SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-09-07, 05:47 PM   #2296
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Post them here.
__________________
danlisa is offline   Reply With Quote
Old 12-09-07, 05:51 PM   #2297
Tool
Planesman
 
Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
Uploads: 0
Default

I have played about 2.5 hours so far and only noticed one oddity. I was in Scapa Flow in Sept. '39 and a destroyer was on the other side of an island from me. He was firing on me even though he couldn't see me then instead of coming around the island he drove aground on it and ended up sinking. Unfortunately it was before i could maneuver into position to sink him with a torpedo.
I seriously doubt this is a GWX issue, but more likely a dumb AI one.
Tool.
__________________
309th Wild Ducks www.56thvfw.com
Tool is offline   Reply With Quote
Old 12-09-07, 05:54 PM   #2298
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Tool
I have played about 2.5 hours so far and only noticed one oddity. I was in Scapa Flow in Sept. '39 and a destroyer was on the other side of an island from me. He was firing on me even though he couldn't see me then instead of coming around the island he drove aground on it and ended up sinking. Unfortunately it was before i could maneuver into position to sink him with a torpedo.
I seriously doubt this is a GWX issue, but more likely a dumb AI one.
Tool.
Yup AI issue, hardcoded dumbass AI.

Enjoy GWX mate.
joea is offline   Reply With Quote
Old 12-09-07, 05:55 PM   #2299
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Tool
...but more likely a dumb AI one.
Spot on.

Never been able to do anything with the AI Collision routines. They will always head in a direct line, even if a trivial thing like a bit of land is in the way.
__________________
danlisa is offline   Reply With Quote
Old 12-09-07, 06:08 PM   #2300
letterboy1
Captain
 
Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
Default

Hi ya'll, what is "GWX - Merged Campaign?" I did a search in the manual and couldn't find it. It's one of the JSGME options but isn't in that section of the manual that tells what all those JSGME options are. A computer search of the entire document doesn't show it, either.
__________________
Asus P8 Z68 Deluxe MoBo
Intel Core i7 @ 4.4 GHz
16 GB RAM
EVGA GTX Titan Black
1.5 T-byte HDD
Antec 1 KW True Power Quattro PS
letterboy1 is offline   Reply With Quote
Old 12-09-07, 06:22 PM   #2301
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

Right,
the Black Sea and Indian Ocean campaign files are separate for those that want quicker load times and only play in those areas. you must enable those with JSGME if you're going to play in those areas or they'll be empty. This is in the manual too

The merged campaign is exactly that, everything in one file, makes load times slightly longer. Enable it if you plan to visit the Indian ocean from the Atlantic or don't mind a bit longer load time.
KeptinCranky is offline   Reply With Quote
Old 12-09-07, 06:27 PM   #2302
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

It is the Atlantic, Black Sea and Indian Ocean campaigns in one very large merged campaign. If your machine can handle it you then don't need to load the Black Sea or Indian Ocean campaigns separately which will significantly reduce the load on your rig.

Make sure though that these three "mods" are mutually exclusive. If you load one then load another one the last one loaded will take precedence as it will overwrite the same files that were written by the one loaded earlier.

@Cranky beat me to it ya bugger!
TarJak is offline   Reply With Quote
Old 12-09-07, 07:14 PM   #2303
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Under your MODS section what are these type of mods for or replacing?

Integrated Orders?

Lite Harbor Traffic (is there already a normal traffic in the game gwx 2?)

Merged Campaign.

Now if its in the manual... I missed it?
__________________
Wolfehunter is offline   Reply With Quote
Old 12-09-07, 07:26 PM   #2304
tvfixitman
Swabbie
 
Join Date: Jul 2007
Location: Arizona, USA
Posts: 10
Downloads: 45
Uploads: 0
Default need the gwx2.0 link

Hello, can anyone from the gwx team or Neal get me the link to gwx2.0. Sent a $5 donation earlier today and have not received a link back yet, just a confirmation on donation received. I have been waiting but am itching to get my hands on it asap.....send link to salalliss@yahoo.com asap......thanks much and I appreciate all your hard work! Clark
tvfixitman is offline   Reply With Quote
Old 12-09-07, 07:32 PM   #2305
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by tvfixitman
Hello, can anyone from the gwx team or Neal get me the link to gwx2.0. Sent a $5 donation earlier today and have not received a link back yet, just a confirmation on donation received. I have been waiting but am itching to get my hands on it asap.....send link to salalliss@yahoo.com asap......thanks much and I appreciate all your hard work! Clark
Hi tvfixitman,

Due to the volume of messaging, please send the information you just posted to Neal Stevens at Subsim@subsim.com sir.

Just put "Donation to Subsim for early GWX access here" in your subject line and we will get you sorted.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-09-07, 07:42 PM   #2306
tvfixitman
Swabbie
 
Join Date: Jul 2007
Location: Arizona, USA
Posts: 10
Downloads: 45
Uploads: 0
Default receiving early release of gwx 2.0

Thanks Kpt. Lehmann,

I just sent the email to Neal at subsim@subsim.com. Hope he responds soon! I am itching to get on with the hunt! Thanks for all of your hard work. The game was nothing without you and your group's efforts. I thought it was great after the last release, now I have new socks standing by......tvfixitman
tvfixitman is offline   Reply With Quote
Old 12-09-07, 07:59 PM   #2307
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by tvfixitman
Thanks Kpt. Lehmann,

I just sent the email to Neal at subsim@subsim.com. Hope he responds soon! I am itching to get on with the hunt! Thanks for all of your hard work. The game was nothing without you and your group's efforts. I thought it was great after the last release, now I have new socks standing by......tvfixitman
Thanks mate, we hope you enjoy it.

If you don't get the links today, just PM me tomorrow and I'll help get you sorted.

I know its hard to be patient... just bear with us a bit due to the traffic.

You can also see a thread created by Neal Stevens below regarding donations / links issues. Feel free to post there. "GWX 2.0 donation and links FAQ" I think. (All donations go to Subsim... not GWX team members to be clear)

Unfortunately, I've got to leave for my real life job soon.

Cold enough for two pairs of socks today... good thing I've had no time to fire up GWX today, LOL. Could get expensive.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-09-07, 08:18 PM   #2308
brotebjo
Loader
 
Join Date: Jun 2007
Location: WI
Posts: 89
Downloads: 1
Uploads: 0
Default adding back the tail

so for the time being how can I add back the tail of the ships in 2.0? Thanks!
__________________
Your Honor Student Is Nothing But A Pawn In My Black Lab's World Domination.
brotebjo is offline   Reply With Quote
Old 12-09-07, 08:21 PM   #2309
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Congratulations to all of the GWX Crew on the release of 2.0.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 12-09-07, 08:22 PM   #2310
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Cheers RDP.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.