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01-18-18, 05:28 AM | #1 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
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Yes, i'm sure.
In our small community all problems (like described by tAKticool) was ALWAYS caused from wrong installation -no matter which version of DW. I know players with Steam, original CD, CD from paper magazine, and pirated CD images. Mostly they forgot "only 1 step" like: 1) doesn't install patch 1.04 before RA 2) installation on previous RA ("updating" - this causes many bugs) 3) they forgot run additional *.bat program from patches to RA (mostly in Graphics directory) 4) running installation process on OS partition without admin rights 5) running cmputil instead correct *.bat file (part of RA patch) Sometime even installation on "not deleted" directory from previous version DW+RA causes problems Of course most players doesn't read anything: readme files, weapon manual, editor manual, USNI ref. (in game) etc. They prefer ask here, on subsim forum or RedRodgers forum for every single thing (ususaly very easy for checking) |
02-24-18, 04:50 AM | #2 | |
Weps
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Quote:
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02-24-18, 08:14 AM | #3 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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No, RA 1.44 is complete and ultimate release.
*.bat file in graphics folder was only part of patches for older versions Btw: users of Win XP may have problems with Udaloy new interface (CTD). They should copy/paste udaloy interface from previous version of mod (from 1.41-1.43) |
05-22-18, 11:10 AM | #4 |
Nub
Join Date: Jul 2016
Posts: 3
Downloads: 5
Uploads: 0
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The setting of radars and lanchers of RA mods
30 - User Ships: Radars sweep period set to real value.
i find that the setting of the radars is far from reality and there's a blind spot between the ASR & SSR (for all the radars) making detecting sea skimming missiles almost impossible. In details, ASR covers 1 deg above the horizon while the SSR covers 1 deg below the horizon. Letting to a 2 deg blind spot. And the ASR & SSR of OHP (SPS-49 & SPS-55 respectively) are 2D radars which should not provide target altitude. The Beamwidth which determines the resolution of the radars is not what it should be. And the Mk13 Launcher is set to 3 rounds per min instead of 7 - the real world value. All these end up making the Perry far less capable than what it should be in the real world BTW, does anyone interest in a tweak of the radars |
05-22-18, 05:24 PM | #5 | |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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NO!!!
From RA readme: Quote:
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05-23-18, 12:17 AM | #6 |
Nub
Join Date: Jul 2016
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05-23-18, 11:26 AM | #7 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Radars and launchers works very good in my opinion. Much more better than vanilla.
Of course you can detect sea skimming missiles. This is my quick mission on Perry with ASM defence: Missiles on my video was set to enable own radars quite early - in MP game players set "seeker range" closer to target. Btw this is second wave so i had all radars ON In RA some values are not the same like in real because game engine is little stubborn. Please do not change this cause "improving" one thing you probably destroy dozens other things. |
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