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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
Voters: 1208. You may not vote on this poll

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Old 03-07-09, 05:34 AM   #31
Kaye T. Bai
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Quote:
Originally Posted by thyro
Beautiful. Looks almost like snow. Say, wouldn't lots of foam cause big performance drops in SH4?

Quote:
Originally Posted by thyro
BTW would we soon see the Tridents being launched from your Ohio?
It was reported earlier somewhere on the forum that missiles were not originally included in SH4, therefore it is difficult to implement them. However, missiles in general are still being worked on last time I've heard.

Last edited by Kaye T. Bai; 03-12-09 at 05:16 AM.
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Old 03-07-09, 07:13 AM   #32
tomagabriel
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quoted: "Say, wouldn't a lot of foam cause big performance drops in SH4?"

Yes I fear the same thing.That is why I will be releasing a second beta, to see if this causes problems for people. On my machine it is ok. I have an intel dual core 2GHz,2Gb RAM,8600GT nvidia/512RAM.

I will try to extend the foam sideways a bit, especially in the front half.
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Old 03-07-09, 09:32 AM   #33
Zuber321
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Default HI

I have problem witch Ohio class submarine. I enter the Carrer and i load a game. When the game i load Ohion Doesn't have a Tower. HELP!!. Soory for my englisch
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Old 03-07-09, 09:33 AM   #34
Kaye T. Bai
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Quote:
Originally Posted by Zuber321
I have problem witch Ohio class submarine. I enter the Carrer and i load a game. When the game i load Ohion Doesn't have a Tower. HELP!!. Soory for my englisch
I had the same problem.

Un-install SH4, then re-install it. Download the latest patch and install that, then install the Ohio-class SSBN using JSGME.
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Old 03-07-09, 12:04 PM   #35
Zuber321
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Thanks Man
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Old 03-07-09, 06:11 PM   #36
thyro
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@tomagabriel

sub interior:

when ohio gets a hole made by gun blasts, it does show the sub's interior as empty shell. probably something to look into... to give a sense of some compartment(s ) flooded.

foam:

my PC rig doesn't have any issues (well till now) regarding crunching high quality graphs of any game currently on the market, but I might be the expection...

what I would suggest is perhaps to use the same foam effects that SH4 BBs use... the foam graph on US SH4 BBs could expand sideways and probably give the same visual effect of large foam waves caused by sub's water displacment. It probably needs to be 1.5 or 2 times the size of the BBs since water displacement of nuke subs is greater than surface boats.

ok nothing great as a foam visual graph but probably more acceptable for low/medium spec PC rigs. I can't remeber of a specific BB nor currently have a picture of it but let me try a couple and I'll add the picture as example.

damage:

It is a bit hard to get some equipment damage, my ohio has been hit by countless depth charges while at periscope depth and no internal/hull damage. Only when I surfaced right in the middle of two BBs got a few blasts on each side and "voila" 14% hull damage and several holes on each side

Cheers
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Old 03-08-09, 12:21 AM   #37
Kaye T. Bai
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Is there a way to make the Ohio-class SSBN and/or Los Angeles-class SSN go deeper?

Also, is there a way to make deeper depths more brighter, by adjusting the light to depth ratio or something?

For instance, 500 feet underwater in Dangerous Waters is pretty bright, but 500 feet underwater is nearly pitch black in Silent Hunter 4.

Since Cold War-era and modern submarines can go hundreds and hundreds of feet under the surface, it would be necessary to adjust the darkness settings of the water in SH4.

Last edited by Kaye T. Bai; 03-08-09 at 05:38 AM.
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Old 03-08-09, 02:55 AM   #38
Zuber321
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I do that what you say Kaye. That dosen't work ,Ohio still dosen't have a Tower.
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Old 03-08-09, 02:56 AM   #39
Kaye T. Bai
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Quote:
Originally Posted by Zuber321
I did what you said, Kaye. It didn't work; the Ohio still dosen't have a sail.
It worked for me.

If nothing works, try contacting the creator of the mod for more assistance.

Last edited by Kaye T. Bai; 03-08-09 at 08:37 AM.
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Old 03-08-09, 01:43 PM   #40
tomagabriel
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@thyro

I did not model the internal ship damage. It is not difficult to do it, I just didn't have time Also I did not change damage of sub-systems and stuff. I'll do it in the future. Edit: they are the ones you find in the 688i mod - unchanged.

@Zuber321

Ok, here are listed the steps to install the mod. Please check them and say if you followed them exactly:

0)Before installing Silent Hunter IV be sure to delete/uninstall any previous installation (after unintallation check if the previous folder still exists and if so, delete it manually).
1)Install Silent Hunter 4.
2)Install Uboot Missions, thus bringing your installation to v. 1.5
3)Download JSGME and put the JSGME.exe in the folder where you have sh4.exe.
4)Execute JSGME.exe. A window will appear. Close it.
5)When you executed JSGME.exe, a folder caller "MODS" apeeared under your "Silent Hunter 4 Wolves of the Pacific" folder.
6)After you download the Ohio SSBN mod, extract the OhioSSBN mod folder into the previously created MODS folder. Now you should have the OhioSSBN folder like below

<Your Silet Hunter IV install folder>
....|
....|
....|->MODS
...........|
...........|
...........|->OhioSSBN
7)Run again JSGME.exe in the sh4.exe folder. It will again open a window. Select the OhioSSBN mod and activate it.
8)Run sh4.exe.

I hope it works.
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Old 03-08-09, 02:38 PM   #41
Roger_Becker
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Default Silent Hunter 4 U Boot Unfall im Atlantik

Hi guys, I have once again made a small video
It is about two atomic submarines Beginning February colidiert are
.................................................. .................................................. ..............

Zwei Atom-U-Boote aus Frankreich und Großbritannien sind Anfang Februar im Atlantik zusammengestoßen und dabei schwer beschädigt worden. Die mit jeweils 16 Atom-Raketen bestückten U-Boote sollen trotz ihrer hochmodernen Sonargeräte das jeweils andere Unterwasser-Fahrzeug übersehen haben, berichteten britische Medien unter Berufung auf Militärkreise


Link Hier


Gruß Ryan
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Old 03-09-09, 07:22 AM   #42
tomagabriel
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Nice movie! I am thinking of some similar cut-scenes for a campaign ... mmmm yes....
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Old 03-09-09, 11:13 AM   #43
thyro
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@tomagabriel

lake of time is understandable mate things take time and don't appear overnight


pls don't see my posts as "complaints" coz aren't meant that. Are just suggestions to enhance the Ohio to be the 1st nuke sub with much detail as possible with SH4 constraints... why not Ohio set the standards

with few more artwork subs like Ohio soon a campaign could eventually be build up on semi-modern subs... ok with engine limitations but... a good make believe

BTW I've been looking at BBs water wakes because their lateral size are larger than on any other ship and could probably give Ohio the same (make believe) of water displacement caused by its cylindrical hull while surfaced (that would probably reduce cpu usage)

Cheers

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Old 03-09-09, 11:20 AM   #44
lothos
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Very nice ship so far. One problem though is with the torps themselves though is the homing feature. I was working in on a BB in a task force and had already "sunk" the escorts even though they had not fully sunk yet and all the torps turned 90 degrees and went into the already killed but not sunk DD. Not sure what settings are available there but it definitely makes thought required into torp shots now.

Oh, when firing torps from deep they like to jump out of the water before traveling to the targets
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Old 03-09-09, 11:58 AM   #45
thyro
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Quote:
Originally Posted by lothos
Oh, when firing torps from deep they like to jump out of the water before traveling to the targets
That happen on TMR... have u installed Ohio on top of TMR? Cheers
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