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Old 07-04-17, 04:00 AM   #1
Anvar1061
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Originally Posted by J0313 View Post
Your doing just fine Anvar. Keep up the good work my friend. But perhaps a version with Ahnenerbe's GUI. I have a 1920 x 1080 res monitor.
http://www.subsim.com/radioroom/show...37&postcount=1
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Old 07-04-17, 06:08 AM   #2
Anvar1061
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Last Development has been reloaded!
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Old 07-08-17, 12:17 PM   #3
Anvar1061
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Default Development of_SHIII_GWX3_Reworked_Rus_07072017

What has changed and added:
----------------------------------------------------------------------------------
 
SH5 Liberty Ship for SH3 http://www.subsim.com/radioroom/show...26&postcount=1
Multiskin-Tirpitz ftp://hartmuthaas.no-ip.org/Public/S...MODS/Gerome_73
Multiskin-Bismarck ftp://hartmuthaas.no-ip.org/Public/S...MODS/Gerome_73
New DC Shake V1.0 fur LSH3 V15 und CCoM 11.1 http://www.subsim.com/radioroom//sho...22&postcount=1
Precision Bearing Half by Half https://www.designmodproject.de/foru...y-mods#1383654
Sobers 3D waves http://www.subsim.com/radioroom/down...o=file&id=1491
Terrain upgrade http://www.subsim.com/radioroom//sho...87&postcount=1
Iceberg http://www.subsim.com/radioroom/down...do=file&id=705
TychoSh3Patch http://www.subsim.com/radioroom/show...00&postcount=1
Wooden Lifeboats Mod 1.1 Replacement Textures http://martinjamesmods.blogspot.ru/2...placement.html
Operation HighJump http://www.subsim.com/radioroom/down...o=file&id=4006
messages https://yadi.sk/d/YbPiLlIL3OXM6
Radar Fix for Sh3 http://www.subsim.com/radioroom/show...49&postcount=1
German Voices Speed Dial Fix 1.0 http://www.subsim.com/radioroom/show...12&postcount=1
Sound Pack 1.03 by Poul http://www.subsim.com/radioroom/down...o=file&id=5151
Air
Clouds
Interior NSS Uboat_IX
Turm VII7b/1
Turm IIA Eagle

--------------------------------------------------------------------------------

Who puts extra ships before you install rollback to previous "Sea+

--------------------------------------------------------------------------------
Thanks to the community of www.subsim.com
in particular:
_______
 
|Korth65|
|_______|
brett25
Darojax
gb027
Gerome_73
Harm
Izgud
Karle94
Kendras
makman94
Martin James
mikey117us
Onealex
Poul
Rubini
sober
Sphere
Testpilot1978
Tycho
VonDos
Wise



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Old 07-08-17, 01:22 PM   #4
kaizerkat
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did u fix the wilhelmshaven and kiel like GWX 3.0 has? Can i not just intermix your files into GWX 3 without putting in your campaign, flotilla and any other file that would override above mentioned files? BTW, off question. Can you make it so that we can dock at any base without ending the patrol? So that we can refit our uboats and maybe put in upgraded files into the sim. Right now u have to go back to start base and that takes too long.
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Old 07-08-17, 02:08 PM   #5
Anvar1061
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Originally Posted by kaizerkat View Post
did u fix the wilhelmshaven and kiel like GWX 3.0 has? Can i not just intermix your files into GWX 3 without putting in your campaign, flotilla and any other file that would override above mentioned files? BTW, off question. Can you make it so that we can dock at any base without ending the patrol? So that we can refit our uboats and maybe put in upgraded files into the sim. Right now u have to go back to start base and that takes too long.
You will do me a favor if you check this. I returned to "GWX Wilhemshafen, St Naz, Schluese and xtra ships".
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Old 07-08-17, 02:29 PM   #6
kaizerkat
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ok good to see. Any thoughts on the other stuff i said in the post about bases?
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Old 07-08-17, 02:57 PM   #7
Anvar1061
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Originally Posted by kaizerkat View Post
ok good to see. Any thoughts on the other stuff i said in the post about bases?

You can moor at any port, but the re-equipment will only be where it is provided inofficial Patch v1.6.
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