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12-11-17, 08:41 PM | #1 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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Version 1.09 Beta Now Available
This is a significant update which adds neutral shipping along with other fixes and improvements to the base game. Note that it will lilely break most mods, so be sure to disable any mods or custom content before enabling 1.09 beta.
To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.09. Version 1.09 Beta 12 Dec 2017 General "Default Commander Name" now uses language dictionary value Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough" config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45 Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions Added support for vessels at anchor near ports Missiles cannot target anchored ships in close proximity to docks Added support for multiple rudders on vessels Seaweed patches added in shallow waters Fixed prop location on Kilo default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending Added SHIPDOCK positions to all ports Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt New vessels and oil rigs added: civ_fv_trawler civ_ms_freighter_a civ_ms_freighter_b civ_ms_super_p civ_ms_encounter civ_ms_sl7 civ_oilrig civ_spar_rig Combat Recognition manual displays correct sonar frequencies Helmsman now calls correct speed if entering Silent Running above 5 knots Sonarman now calls out faded contact bearing at mission start if initial contact is lost AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads Snapshots with missiles, range spread Snapshots with torpedoes, bearing spread Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%) Torpedo snapshot number fired tied to quality of enemy solution against player AI surface vessels now more aggressive with using torpedoes Decreased radius of depth charge, depth bomb and naval shell blast zones by 50% Fixed a bug where sinking a contact not currently detected threw a script error Fixed some physics issues with depth bomb trajectories Fixed an error with ship fires burning script Despawn ships that cannot be assigned a valid start position (due to terrain) Damage decals updated Ships docked at ports randomised and can be sunk Campaign Whales now correctly spawn in campaign missions Improved campaign mission generation for more mission variety campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly Enemy occupied locations now correctly calculated for mission types requiring them Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation Event texts use correct file values for headers: "THE SECRETARY OF THE NAVY<n>WASHINGTON" and "ACHIEVEMENTS TO DATE" Events new variable: ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time Added Mail to INSERTION and LAND_STRIKE missions Fixed bad mission files for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim Added air patrols for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim New player mission checks if location based and too close to current player position to prevent auto-failing mission campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign
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