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06-29-08, 11:11 AM | #3706 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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:rotfl:
Your link is dead Well I was away for 6 weeks or so after an accident so forgive me if I missed something in the OLC thread And the bugfix was for issues that needed fixing Constant spamming of base change messages while in Koenigsberg Correction of the LND for lock use The mast height for the KBL may be something specific for OLC Which is why posted in that thread When I speak to Privateer will find out Up until 2.0 ALL the masts were out on every unit |
06-29-08, 04:04 PM | #3707 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
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Ok, my apologies. I wasn't really fair and didn't know the reason for your absence was an accident.
Somehow a "t" was added to the http part of the link. Fixed it. Last edited by Pisces; 07-02-08 at 02:42 AM. |
06-29-08, 09:03 PM | #3708 | |
GWX Project Director
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Just something for you to think about... Having patience would serve you well. Much of the GWX team is pretty much on shore leave for the summer, as some have put nearly three years and thousands of hours into the project. We have lives, and we certainly aren't getting rich working on GWX... by any stretch. For those currently working on GWX matters at their leisure, we are shifting to the SH4 platform and moving away from the SH3 platform. Forgetting your manners and directing us how to run the project, doesn't really motivate the guys to help you out. Treat them with a little care and you will get much farther. |
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06-29-08, 09:06 PM | #3709 | |
GWX Project Director
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You would probably be better served creating a new thread in this forum to ask for help with the modification you seek. The focus of the GWX mod is historical accuracy, not hypothetical scenarios. |
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06-29-08, 09:42 PM | #3710 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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The blacksky issue has been resolved!
Thanx for the file jimbuna & the help is appriciated
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06-30-08, 06:43 AM | #3711 | |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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07-01-08, 03:43 PM | #3712 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Savegame Crashes
Sirs,
First, fine work with GWX 2.1. Overall, its a fantastic ehancement to teh game that I can't imagine playing without. That said, I do have one question... When playing with GWX 2.0, I encountered occassional savegame crashes. Nothing too frequent, but once in a while annoying. I know that that's a stock game bug. But once I upgraded to GWX 2.1, the crashes are a lot more frequent. In my past few patrols, any time I sink a ship and save later, it results in a savegame crash. My only way through this lately is to keep the game running in the background on my computer so I only end the game once I am in port. Has anyone else encountered this in GWX 2.1, or is there maybe something else at play? Any suggestions or advice is greatly appreciated! |
07-01-08, 04:59 PM | #3713 |
Ace of the Deep
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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There may very well be something else at play, but it would be helpful if you post a list of current mods you're running.
Oh, and make sure you are well away from the point of sinking when you save, say 50km, and NEVER save submerged (can't be too careful with that bug) |
07-01-08, 10:27 PM | #3714 |
Samurai Navy
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I alway's save games the same way. When 5 or less wind, glass sea & if you save right when boat is bouncing out of the water , Best save position is 0 weather , when the sea looks like a sea a glass. Sometimes it takes time to get to that situation.
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07-05-08, 04:32 AM | #3715 |
Mate
Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 59
Downloads: 17
Uploads: 0
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Tschüss Herr Kaleunen.
I have two important questions; please, answer them. I've downloaded all the necessary files to GWX 2.0. I have activation problem with extension files .bin and .7z. They are marked as invalid or damaged files while trying to open them. Daemon tools, magicISO, winISO, winRAR371hu, filext - None of them works. Having spent 6 hours till midnight yesterday I gave up. When I dowloaded them I had no .CUE files (only the .bin) where I could have verified them. Help, please. - Which is the program by that I can open and install them? - Otherwise which is the file that is responsible for the agression level of Destroyers in the original SH3 1.4b and in the MOD version? (would be relief if they are the same) Thanks in advance. P.S.: I am not an experienced PC programmer, so please, take the obvious infos in details. |
07-05-08, 09:49 AM | #3716 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Along with the bin files comes an exe
Make sure all files are in one folder and run the exe If any 7z files are corrupt you will need to re D\L |
07-05-08, 09:58 AM | #3717 | |
中国水兵
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Quote:
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX |
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07-05-08, 10:04 AM | #3718 | |
中国水兵
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Quote:
Does this mean there will be a new supermod made by the GWX team which puts much more U-Boat goodness into SH4?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX |
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07-05-08, 02:31 PM | #3719 |
Swabbie
Join Date: Jul 2008
Posts: 5
Downloads: 9
Uploads: 0
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Hey, heres an interesting problem. I have the direct2drive aka Digital Download version of SHIII, nice and happy and fresh. The whole thing installs fine, upgrades fine, and I could even start a campaign. But when I try to actually start a mission it loads up most of the way and just quits out. Locks up the whole thing. Anyone know why this might be?
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07-05-08, 04:01 PM | #3720 | |
Sonar Guy
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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