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Old 05-21-08, 12:11 PM   #16
Francesco
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Quote:
Originally Posted by horsa
LOL
Sorry Francesco. I was talking complete rubbish.
I was thinking of the player operated gun ( which wasn't in there either !!)
There's begginers for you .....
there is no problem

now what we need are missions
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Old 05-21-08, 12:51 PM   #17
horsa
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Quote:
this Guy is up in the Air...
Version 1.1 has been added to the header post at the top of the thread
Floating crewman removed
Funnel smoke added.
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Old 05-21-08, 04:32 PM   #18
UrPeaceKeeper
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Horsa, Rucco just released probably the best thing to happen to the PBB. We now have an accurate damage model. No more random sinking ships! He added the damageable objects in the ship, repairable damage, hull damage, and semi realistic flooding. He did some amazing work! You may wish to PM him and ask the details but I know it involved him sitting next to the USS Iowa and taking hits to memorize where certain hit boxes are and assigning proper armor values to it. I have to say I'm very impressed with the latest files for the PBB. Being one of their "beta testers" I've seen them all from page one of the thread to the current release. Fighting the random sinkings, T3 tankers of doom, and poor AI gunning. I have not found any bugs thus far, just some minor gripes with visuals (Darn large smoke cloud from shooting the main guns is white not black like it should be!) The rest is all the visual stuff like the interrior and high resolution bridge and all that jive.

I just returned from a carreer stopper (not really) 150k tons patrol taking 0 hull damage from pesky destroyer escorts shooting sub 5 inch guns, and armed merchant ships. It started off with a photo recon (gasp) of Freemantle to which the fight in and out sucked but no damage was taken to the hull of the ship itself. Took out my observation periscope, no more fun aiming torpedo's, and damaged my radar station and several other small stuff that was repaired or left destroyed. I returned home and tested out his BB test where you duke it out with the truely invincable Iowa Class BB. I can tell you that you cant win with guns and if it ever lands those main guns on your ship your toast!

I forsee something like this mod here to have a similiar realistic damage model. Talk to Rucco on the PBB thread and see if you and he cant work out a realistic damage model. I think we just found our first successfull oportunity to expand to the surface ships for SH4 UBM!!!

Did I mention it's stable so long as you dont hit the submarine specific commands when you finally go under the waves? (Emergency blow, surface, periscope depth, hold depth, and all that cause CTD's)

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Old 05-21-08, 05:24 PM   #19
horsa
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Thanks UPK. This is ( was ?) one of those "black holes" that needed addressing for these new playables. That looks like a significant development .

I've not had time to assess it properly yet, but my brief reading of it suggests that Rucco has taken a serious step to getting past this hurdle.
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Old 06-06-08, 02:17 PM   #20
gimpy117
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I think the flie is broken....
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Old 06-07-08, 06:28 AM   #21
Cool-Ice1962
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Hi, follow problems what I have with two Ships.
with the Destroyer USS Fletcher and the Battleship Yamato I have no UZO by press the "U" for it. The same with the buttons Binocular --> UZO - NO UZO. If I use the Fubuki or the Graf Spee, the UZO is working fine but here - I can not find the UZO for check the distance to a other ship (Target). Whats wrong there? :hmm:
For to chance the Mods I use the JSGME.
Thx for help
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Old 06-07-08, 08:24 AM   #22
horsa
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The Fletcher is not a complete conversion, so features will be missing.
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Old 06-07-08, 03:15 PM   #23
gimpy117
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Quote:
Originally Posted by Mikhayl
How so ?
well if you really want to open it it will in 7zip...but the file only is listed as a file and is named only "USS" you can't just click to open.
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Old 06-18-08, 03:00 PM   #24
Charlielima
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Sounds bitchin. I'll give it a shot. CL
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Old 09-20-09, 12:07 PM   #25
Admiral Von Gerlach
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Is it possible to add AI versons that will fight alongside him to allow flotilla action? just wondered. thsi looks like remarkable work, thankyou very much.
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Old 02-22-11, 07:59 AM   #26
chrysanthos
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the only problem i encounter is that after some firing the other turrets sudenly stop no mater how much ammo i have:/ and only the playble turret is still fuctional....any idea why? oh and i have try this mod alone not with others...thank you
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Old 02-22-11, 08:02 AM   #27
chrysanthos
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and one other thing about USS Brooklyn...she has no damage holes only the damage counter reads...i mean you can see the fire only in destroyed guns
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Old 04-01-11, 05:42 AM   #28
chrysanthos
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like i said before about the non playble turrets they sudden stoped firing no matter what...why that? they still have ammo though
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Old 04-25-11, 06:30 PM   #29
Anthony W.
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Bump
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Sunken Mustangs

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Run silent - run deep - keep the baffles clear - targets front and center.

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Old 03-09-13, 11:55 PM   #30
hellfish6
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Could anyone re-upload this?
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