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Old 10-27-10, 11:51 AM   #5686
Robin40
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Originally Posted by frau kaleun View Post
Assuming that what you have now is "GWX3" with no file extension, then yes.

Whatever it's currently called, add ".exe" to the end of that. That's what tells Windows what kind of file it is - without that, the OS doesn't know what to do with it, which is why you get the message asking what program you'd like to use to open it.
thx...working

I supposed it was right
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Old 10-27-10, 12:35 PM   #5687
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thx...working
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Old 10-28-10, 10:39 AM   #5688
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Thanks fk....been away on a 24 hour turnaround shift.
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Old 10-28-10, 10:49 AM   #5689
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Thanks fk....been away on a 24 hour turnaround shift.
No problem.

So, how is that whole "secret crime-fighting superhero" gig working out? Sounds like the hours are a PITA.




Oh wait... was I not supposed to mention that?
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Old 10-28-10, 11:02 AM   #5690
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No problem.

So, how is that whole "secret crime-fighting superhero" gig working out? Sounds like the hours are a PITA.




Oh wait... was I not supposed to mention that?
Looking at Nov and Dec shift patterns they are going to average out at 8 or 9 per month and Dec 25th and 26th are already pencilled in
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Old 10-28-10, 11:51 AM   #5691
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Looking at Nov and Dec shift patterns they are going to average out at 8 or 9 per month and Dec 25th and 26th are already pencilled in
Still, the perks have to count for something, I mean, the uniform is fab-ulous. And I see they even let you hire Privateer on as a sidekick.



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Old 10-28-10, 02:36 PM   #5692
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So now it is out. Jimbuna and Privateer are Mermaidman and Barnacleboy. Oh wait, I just realized how pathetic it looks that I actually know about Mermaidman and Barnacleboy.
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Old 10-29-10, 06:49 AM   #5693
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ROFLMAO

Pretty close actually
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Old 10-30-10, 02:19 AM   #5694
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Default Problems starting in GWX

I've got GWX loaded but am having problems with my starting points. When I try to start a campaign at Kiel I get teleported to the gulf of Guinea off the West African Coast! I've got SH3 Commander loaded & have run the GWX update for this. I suspect the update hasn't worked or that some file stating the starting point for subs is corrupted.
Any ideas? Can I manually edit the starting points for my boats?
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Old 10-30-10, 08:13 AM   #5695
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I've got GWX loaded but am having problems with my starting points. When I try to start a campaign at Kiel I get teleported to the gulf of Guinea off the West African Coast! I've got SH3 Commander loaded & have run the GWX update for this. I suspect the update hasn't worked or that some file stating the starting point for subs is corrupted.
Any ideas? Can I manually edit the starting points for my boats?
See: http://www.subsim.com/radioroom/showthread.php?t=176473
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Old 11-01-10, 04:44 AM   #5696
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Default Merchant ship summary

Thanks for the advice, I've got the game working now. I've also got round to making my GWX merchant ship summary sheet available:

http://www.filefront.com/user/forensicman

This link also has my merchant ship summary sheets for WAC4.1, Merchant Fleet Interim Beta & (for Sh4 players) Lurker's Operation Monsun mod.
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Old 11-01-10, 08:38 AM   #5697
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Default Ship summary list updated

GWX tonnage / draft summary list now updated to include Allied warships.

http://www.filefront.com/user/forensicman
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Old 11-03-10, 07:32 AM   #5698
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Default Corrections GWX 3

Who plays all in Silent Hunter 3 with modom «GWX 3»! Setting this remarkable fashions, I ran into erroneous position in Areas of ships and airplanes, and also some inaccuracies of weapon, descriptions of ships and other, that from the first time does not strike the eyes.
This the fashions of «Corrections GWX 3» called to remove found out all by me «errors» in a fashion. Maude is contained by two folders and description of corrections on the English and Russian languages. Now you will be able to scupper a ship and by one torpedo, if will get in a vulnerable place, but I did not change speed of submergence of compartments, that ships sank realistically.
Also to the game the «Polish campaign is added 1939 years».
http://www.filefront.com/17469971/Corrections GWX 3.rar
With kind regards, Mariman, Command (SOM Grp)
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Old 11-03-10, 02:30 PM   #5699
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Who plays all in Silent Hunter 3 with modom «GWX 3»! Setting this remarkable fashions, I ran into erroneous position in Areas of ships and airplanes, and also some inaccuracies of weapon, descriptions of ships and other, that from the first time does not strike the eyes.
This the fashions of «Corrections GWX 3» called to remove found out all by me «errors» in a fashion. Maude is contained by two folders and description of corrections on the English and Russian languages. Now you will be able to scupper a ship and by one torpedo, if will get in a vulnerable place, but I did not change speed of submergence of compartments, that ships sank realistically.
Also to the game the «Polish campaign is added 1939 years».
http://www.filefront.com/17469971/Corrections GWX 3.rar
With kind regards, Mariman, Command (SOM Grp)
I am not 100% certain what you are referring to but if my suspicions are correct and you are claiming to have found errors in GWX then have made 'corrections' to files then common courtesy dictates you could/should have contacted a member of the team and discussed prior to working on what is quite clearly GWX files.

Many of the "inaccuracies" if in fact that is what they are were put in for a reason....often realised after many hundreds of hours game testing by a hard working group of testers.

I have downloaded your files and your readme refers to changes in files that may and I repeat the word 'may' have a detrimental effect on other existing GWX files which could possibly create instability in the GWX supermod.
Quote:

1. Errors are corrected in areas 81 transport and some battle ships;
2. Errors are corrected in the areas of airplanes
3. Corrections are brought in on artileriyskim and zenithal facilities of submarine boat of player;
4. Start of campaign of nachinaet'sya from September, 1939;
5. Power of torpedoes is corrected;
6. Power of some live ammunitions is corrected;
7. Durability of airplanes is mionectic;
8. Firmness of corps of boat is megascopic before small-bore zenithal shells;
9. Distance of surface motion of submarines is megascopic +25% from the plane of the playing world;
10. Surface and submarine speed of motion of submarines is corrected to the historical values;
11. Added to the game and corrected in the file of ZON ironclad "Schleswig-Holshtein";
12. The Polish campaign is added to the game 1939 years.
This thread to the best of my understanding is for community support re GWX3.0 and not for unauthorised releases of what is primarily GWX files.

Would it not be better you commence a new thread and explain more fully what the incorporated changes are and preferably an assurance your files are compatable with those of GWX3.0?

Respectfully
Jimbuna
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Old 11-03-10, 06:42 PM   #5700
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A quick look tells me that changes to the .zon files of the
K-Ship, V-1, NTRW, and Drache are NOT improvements.
They are personnal preferences of the releaseing poster.
Those Units were designed as they are for many reasons.
If you don't like them, Fine, change them.
But don't call them improvements!
You've missed the whole point of those Units in GWX.
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