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Old 05-10-24, 01:06 PM   #271
fitzcarraldo
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Quote:
Originally Posted by GrenSo View Post
I have to check that because I played the stock version of SH5 years ago and I've never paid attention to it with TWoS and my activated mods.
When you receive damage in the CT, the antenna can appear in weird positions. Never see a solution for this.

BTW, many thanks for the update. I´ll download it this weekend; wonder if I´ll see the changes in the CT in my boat via saved game. Now I´m in the Arctic Campaign chapter.

Best regards.

Fitzcarraldo
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Old 05-10-24, 07:21 PM   #272
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Hi GrenSo.

Trying 2.1.1.

My modlist in this first test:

Generic Mod Enabler - v2.6.0.157
[E:\SH5\TWoS_Parts]

TWoS Campaign Advance Verifier_Testing
TWoS FX_Incr. Flooding via Zones
TWoS Harbors Chimney Smoke
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
TWoS Wooden Lifeboats
GSE v2.1.1 by GrenSo
silentmichal's interior mod 2.0.5 by GrenSo
GSE - QR1 + QR2 Fix
GSE - alternative Periscope and OBS
Pascal-sh5-Crew-Uniforms_version14
TWoS Map Contacts Colors

All working well, including the splash guard (VIIC/41 snorkel not tested yet).

No problem with antenna.

I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.

I tried with and without Pascal Uniforms, but the problem persists.

No flickering textures in any sector of the boat. The cameras out of sector issue is present with silentmichal interiors.







This is the only visual problem I see in the interior. Now I´m navigating at night, I´ll see with daylight if the problem continues and report.

Many thanks for the work. Must have.

Fitzcarraldo

PD: It´s the same in the day:



Same issue without silentmichalinterior.

Regards.
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Last edited by fitzcarraldo; 05-10-24 at 08:16 PM.
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Old 05-11-24, 03:34 AM   #273
GrenSo
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Quote:
Originally Posted by fitzcarraldo View Post
I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.

I tried with and without Pascal Uniforms, but the problem persists.

No flickering textures in any sector of the boat. The cameras out of sector issue is present with silentmichal interiors.







This is the only visual problem I see in the interior. Now I´m navigating at night, I´ll see with daylight if the problem continues and report.

Many thanks for the work. Must have.

Fitzcarraldo

PD: It´s the same in the day:



Same issue without silentmichalinterior.

Regards.

Hi fitzcarraldo my friend. Thanks for your feedback.



Yes, I know the error with the hatch. I'm not quite sure at the moment whether the problem is also present with TWoS, with the combination of changes in the interior.
I would have to test it again completely without mod and only with TWoS. But I know, because I had already looked closely at that in the past that the polygons are present and that everything fits in the 3D model. I think the problem is caused by changes in the interior. Just like the "out of sector" problem.


I'll try to look at it in detail when I have time. But I can't promise anything because I don't use the SH5 stock as a basis, but an already heavily modified one verrsion called TWoS.
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Old 05-11-24, 04:53 AM   #274
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Quote:
Originally Posted by fitzcarraldo View Post
I have a little issue in the hatch between CR and bow quarters (radio room, hydro, etc). Seeing ONLY from the quarters, as you see in the images, there are two awful black and moving sectors in the hatch. When move the camera, the sectors move too. This is not seen from the CR, only from the side of the open hatch. The hatch to stern of the CR doesn´t have the problem.
This is the first time i see this...I was still using v2.0.10 so i checked it out..and it had the same little issue. Maybe it is in TWOS. It don't bother me

Great update Grenso Thanks

Michael
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Old 05-11-24, 11:29 AM   #275
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Quote:
Originally Posted by skin-nl View Post
Great update Grenso Thanks

Michael

Thanks!
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Old 05-11-24, 05:26 PM   #276
fitzcarraldo
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The issue of the hatch is present in pure TWoS without TWoS (I play it for years and now I noted this...). I tried the game only with TWoS. Not a GSE problem. Wonder what produces the problem. Well, I can live with it...

All working fine with GSE 2.1.1.

Many thanks!

Fitzcarraldo
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Old 05-12-24, 09:05 AM   #277
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I have created new textures for the clouds and would like to ask for feedback on whether you like the clouds used by GSE better or these new ones here:


You can download and test the new clouds as an add-on “GSE - alternative clouds” here: https://www.mediafire.com/file/kmz5y...louds.zip/file


Please give me feedback on whether I should replace the clouds or I should offer both variants by using the add-on.
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Old 05-12-24, 10:51 AM   #278
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Like this!

Down loading now to try.

Many thanks for the work. Awesome

Fitzcarraldo
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Old 05-14-24, 01:35 AM   #279
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New update and clouds look great! Am I fine installing mid patrol or should I be in the bunker?
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