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Old 05-05-10, 04:03 PM   #691
Chubster
Beach Leaf
 
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Hitman....is it also possible to change the colour of the bearing markings when looking through the binos on the bridge during bright days. Mine seem to be a very faint yellow and are hardly readable
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Old 05-05-10, 08:24 PM   #692
Bilge_Rat
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I tried the same mission again and perhaps it was a one time thing. IJN escorts now behave properly and do no blow themselves up. I was a bit too cocky and got detected early and pinned down by the escorts.

1. How deep can this thing go (370 feet and counting, I hope the skipper knows what he is doing):




2. where are those damn Gaijins?:




keep your U-Boats, I sure love the Pacific...
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Old 05-06-10, 05:54 AM   #693
SteveUK
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Sorry for posting a problem

Not sure if your still wanting to of any sonar glitches at all but have just encountered a Large Modern Tanker that couldn't be picked up on sonar even at 700 yards when crossing in front of me.

Date was 6 June 1942, grid square 143E 3S just north of Dagua, New Guinea.

Was at periscope depth in an S class, 1 knot.

RFB is so good, have had an enjoyable hour chasing down another tanker in my pig boat (both with Davy Jones now ) thanks again for all your hard work.

Steve
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Old 05-06-10, 09:09 AM   #694
Hitman
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Quote:
Hitman....is it also possible to change the colour of the bearing markings when looking through the binos on the bridge during bright days. Mine seem to be a very faint yellow and are hardly readable
I'm considering a different version of them, which would also put the bearing marker back again in the dark background.
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Old 05-06-10, 11:46 AM   #695
Bilge_Rat
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I had another issue which I had noticed before and noticed again last night, namely the sub takes much too long to deccelerate.

Say I dive to PD while going at standard speed (15 knots), the sub will be doing 6-7 knots when it gets to PD. If I then order a lower speed, say one-thirds ahead or specific 1-2 knots speed or even All Stop, the indicated speed will deccelerate very slowly.

Even taking into account the inertia of the boat, decceleration of the boat underwater given the friction of the water should be very quick.
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Old 05-06-10, 12:24 PM   #696
BillBam
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Quote:
Originally Posted by Bilge_Rat View Post

Even taking into account the inertia of the boat, decceleration of the boat underwater given the friction of the water should be very quick.
IMO it is pretty close to right, these boats were made to be very effiecent in the water to reduce drag and increase fuel range. I would expect them to coast for some time, it is normal to hit reverse to quicken the slow down.
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Old 05-06-10, 11:39 PM   #697
Lightning61
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Can't dl patch
file front sucks.
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Old 05-07-10, 12:54 AM   #698
chilly7
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There is no ammo for deck and AA guns with all submarines
how can i think any ship?

I instaled on a clean version of SH 4 in the following order

RFB_2.0
RFB_2.0_Patch_17April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

there is no money too

Last edited by chilly7; 05-07-10 at 01:04 AM.
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Old 05-07-10, 02:24 AM   #699
LukeFF
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Quote:
Originally Posted by chilly7 View Post
There is no ammo for deck and AA guns with all submarines
Yes, there is. Click the HE shell icon.
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Old 05-07-10, 02:25 AM   #700
LukeFF
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Quote:
Originally Posted by SteveUK View Post
Not sure if your still wanting to of any sonar glitches at all but have just encountered a Large Modern Tanker that couldn't be picked up on sonar even at 700 yards when crossing in front of me.

Date was 6 June 1942, grid square 143E 3S just north of Dagua, New Guinea.

Was at periscope depth in an S class, 1 knot.
I'll look into it. Do note these sonar sets have a "failure" setting programmed into them, so this may be what you were experiencing.
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Old 05-07-10, 02:39 AM   #701
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First post updated with the most recent patch information and download links.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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Old 05-07-10, 04:14 AM   #702
SteveUK
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Quote:
Originally Posted by LukeFF View Post
I'll look into it. Do note these sonar sets have a "failure" setting programmed into them, so this may be what you were experiencing.
Thanks luke haven't experienced it since so it probabily was - my fault sorry guys!
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Old 05-07-10, 10:46 PM   #703
LukeFF
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Quote:
Originally Posted by SteveUK View Post
Thanks luke haven't experienced it since so it probabily was - my fault sorry guys!
No worries - it's not a well-documented feature.
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Old 05-12-10, 10:08 AM   #704
bybyx
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Hello Luke,
I love this mod but I beg you please, can something be done about the GUI? I have to admit, the GUI in TMO is great. I must confess, I would like to have the interface from TMO in RFB.
Ps. What other mods besides RSRD can I run with RFB? ROW Sound is ok? Skins ok?


Thanks!
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Old 05-12-10, 02:13 PM   #705
BillBam
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Quote:
Originally Posted by bybyx View Post
Hello Luke,
I love this mod but I beg you please, can something be done about the GUI? I have to admit, the GUI in TMO is great. I must confess, I would like to have the interface from TMO in RFB.
Ps. What other mods besides RSRD can I run with RFB? ROW Sound is ok? Skins ok?


Thanks!
It won't break anything to install a mod and see how it works, if you like it keep it if you don't like it or it causes problems remove it.
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