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Old 02-18-11, 11:01 PM   #2926
I'm goin' down
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Default nomograph

I think the nomograph is a great tool. It is simple to use. If you do not know how to use it, just drag a line from the speed in kts. to the time in minutes. Then examine the columns and it will make a LOT of sense.
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Old 02-18-11, 11:02 PM   #2927
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I can't sweep with my hydrophone controls. Have a patrol in save, so I'd kinda like to rescue it.
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Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting
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Old 02-19-11, 12:05 AM   #2928
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I too enjoy the nomograph, but I have a problem using it during in-game "night."

When I have "Tool Helper" turned on and use the Ruler tool to figure something out on the nomograph, the center mark of the Tool Helper compass rosette is almost impossible to see. It is drawn with very thin, light blue lines, and gets lost among the much heavier, black lines of the nomograph on the "nighttime" map. The blue also blends in with the slightly darker blue of the ocean on the nighttime map, which is darker toward the edges than the daytime map.

Any chance of getting that fixed?

I can't say whether this is a problem in stock SH4. I've mostly played with TMO 2.0 so far.

FWIW, I run the game at 1600x1200. It's possible I wouldn't have this problem at a lower res, but that is not a real solution.
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Last edited by WH4K; 02-19-11 at 12:26 AM.
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Old 02-19-11, 01:03 AM   #2929
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Hello,

I must be stupid but I can't find TMO easier AI.
Do somebody can give me the link ?
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Old 02-19-11, 05:24 AM   #2930
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Quote:
Originally Posted by zeitoun View Post
...TMO easier AI - give me the link ?
http://www.mediafire.com/file/43tblb...asier%20AI.zip

Not recommended though...
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Old 02-19-11, 07:03 AM   #2931
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Quote:
Originally Posted by Jan Kyster View Post

Thank you

I know but like we say in France : avant de courrir, apprends a marcher.
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Old 02-19-11, 09:10 AM   #2932
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Quote:
Originally Posted by Nisgeis View Post
I think he means it's the menu screen in game that will say TMO 2.1. Look at the main menu where you get to start a campaign, single mission etc and that will tell you.
Yup, that's the Menu screen I'm looking at. Could it be a result of adding the SCAF Mod after TMO 21? I double checked that I didn't have the nested mod file too. Is there something else to look at in the game to make sure I've 21 installed?
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Old 02-19-11, 11:41 AM   #2933
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Quote:
Originally Posted by jldjs View Post
Yup, that's the Menu screen I'm looking at. Could it be a result of adding the SCAF Mod after TMO 21? I double checked that I didn't have the nested mod file too. Is there something else to look at in the game to make sure I've 21 installed?
When you install MAX optics (included in SCAF 2), the menu screen change for that with "TMO 2 with SCAF". You donīt see TMO 21.

When you install the mods via JSGME, step by step, you see the files overwrited by the succesives mods. RSRDC, for example, overwrites some files of TMO 21, and those carachteristics will be from RSRDC and not TMO 21.

TMO 21, as the Beta update, changes, in the crew management (F7 key), the Hogans Alley with the after battery room, and put the son of Nimitz in the crew for fixing the battery recharge, this mate must be protected as the son of Nimitz or a closed friend of Roosevelt (if you lost the guy, you havenīt the fix for the batteries). If you see the Hoogans Alley in your installation, you havenīt TMO 21.

For ALL the changes in TMO 21, you must install ONLY TMO 2 plus TMO 2 to 21. All others mods installed after TMO 2 to 21 modified the 21 version, and you have a "partial" TMO 21.

Best regards

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Old 02-19-11, 11:48 AM   #2934
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Quote:
Originally Posted by Jan Kyster View Post
Same opinion.

In the download of TMO 2, there are two interior folders: data and documentation. Inside Documentation, there are the optional mods (stock gramaphone, emblems, and the TMO Easier AI...All is part of TMO 2.).

Regards.

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Old 02-19-11, 12:29 PM   #2935
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I have found it unnecessary to use the easier AI mod.

Just don't get caught.

Or, find an area guarded by a lone escort, and sink him first.
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Old 02-19-11, 01:26 PM   #2936
I'm goin' down
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Default Is Nisgeis correct about the menu screen?

I see the after battery compartment, so 2.0 to 2.1 must be activated, and I assume correctly. I moved the guy with special abilities re the battery to that compartment as Ducimus suggests. However, unlike Nisgeis, I do not see the 2.1 label anywhere. I have current versions of max optics and scaf installed, if perhaps, as suggested, that affects seeing the 2.1 label. I do not have a file within a file set up issue. Conclusion: My belief is that 2.1 is activated. (Ignorance is bliss!)

I have an after battery compartment and a Hogan's alley. I am not sure what Fitzcarraldo is saying is accurate re a partial 2.1. Either there is a Hogan's alley or there isn't. I think there is, and there is one in my setup. If I am incorrect, let me know?

Last edited by I'm goin' down; 02-19-11 at 02:51 PM.
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Old 02-19-11, 03:52 PM   #2937
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Quote:
Originally Posted by I'm goin' down View Post
I see the after battery compartment, so 2.0 to 2.1 must be activated, and I assume correctly. I moved the guy with special abilities re the battery to that compartment as Ducimus suggests. However, unlike Nisgeis, I do not see the 2.1 label anywhere. I have current versions of max optics and scaf installed, if perhaps, as suggested, that affects seeing the 2.1 label. I do not have a file within a file set up issue. Conclusion: My belief is that 2.1 is activated. (Ignorance is bliss!)

I have an after battery compartment and a Hogan's alley. I am not sure what Fitzcarraldo is saying is accurate re a partial 2.1. Either there is a Hogan's alley or there isn't. I think there is, and there is one in my setup. If I am incorrect, let me know?
The Hogan's Alley there isnīt in TMO 21. Only After battery and the special abilities sailor. If you have a Hoganīs Alley, there isnīt TMO 2.1, or the crew management screen (F7) is affected by other mod installed after TMo 20 to 21.

SCAF change the menu screen; replaces the TMO 21 by TMO 20 with SCAF.

A recommendation for changing the text in menu screen:

Uninstall the SCAF mod, via JSGME.

Search the file:

SCAF Folder\Data\Menu\menu.txt

Open this file with Notepad (or another text editor), and search for "Trigger". You have this (for example, in the version of SCAF for RSRDC, I use it):

1944=TRIGGER MARU OVERHAULED_2 and S.C.A.F.
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES

Change by:

1944=TRIGGER MARU OVERHAULED 2.1
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES

Install via JSGME the SCAF mod.

And you have the "Trigger Maru 2.1" identified in the menu...

That works fine on my installation of SH4.

The loading screen (with Max Optics installed):




Menu without modifications, TMO 21 and SCAF installed (see the original TMo 20 with SCAF menu):






Menu with SCAF, with my modification, TMO 21 installed and SCAF (see the change in the name of the mod):




Screenie of the Crew Management (F7 key) in TMO 21:




My actual JSGME list:

Generic Mod Enabler - v2.6.0.157
[C:\SH4\MODS]

TriggerMaru_Overhaul_2
TMO_Update_20_to_21
TMO_Sample_Emblem
TMO_Stock_Gramaphone
Poul-Sound for SH4
speech_overhaul
Webster's Missing Voices
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SCAF for RSRDC v502_2.0
MaxOptics IV for TMO_2
IJN_Rad_Fix_for_TMO2_betaupdate
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
TMO_Visuals_for_RSRDC
Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0)
TGT DIALS TO PK FIX - TMO

WARNING WITH IJN Rad Fix for TMO....If you use TMO 21, the TMO2 Beta Update is the correct optional. The beta update is incorporated in TMO 21. The "standard" IJN Radar fix is only for TMO 20.

Best regards

Fitzcarraldo
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Last edited by fitzcarraldo; 02-19-11 at 04:31 PM.
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Old 02-19-11, 05:58 PM   #2938
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Ok, so all I see in Feb 41 SE of Taiwan are ASW patrols, and the DD's are spotting my boat before my crew can see them. One ASW group found me in a storm, at night and moving past me at 12 kts. I was at silent running, at periscope depth.

I thought that the bad guys weren't supposed to be "Allied tough". They are. Actually, tougher than the escorts I ever saw in the Atlantic.

Losing interest....
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Old 02-19-11, 06:01 PM   #2939
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Quote:
Originally Posted by HMCS View Post
Ok, so all I see in Feb 41...
Perhaps you should wait until the war starts in December?
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Old 02-19-11, 06:11 PM   #2940
HMCS
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misprint. February 42. Is there an easier AI mod somewhere?

I see the optional mods folder, but there is no easier AI version there. I see speedChart, engine sounds, deck guns, JS radar, emblems, gramaphone and skins.
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Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting
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