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08-18-09, 11:35 AM | #316 |
The Old Man
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Beery - agreed.
I wanted another Pacific scenario simply because I think the Theatre of Ops has been sadly lacking in detail in other sims. SH4 has so many bugs its condemned Having read Silent Victory it is so easy to see just how much is actually missing.
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08-18-09, 11:40 AM | #317 | |
A long way from the sea
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As to a "role-playing" aspect - well, isn't that sort of the point of "awarding" medals at the end of patrols? Sure, we promote our crew, which makes them better at their jobs, but the player gets medals, too - and what else is "renown" than "experience points"? I can't speak for anyone else, but I'm looking forward to what happens outside the sub as well as inside. Kudos to Ubi for that. Now... all they need is to recruit real voice actors... the voice acting in the trailer was my ONLY beef with it... atrociously hilarious... or is it the other way 'round? edit: Any when Ubi's ready to dole out some interior US boat love, I'm ready to take 'em through Torsk... if the TVA doesn't do it first.
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At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
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08-18-09, 11:57 AM | #318 |
Navy Seal
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The role-playing aspect makes me less-likely to buy a u-boat sim, personally since feeling more immersed in that culture is not a place I want to be.
Let me skipper a Corvette or DE, and I'm all over it |
08-18-09, 11:57 AM | #319 |
Ocean Warrior
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U Boat sims sell well and Fleet Boat sims don't.
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08-18-09, 12:02 PM | #320 |
Helmsman
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U Boat sims sell well and Fleet Boat sims don't.
In Europe |
08-18-09, 12:05 PM | #321 |
Rear Admiral
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well... Im glad they went to the atlanic.... I myself cant get into the picific theatre...
I realy, realy hope this isnt a sh4 repeat... ex, you could use the sonar on the surface in sh4...
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08-18-09, 12:18 PM | #322 | |||
Bosun
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Quote:
Since it's probably mostly same people expanding the work they have done on SH3, you get some of the same problems brought onwards to SH4 (because the core engine gets upgraded and not written from scratch). For instance, one downside to having the same team over and over might be the lack of new ideas and concepts (innovation) to the series. Quote:
I'd much rather prefer if they worked on immersion elements like making a more involving campaign with more dynamically assigned tasks and much more communications with other subs (Wolfpacks) and the HQ. For instance, I hope the new crew interaction feature (which I don't really care about) will also bring more depth in the crew management, like some crew histories and alike so you really get connected to them and feel their loss when they get transfered out or killed. SH4 crew management was a step back in immersion in that regard, I feel. The important thing might also be to get the basic foundation and interfaces for the missing/undeveloped features which would allow the modders to further develop them. E.g. they don't have to spend too much valuable effort on detailing the interiors as long as they provide all the basic interfaces so the modders can add/update them. AI routines (e.g. wolfpack )could thus be kept in some script files which could get updated later on (maybe it already is like this?), crew histories could be updated, etc. I know it may sound stupid to expect modders to bring the final game to higher standards, but I presume they don't have vast human resources and 5 years of development time to bring everything up to snuff. But, the modders can only improve those things which are already in the game without the source code so I hope the development team will appreciate this and create more modding possibilities.
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08-18-09, 12:26 PM | #323 |
Grey Wolf
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Mein Gott!
Great news!
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08-18-09, 12:36 PM | #324 |
Sea Lord
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I'm going to need a bigger computer
Wow. How typical. The game isn't even out and people are ripping it.
I, for one, am gonna be all over this. Count me in. The trailer? Does what a trailer is supposed to do. Gins up interest. Screenshots look good, too. Consider me hooked like a fish. Reel me in! Am I also a bit gun shy? Of course, given the history of this franchise. But I have always supported sub sims no matter who publishes them and this will be no different. I'm looking forward to seeing how it all shakes out and I will pre-order a copy. And, yeah, I am going to need a bigger computer.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
08-18-09, 12:48 PM | #325 | |
Navy Seal
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The only way to correct this would be a more detailed readme. |
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08-18-09, 12:54 PM | #326 | |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Look, there have been a few US sub sims, but the fact is, they don't sell as well as U-boat sims. As long as companies are in the business of making money, there will always be more U-boat sims than US sub sims being made per decade. Some have suggested that U-boat sims only really sell well in Europe, but that's not so. U-boat sims sell well worldwide. US sub sims only really sell well in the US. The US is not the world. If the US had the population of China, US sub sims would sell well worldwide because the US population would overwhelm sales everywhere else - but the US doesn't have that much clout in a market that is global. Personally, I'd like to see a commercially made WW1 subsim. But it's probably not going to happen, so I try not to worry about it too much when other sims come along that don't serve my exact requirements. Those who want US subs already have a perfectly good simulation that serves their needs, so I find it kinda funny when they start complaining that the next sim in line is not going to serve their interests, especially when the game will be updating a game that definitely needs an update. Now if SH3 had been a Pacific sim and if SH4 was set in the Atlantic, I could see the frustration of another U-boat sim coming out and following a perfectly good U-boat sim - especially when the last Pacific sim is so old that it needs an update. But that's not the case. Heck, just imagine the uproar if SH5 were to be a Pacific sub sim. And to those who say that SH4 was buggy and unplayable, sorry but that's nonsense. With one of the nice large scale mods that are out there the game is perfectly playable and realistic, with up-to-date graphics. The same cannot be said for SH3, which had significant problems - it's playable, but it lacks in terms of realism and the graphics are second rate by modern standards. In the final analysis, SH5 will be a U-boat sim. If you don't like it you don't have to buy it. But if you choose to boycott it, don't come crying to me when SH6 (which is likely to be a US sub sim) gets canned.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 08-18-09 at 01:09 PM. |
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08-18-09, 01:01 PM | #327 |
Grey Wolf
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Everyone here complains about it not being a US or U-Boot sim (pointless discussion, as it's already been decided), but almost noone seems to remember that we're in a serious lack of a surface sim. Interoperable sims would definitely rock in multiplayer games, and it'd be easier (much much easier) to mantain internal tournaments, as people would not lose interest so fast, because the coop sub mode has gone old already. SH2 already did coop, SH3 did coop only, and SH4 had sort of a weird competitive mode that I've never actually tried myself, but was mostly a continuation of SH3's coop mode.
We haven't had a decent side vs side match in 4 years, since we massively stopped playing SH2/DC. The ability to bomb your buddies, to change roles in a second (the hunter becomes the hunted)... that's a gaming adrenaline shot that we lost the moment we didn't get a renewed competitive mode. You should start thinking about that instead of engaging in an absurd forum war for winning the "germans were over americans" argument and viceversa. Sure, sims are always good to play solo, but in the age of global communications, of speedy connections and buddies all around the world, who wants to keep to him/herself when you can have the fun of 4 buddies bombing you and 3 other friends, who are always going to be more imaginative and real than the spiritless IA units? And what about the promised land? The SDK we never saw? That's also something to discuss, and it ain't too late to request that particular feature, since it's usually separated from the original release, so you could start thinking about how to make Ubi give us that, and open the door to more modders that the current, what? 20 or 30 modders at most? Think about it, because I think it's of more importance than the empty stuff you've been discussing for X pages now. Be water my friends. |
08-18-09, 01:02 PM | #328 | |
Commodore
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I knew there was a reason I have always deeply respected what you have to say! Beery for President!!!!!!!!! |
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08-18-09, 01:03 PM | #329 |
Navy Seal
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^^^ any good sub sim can also be a good surface sim (from an engine standpoint). It only lacks as such to the extent the sub sim isn't good in the first place.
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08-18-09, 01:04 PM | #330 |
Weps
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Oh wow... I have a new game to drool over.
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