udaloy new interface (CTD). They should copy/paste udaloy interface from previous version of mod (from 1.41-1.43)
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Old 05-22-18, 11:10 AM   #4
waynewyl
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Default The setting of radars and lanchers of RA mods

30 - User Ships: Radars sweep period set to real value.


i find that the setting of the radars is far from reality and there's a blind spot between the ASR & SSR (for all the radars) making detecting sea skimming missiles almost impossible.

In details, ASR covers 1 deg above the horizon while the SSR covers 1 deg below the horizon. Letting to a 2 deg blind spot. And the ASR & SSR of OHP (SPS-49 & SPS-55 respectively) are 2D radars which should not provide target altitude. The Beamwidth which determines the resolution of the radars is not what it should be.

And the Mk13 Launcher is set to 3 rounds per min instead of 7 - the real world value.

All these end up making the Perry far less capable than what it should be in the real world

BTW, does anyone interest in a tweak of the radars
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Old 05-22-18, 05:24 PM   #5
p7p8
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Quote:
Originally Posted by waynewyl View Post
BTW, does anyone interest in a tweak of the radars
NO!!!


From RA readme:
Quote:
The database is edited specially.
As the hard coded physics of game works incorrectly, some inputs in a database were specially edited.
That that you see in a Database - not mistakes.
For example - if you will put real weight of the helicopter in 3-4 tons,
then the helicopter will not be long to fly - he will fall in water. (Or SLBM Missile with real weight of 80.0 tons )
It is simply surprising - having the real characteristics unit in a Data Base -
you receive a disabled platform or weapon. (I think some guy from SCS has made
the is very dirty own job.)
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Old 05-23-18, 12:17 AM   #6
waynewyl
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Quote:
Originally Posted by p7p8 View Post
NO!!!


From RA readme:
I'm altering the radars & launchers, not the platforms.
Anyway, i take no as no. But, i 'm curious how do u survive sea skimming missile attacks without seeing them coming?
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Old 05-23-18, 11:26 AM   #7
p7p8
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Radars and launchers works very good in my opinion. Much more better than vanilla.

Of course you can detect sea skimming missiles. This is my quick mission on Perry with ASM defence:



Missiles on my video was set to enable own radars quite early - in MP game players set "seeker range" closer to target. Btw this is second wave so i had all radars ON

In RA some values are not the same like in real because game engine is little stubborn. Please do not change this cause "improving" one thing you probably destroy dozens other things.
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