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Old 02-10-10, 10:33 AM   #1
ryanglavin
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Originally Posted by frau kaleun View Post
That's odd, because I'm pretty sure I had RD and some of Jimbuna's files in there before and I wasn't having this problem.

Although I didn't enable any of them via mod enabler, just extracted the files to a temp location and selected what I wanted and put it in the Gram folder manually.

What's strange too is that at least one of the tracks that gets skipped over every single time is the second movement of a symphony, and the other three tracks from it play fine - they were all mp3s that I had and were converted to ogg at the same time using the same process. So that issue can't be caused by some oddity in the one file versus the other three. Unless that one file just happened to get corrupted in the conversion process and the others didn't. But that file is not one that causes a freeze or crash, it just never plays. And it doesn't freeze up at the point where it should be playing, just skips it and plays the next file.

Anyway - I'm going to experiment with taking everything out of there except the ones I know are playing okay.
Maybe you should try to uninstall the music, than make them enabled by JGSME.
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Old 02-10-10, 10:52 AM   #2
frau kaleun
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Originally Posted by ryanglavin View Post
Maybe you should try to uninstall the music, than make them enabled by JGSME.
I have too many files that are not part of a "music mod" and would have to be put in the folder manually anyway. Also, I typically don't want all the tracks from any one of the sound mods in there, so I would either be fiddling with a mod's data before I enabled it, or taking stuff out of the Gram folder afterwards, not to mention renaming the files I left there to make them play in the order I want in game (yes I am that particular about those things, lol).

I've never managed the tunes in the Gram folder any other way but manually, since that gives me control over the contents from the get-go, which is what I want. Never had any problems with doing it that way before.
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Old 02-10-10, 11:28 AM   #3
ryanglavin
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Originally Posted by frau kaleun View Post
I have too many files that are not part of a "music mod" and would have to be put in the folder manually anyway. Also, I typically don't want all the tracks from any one of the sound mods in there, so I would either be fiddling with a mod's data before I enabled it, or taking stuff out of the Gram folder afterwards, not to mention renaming the files I left there to make them play in the order I want in game (yes I am that particular about those things, lol).

I've never managed the tunes in the Gram folder any other way but manually, since that gives me control over the contents from the get-go, which is what I want. Never had any problems with doing it that way before.
Well your problem is confusing.
Unless you already had, you should still try to manually take out sound files until they work.
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Old 02-10-10, 11:31 AM   #4
frau kaleun
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Well your problem is confusing.
Unless you already had, you should still try to manually take out sound files until they work.
That's the plan - just didn't know if anyone else had experienced issues with use of the Gram overloading their system to the point where the game crashes. I don't think that's the problem since I shouldn't be *that* close to maxing out resources, but wasn't sure how much strain it puts on everything. If it's minimal, that shouldn't be the issue here.

I will probably just put "It's A Long Way To Tiperrary" in there and let it play over and over again. That track makes me very happy.
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Old 02-10-10, 12:35 PM   #5
frau kaleun
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Oh hey I think I just realized what the problem is.

Before this patrol started, my LI failed to return from leave and I had to enlist a replacement.

Obviously the dirty schweinhund went through my record collection and stole the ones he liked, and most likely scratched up some of the others in the process.



I am so going to call Judge Judy on his @$$.
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Old 02-10-10, 04:52 PM   #6
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Try the ogg.vorbis tracks on their own.

Do not enable via JSGME but simply place each track into the gramaphone folder.

If that doesn't work you have a conflicting file from a mod which is very unusual because sound files are usually okay.

If all else fails I am quite happy to create a soundpack to replace your gramaphone folder.
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Old 02-10-10, 05:18 PM   #7
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Try the ogg.vorbis tracks on their own.

Do not enable via JSGME but simply place each track into the gramaphone folder.

If that doesn't work you have a conflicting file from a mod which is very unusual because sound files are usually okay.

If all else fails I am quite happy to create a soundpack to replace your gramaphone folder.
Thanks, I'll keep that in mind.

I am definitely going to try just having one file in there at a time and see if I still have problems, or if there is one or more specific file(s) that cause them. I may even put the original file back in there that came with the vanilla install and see if that by itself will play okay.

In order to create a custom soundpack that I wanted to enable via JSGME, would it just be a matter of duplicating the necessary file structure [MOD NAME]/data/Sounds/Gramophone (or whatever) and putting the tracks in the last folder, and then put the whole thing in the MODS folder, and then have JSGME enable it like any other mod?
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Old 02-10-10, 06:07 PM   #8
ryanglavin
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That's the plan - just didn't know if anyone else had experienced issues with use of the Gram overloading their system to the point where the game crashes. I don't think that's the problem since I shouldn't be *that* close to maxing out resources, but wasn't sure how much strain it puts on everything. If it's minimal, that shouldn't be the issue here.

I will probably just put "It's A Long Way To Tiperrary" in there and let it play over and over again. That track makes me very happy.
Hey, thats my gramophone set up!
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Old 02-10-10, 08:59 PM   #9
frau kaleun
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Hey, thats my gramophone set up!
Lol, I sometimes pull up the mp3 of it and let it play over and over again even when I'm NOT playing SH3.
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Old 02-10-10, 10:53 PM   #10
frau kaleun
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Well, after a bit of testing and experimentation, I am now more mystified than ever.

I removed everything from the Gram folder, and started putting files in one at a time.

First I put in the single file that was there after vanilla install. Went into the game, and everything works fine - except when I activate the gramophone, there are TWO files that play. One is the stock music that's in the Gramophone1.mp3 that came with the game. The other is a file that sounds like an old live recording of a speech being given in German followed by the the sound of marching feet, what may or not be gunfire or cannonfire, then more impassioned speechifying. A wartime or prewar historical recording to my ears. I can use the prev/next buttons to switch between this and the Gramophone1.mp3, which is the ONLY file that's in the Gram folder. Esc, exit, return to base, exit game.

I took out the stock mp3 and replaced it with Tarjak's RadioDL1.ogg file and went back into the game. Same deal. Now there's the mystery file, which plays first, plus the RadioDL1 track. Both play fine, I can skip backwards and forwards between the two.

Exited again and put in one of the .ogg files that always seemed to get skipped when I had a whole batch of files in there. Went back into game, now that file plays fine as well, I can use the prev/next buttons with no problem, but the mystery file plays first and is still there. Esc/exit/return to base/exit game again.

Then I took out the one .ogg file that I had just put in the Gram folder. It's now showing as empty. Go back into game, activate the gramophone, and the mystery file now plays as the one and only track even though it's NOT in the Gramophone folder. I have my folder options set to show me all files, including hidden and system files, so if it's in the Gram folder I should be able to see that it's there, right? And it's not. So where the hell is it, and why is it being included in the in-game gramophone playlist?

I never heard this file before at all, ever, when I've played the gramophone in the game. But if the game is trying to insert this mystery file into the playlist at a certain point and it's conflicting with the sequence I've set up by naming my files 001, 002, etc. - might that be what's causing the problem?
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