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09-15-16, 12:23 PM | #1 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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repaint guns
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09-15-16, 01:34 PM | #2 |
Admiral
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Hi mate!
Aren't gun's *.tga included into dat? (As embedded images)
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-15-16, 08:21 PM | #3 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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Yes. I have exported the material's embedded image, but after modified and re imported, in game it has no change. With the ship hull, the same procedure works.
(Il problema é che, pur avendo modificato colore e tonalità, nel gioco non cambia niente Il motivo credo che sia il canale alfa ma non sono sicuro). |
09-15-16, 11:29 PM | #4 | |
Sonar Guy
Join Date: Oct 2013
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Quote:
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09-16-16, 12:10 AM | #5 |
Sea Lord
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Another hint.... if there are numerous guns files the littorio guns could also come from another gun dat file. Often mods are added and the guns exist more than twice in the guns library files.
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09-16-16, 10:07 AM | #6 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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Thanks to all.
I will check |
09-16-16, 04:24 PM | #7 | |
Sonar Guy
Join Date: Oct 2013
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Quote:
As far as I understand it. As far as pushing limits, if its overwriting other ids then it is rewriting in the same address space? I'm not sure. |
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09-17-16, 01:51 AM | #8 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
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Thanks again.
An other question about ID: For me is simplier to write an example: In ship#1 I have: In Dat file a node with ID "123abc" and in Sim file the related node with ID "456abc"; In ship#2 I have: In Dat file a node with ID "789abc" and in Sim file the related node with ID "456abc" (the same ID on ship1). Is this considered a conflict or not? The fact that the two ID in sim file are referred to different .dat ID, is relevant? |
09-17-16, 03:33 AM | #9 | |
Navy Seal
Join Date: Jan 2011
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Quote:
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09-17-16, 05:28 AM | #10 |
Commander
Join Date: Aug 2007
Location: Italia Venezia
Posts: 464
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Ok thanks
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