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Old 04-13-10, 03:16 AM   #106
Rolf Eschke
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Thanks for Your work !
Regards
Rolf
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Old 04-13-10, 03:23 AM   #107
Arclight
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Quote:
Originally Posted by t0maz View Post
... and if u use Vista or Win7 start JSGME always by "Run as Administrator".
... if for some reason you have UAC enabled.
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Old 04-14-10, 07:30 PM   #108
II WO
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Great mod!
Got me 9 ships in an epic canal battle when I first tried it.

However it seems to have stopped working and I'm back to shooting away the HP of every ship I encounter.

It's all activted properly I think so there must be some compatibility issue, with difficulty settings perhaps.
Any ideas?


(edit: it works again, I did change some stuff in the difficulties though. JSGME would notice if some other mod had fiddeled with the files. It might just have been bad luck.)

Last edited by II WO; 04-14-10 at 09:13 PM.
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Old 04-14-10, 08:20 PM   #109
Arclight
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All I can think of is that some other mod did an overwrite of zones.cfg. Really only explanation.
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Old 05-08-10, 04:37 PM   #110
icecold
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GJ, MY FAVOURATE MOD.

Brings SH5 right where it should be.

However can i make more suggestions?


I have noticed that some ships are hanging in there just a fraction too much. For example, with your mod with all the hp set to what it is, a ship will stay afloat even with its decks awashed... but only just. Would it be possible to knock the flood time up/down just a fraction so the ship would sink sooner (as soo as desk are awashed its a chain reaction and she goes down).

Also this is a hard request, but i have yet to see a ship turn over or capsize, are you able to tweak around with the settings to get a similar or close effect?


Once again good job, but if you can do these things the sinking mech would be as realistic as sh3+4.
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Old 05-08-10, 07:58 PM   #111
Arclight
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Been experimenting with capsizing and got close, but it needs a rather extensive overhaul of individual ship modeling. It's on the to-do list, but progress is on hold untill Ubi shoves that patch out the door so I don't have to go back over everything.

When you say they're just holding on, how much torpedoes did you fire at it?
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Old 05-09-10, 12:13 AM   #112
icecold
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Quote:
Originally Posted by Arclight View Post
Been experimenting with capsizing and got close, but it needs a rather extensive overhaul of individual ship modeling. It's on the to-do list, but progress is on hold untill Ubi shoves that patch out the door so I don't have to go back over everything.

When you say they're just holding on, how much torpedoes did you fire at it?
Depends on the ship, and varys alot but it just looks from appearance that they should go down a few seconds sooner from there appareance. Mabey slightly quicker sink time!? (very slightly)

Heres an example. 3 torps in and a split ass on a tanker (tough cow).


25 minutes later


Now i am aware its a tanker and it lasts, but it lasted another 5 minutes with just its head sticking out, i think a slight increase (i keep enthasising a slight as i want to watch them sink and flood) would be perfect. However i am just a realism freak and your mod is awsome and brings SH5 close to the mechanics of SH3/4. So i wouldnt mind a no change


I just feel SH3/4 had it right, and your almost on the ball, but they clinch on for that few seconds too long imo (Literatly its seconds not minutes, but those seconds make the differance to a odd looking sinking ship lol)
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Old 05-09-10, 12:37 PM   #113
Arclight
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So strictly flooding times then? I might be able to wip up a "medium" version for comparison, back off the flooding times a little. I'll see if I can find some reports and perhaps video-material of actual sinkings, bring it more in line with realism.

Basically you want them to go down smoothly, rather than sinking most of the way and then bobbing around a bit?
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Old 05-09-10, 01:42 PM   #114
icecold
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Quote:
Originally Posted by Arclight View Post
So strictly flooding times then? I might be able to wip up a "medium" version for comparison, back off the flooding times a little. I'll see if I can find some reports and perhaps video-material of actual sinkings, bring it more in line with realism.

Basically you want them to go down smoothly, rather than sinking most of the way and then bobbing around a bit?
Your the man

Remeber though, its more seconds than minutes
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Old 05-12-10, 02:22 PM   #115
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I uninstalled and reinstalled for patch 1.2 and I erased all my mods just because I figured I would re-download my mods. Anyways I just wanted to mention that I had a hard time finding this mod again, as the mod is not listed in the SH5 Popular Mods, Tools, Technical advice & Tactical tips thread or as one of the gameplay mods in the Subsim download page.

Normally I don't bump but its necessary this time.
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Old 05-12-10, 03:09 PM   #116
Arclight
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Think it's because of the "beta" tag, dunno why no one bothers listing it. Not to boast, but it is one of the more popular ones.
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Old 05-12-10, 10:02 PM   #117
AW-MOE
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Well perhaps you should take off the BETA in the subject line, most MODS are beta (or alphas) anyways, specially at these early stages of the game.

Well thanks for the mod, the damage modeling with the vanilla SH5 was a real immersion problem for me. Hope to see this mod added to a supermod like the RUB mod.

Thanks again.
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Old 05-13-10, 01:13 AM   #118
gouldjg
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Excelent mod.

RE: Tipping and capsizing

Have you tried messing with the floatability of some upper deck items e.g. control tower, guns etc?.

This did improve the sinking effect e.g. capsizing and listing but requires a fine ammount of tuning and testing.

Good luck with you mod
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Old 05-13-10, 02:26 AM   #119
Arclight
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Aye, that's what I started with. There's even some boxes that run alongside of the bridge structure, making the ship capsize a bit more. But the balance is indeed tricky; too much, and she suddenly sinks like a brick and plumets to the bottom as soon as the water reaches the deck.


I can't edit thread title, or that beta-tag would have been long gone.
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Old 05-13-10, 02:50 AM   #120
gouldjg
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No probs, thought you most likely already had .

Either way I am sure it is better than stock so am loading it up .

The thing about the flooding that makes it so hard is those damn shared compartments and especially the trawler.
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