SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-14-08, 10:35 PM | #16 | |
Rear Admiral
|
Quote:
|
|
07-13-08, 07:26 AM | #17 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
how to activate the abilities?
|
07-13-08, 04:51 PM | #18 | |
Weps
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
|
Quote:
__________________
Last edited by gAiNiAc; 07-15-08 at 11:27 PM. |
|
07-13-08, 04:52 PM | #19 | ||
Weps
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
|
Quote:
__________________
|
||
07-14-08, 01:44 AM | #20 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
But how to activate the abilities?
I can't figure it out. |
07-15-08, 11:33 AM | #21 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
bump??
|
08-13-08, 01:56 PM | #22 |
Swabbie
Join Date: Mar 2008
Posts: 10
Downloads: 7
Uploads: 0
|
There is a small icon that looks like a crew member in the interface (where you can swap between command room, mad room etc.
Click that and you will see the abilities, if you have any. |
|
|