SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-27-08, 03:49 AM | #61 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I think at least it would be enough to know that it does not conflict with GWX 2.1 AOTD-ship-Schleuse-Bugfix. Since I'm not useing any additional ship mods. But this question still hanging between yes and no, since some ppl have no problems with it, some ppl have.. :hmm:
|
11-27-08, 04:30 AM | #62 | |
Chief of the Boat
|
Quote:
If the mod was causing problems with my install I would have willingly taken you up on your offer.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
11-27-08, 07:26 AM | #63 | ||
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
|
Quote:
__________________
IMMER WEITER Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
||
11-27-08, 08:26 AM | #64 | |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
Quote:
please pass along a link for the download whenever you get around it. I'll test a few cases and give feedback.
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
11-27-08, 08:38 AM | #65 | ||
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
|
Quote:
That's the way I understood that. Right? I am really interested about this.. Anyone.. And yes, fener played badly.. p.s. not just that there might be duplicate id's leading to ctd, but some of all those id's must be the same for several types of ships(or so I have seen when checking those files, shipbuilder, me, no..), that meaning that 2 day job would be one month job.. :rotfl: And how come noone menitons damn artilleriesomething ship that vanishes upon getting damage? :rotfl: Who made it, who can correct it etc.? |
||
11-27-08, 08:42 AM | #66 |
XO
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
|
Thanks piri_reis
As you probably know the AOTD-AA-Ship-Schleuse-Bugfix puts in its own Campaign files. I really want a few people with ctd problems when installing with GWX 2.1 so we can try to nail it down. There are so many possible reasons that can cause it, I thought this would be the easiest and quickest way. But you certainly can have a copy. |
11-27-08, 08:49 AM | #67 |
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
|
I am still bemused
:rotfl:
It must be hangover.. How can you merge aotd and community ships? You mean englishnames.cfg, or? Again I ask isn't that eglishnames.cfg only for single missions? :rotfl: In campaign all the convoys mostly consist of generic ships(that means the game picks some random ship and puts it into convoy, ship's version based on the year of convoy's ride), or so I understood? |
11-27-08, 11:07 AM | #68 |
XO
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
|
Both mods have these files which conflict:-
EnglishNames.cfg GermanNames.cfg FrenchNames.cfg So to merge them you you add together the differences of the two. Depending on your language 1 of the 3 is used. The file is used by Sh3Commander for real names and the game for name display purposes in your selected language. After merging I will correct the mentioned errors and any others I find. This will then give a starting point to find the problem if it still exists. But to do this requires volunteers who've got ctd problems. |
11-27-08, 11:32 AM | #69 | |
Grey Wolf
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
|
Quote:
|
|
11-27-08, 11:39 AM | #70 |
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
|
hmm
If you are refferring to the conflicts that cause ctd's, badwolf, I really really think the cause is not in those cfgs..
The cause is in id's, several thousands of id's in dats, vals, sims, zons, etc. files... If I understand you correctly. Every little thing that adjust example the color of this, size etc. or something other in that files has its own unique id so that the game can find it. If you have two indentical id's in the several million that sh3 has, you computer can search with flashlight for it, find the two, try to use those two = CTD! Merging those cfgs will not correct ctd's, I am afraid.. Maybe that mast destructable thingy is the answer, maybe not.. If you want to check that mod for mistakes, you would have to open every files for those ships with s3d, search for duplicate id's(and you would have to know what are those that should be or must not be duplicate), correct them which would last for ages.. Best thing to do is to load the mod, get a ctd, determine what ship it is causing the problem, delete the ship, start again? Then spit on that ship on this forums, and the author will probably know where is the damn problem with it.. Make single missions, adjust campaign files so that you leave a harbour and discover all those ships near vilhelmshaven port in 1940 not moving, sink and pilage, steal and sodomize young virgins, test and report.. AND AGAIN! I saw you mention aotd mad maxs gwx 2.1 fix has issues with community ships.. There is one thing you have to know.. If you use graphical or sound enhancement mods, make shure your computer can load a harbour with aotd's campaign files, because his files add about 5-10 ships to each and every harbour.. You get ctd if your computer cannot do it, which happened to me! And it is not connected to community ships.. I think! Cheers |
11-27-08, 12:59 PM | #71 | |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
Quote:
The other point about the ClassName variable I was trying to make was, two ships CANNOT have the same classname. I tested this, and can confirm it. The ID Duplications as Privateer pointed out, should be the main reason then. But this still is confusing because how come some people say they've been running countless careers with this mod, without any crashes...
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
11-27-08, 01:12 PM | #72 |
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
|
there are some answers to that
1. mods have duplicate id's
2. iambecomelife pointed to destructionable mast issue 3. having lack of luck 4. your computer cannot handle it(damn you mr. smith for having 200 ships in the same convoy) |
11-27-08, 01:40 PM | #73 |
Admiral
|
A question: how to sink 200 ships in a convoy, with 20\30 torpedoes and 110 105cannon rounds?
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-27-08, 02:06 PM | #74 | |
XO
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
|
Quote:
What I was trying to do was to make installation as easy as possible without mistakes, so that a group of us could investigate the problem. Signing Off |
|
11-28-08, 03:29 AM | #75 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
|
|