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Old 04-14-08, 10:35 PM   #16
Ducimus
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Quote:
Originally Posted by maerean_m
Yes, abilities are designed to stack up.
I figured that out the instant i had a gato doing 25 kts surfaced and 11 submerged. :rotfl:
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Old 07-13-08, 07:26 AM   #17
looney
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how to activate the abilities?
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Old 07-13-08, 04:51 PM   #18
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Originally Posted by Wilcke
In reality, the Fleet Boats had a lot of issues with their diesels. I cannot remember which boat it was but during her patrol they were hard pressed to keep just one engine up and running out of four. That might be a little to much reality.
Engine problems were particular to the "HOR" equipped boats. Basically an American copy of the German "MAN" engines. The Fairbanks Morse & EMC equipped boats did quite well............
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Old 07-13-08, 04:52 PM   #19
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by maerean_m
Yes, abilities are designed to stack up.
I figured that out the instant i had a gato doing 25 kts surfaced and 11 submerged. :rotfl:
Duc, you modded the hero abilities in the last version of TMO correct?
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Old 07-14-08, 01:44 AM   #20
looney
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But how to activate the abilities?

I can't figure it out.
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Old 07-15-08, 11:33 AM   #21
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bump??
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Old 08-13-08, 01:56 PM   #22
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There is a small icon that looks like a crew member in the interface (where you can swap between command room, mad room etc.

Click that and you will see the abilities, if you have any.
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