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Old 01-24-14, 12:49 PM   #31
aanker
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I keep a clean install that I don't play and make copies of it. On the copies I install Multi-SH4 to rename the save game folder, and I have used the drop and install method. On this modded install I do add JSGME for any additional mods.

I have a clean install I don't play - saved games go to SH4.

A personal modded install - saved games go to SHM
A RFB install - saved games go to SHR
A TMO install - saved games go to SHT

If anything ever gets corrupt I delete the Data folder & MODS folder from that install, also JSGME & JSGME.ini, and replace the Data folder with a new copy from the clean install, and reinstall JSGME in that install, and add my mods again.

I start every install using a shortcut from that installs SH4.exe file - not the GU.exe.

That is my convoluted method.... lol

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Old 01-24-14, 01:23 PM   #32
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NVM managed to fix it, seems the way they added the expanison is that it replaces the files in the default game in steam. meaning you have to begin the download/install of the expanison after the install of the default game. When I reinstalled I downloaded/installed both via steam at the same time, so the default game replaced the expanison files, hence why the mod requring the expanison crashed.

Anyways I still can't find this S-Class?

Also does anyone else have the issue in the museum, that makes the game crash if you switch trough the boats too fast?
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Old 01-24-14, 02:45 PM   #33
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I seriously can't find this S class, is it in a mod? I've installed TMO 2.5, but can't see it there either.
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Old 01-24-14, 02:48 PM   #34
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Oh I'm dumb. It's the S-18 and S-42? I was confused because since it was "the' S Class" It thought it was a seperate sub that was just called the S class, not the S classes. Right?
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Old 01-24-14, 05:46 PM   #35
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Yeah, its the S-(number) but pretty much we just call it the S class
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Old 01-25-14, 03:03 PM   #36
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Quote:
Originally Posted by Dux Ducis Hodiernus View Post
Oh I'm dumb. It's the S-18 and S-42? I was confused because since it was "the' S Class" It thought it was a seperate sub that was just called the S class, not the S classes. Right?
well it is just one "class" of sub, its more like the s18 is the first "plain" version being made and s42 is the second version made with a slight changes to it to make the design better but that's about it I think.
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Old 01-26-14, 01:21 AM   #37
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Quote:
Originally Posted by Dux Ducis Hodiernus View Post
Oh I'm dumb. It's the S-18 and S-42? I was confused because since it was "the' S Class" It thought it was a seperate sub that was just called the S class, not the S classes. Right?
Yeah, we pretty much stick to calling them 'S class'. Some sources will split hairs and refer to them differently, but in this game at least, there isn't that much of a difference. Don't confuse them with the Salmon/Sargo classes though, as those came along later.

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Old 01-26-14, 11:54 AM   #38
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Side note...
Another confusing class for some is the TAMBOR class also called the T-class, not to be confused with another T-class developed after WWI, however the Brits also had a class of submarine - yes, the T-class - Triton class that served in WWII.

The TAMBOR class is the only one represented in the stock game but I think someone made a Royal Navy T-class mod.

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Old 02-03-14, 02:44 AM   #39
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Military designations can be so overly complicated sometimes.
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Old 07-26-14, 07:04 AM   #40
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Why on earth did Ubisoft put them in, and not, develop any Japanese subs!
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Old 07-26-14, 10:52 AM   #41
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Quote:
Originally Posted by HerbertMcCheese-Wang View Post
Why on earth did Ubisoft put them in, and not, develop any Japanese subs!
That would be a funny statement if it wasn't so sad... If it wasn't for an outcry from the community there wouldn't have been a S-class Boat in SH4.... seriously!

The community complained about the absence of S-Boats and the three NARWHAL boats. Ubisoft added the S-class as an afterthought.

There is a wonderful NARWHAL added by Keltos and friends, I think it is available for a donation to Subsim, not sure, but it's here.

I thought modders built a couple playable Japanese boats(??).... there are target boats in the game.

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Old 07-26-14, 11:32 PM   #42
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Quote:
Originally Posted by HerbertMcCheese-Wang View Post
Why on earth did Ubisoft ..., and not ... !
How many times have uttered such words?? Many times, I assure you!

I guess the answer is that Ubisoft decided there is more money to be made with "Assassin's Creed", than with Silent Hunter.



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Old 07-27-14, 06:14 AM   #43
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I have to confess I'd always ducked the S class option when starting a game, but I've also been curious to read the comments by people who love them so. Also, since I have Websters S class mod I really ought to use it. Anyway, I started a TMO career in the Philippines, with an S class, and on my first mission, a resupply drop in Formosa, I heard a large group of ships to my Northeast. Assuming they were hostile and Southbound, I immediately surfaced and went to flank speed, thinking to get into an attack position ahead of them. Smoke was duly spotted, and even a couple of masts, but that was as close as I got, plodding along at 13 kts as they raced south four or five miles to my front. So now I'm heading north again and I have another contact due West. I'm thinking that if it's a target it will be heading South and I won't be able to catch it, so I'm not even going to alter course for this one. I can see that playing with this boat is going to require some careful thought....
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Old 07-27-14, 11:41 AM   #44
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Thats the thing about the old piggy, you have to plan ahead since you wont really be outrunning ANYTHING you encounter.
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Old 07-27-14, 12:17 PM   #45
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Yes, there's that, but on the other hand, I'm looking forward to at least seeing some detonations following the torpedoes I do manage to fire. I guess we'll see...
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TMO_Alt_engine-sounds
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