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Old 09-07-08, 06:56 AM   #1066
MRV
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OK, now it works.

thx for the file
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Old 09-07-08, 08:23 AM   #1067
hocking
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After a few months away from SH3, it is good to be back for awhile. This is a great mod. Thanks for providing it.

I do have two quick questions:

1) Is this mod (OLC Ubermof v2.4.2 with GUI Special) your latest OLCE 2 mod version? Is there any other version available for trying, or is this pretty much the latest and greatest? I think when I was here last you had several different versions avaiable with selectable night colors and things like that.

2) More imporantly, I noticed a few screenshots in your manual where the your view point from the conning tower is very far forward right up next to the conning tower wall. It looked like an excellent viewpoint where you are as far forward as possible. How do I get that view point from the conning tower? The only view point I can get is the regular one where I am standing in the center of the conning tower with the UZO and deck officer in front of me. Your view has nothing in front of you except for the conning tower wall and the atlantic ocean.

Thanks again.
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Old 09-07-08, 08:36 AM   #1068
onelifecrisis
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Quote:
Originally Posted by hocking
1) Is this mod (OLC Ubermof v2.4.2 with GUI Special) your latest OLCE 2 mod version? Is there any other version available for trying, or is this pretty much the latest and greatest? I think when I was here last you had several different versions avaiable with selectable night colors and things like that.

2) More imporantly, I noticed a few screenshots in your manual where the your view point from the conning tower is very far forward right up next to the conning tower wall. It looked like an excellent viewpoint where you are as far forward as possible. How do I get that view point from the conning tower? The only view point I can get is the regular one where I am standing in the center of the conning tower with the UZO and deck officer in front of me. Your view has nothing in front of you except for the conning tower wall and the atlantic ocean.
To answer 2) first...

I haven't changed that view. Maybe you're using a different U-boat to the one I was on when I took that picture?

As for 1)...

Yes, v2.4.2 is a complete version, no need to download any extra files or anything. It hasn't been updated for some time, and there have been no reported problems other than those mentioned in the troubleshooting section of post #1.

I just updated that section of post #1 to include a link to a small mod (see post 1068) which I've sent to a few people who have the "flat sun" problem (it seems to have fixed it for them in most cases). But if you don't have that problem then you needn't download that fix.

HTH
OLC
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Old 09-09-08, 02:28 AM   #1069
OuNiS
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I have a question. In OLC GUI Special is a "realistic update map". Is any chance to disable it and turn on unrealistic mode (like in GWX 2.1), with accurate map updates?
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Old 09-09-08, 02:36 AM   #1070
OuNiS
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Quote:
Originally Posted by nirwana
Thats intended to make it more real. If u zoom out in the map to a certain lv u see the contacts. Read the manual which is inluded in the download and the tutorialclip carefully to be able to adjust ure gameplay. There are some small mods out there u can add some features back into ure gameplay if its too difficult yet.
Could you tell more about this mods?
Im interesting in "unrealistic update map" mod most.
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Old 09-09-08, 12:03 PM   #1071
onelifecrisis
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Quote:
Originally Posted by OuNiS
I have a question. In OLC GUI Special is a "realistic update map". Is any chance to disable it and turn on unrealistic mode (like in GWX 2.1), with accurate map updates?
The easiest way is to just not use OLC GUI Special.
If you want you could use OLC GUI 1.2.6 instead. That way you will not have the "realistic" map contact updates, and you'll have two zoom levels on the scopes, but you'll also lose the graphical fix to waves rendered through the scope, and one or two other very minor things which I can't even remember.
Or you could use some other GUI mod (there are several) or just stick with the GWX GUI.
If you specifically want OLC GUI Special without the map contact updates, and you don't mind a bit of DIY, then there are some recent posts in this thread explaining how to do just that. If that's what you want then do a little back-reading or just let me know and I'll find them and post links.

HTH
OLC
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Old 09-09-08, 12:56 PM   #1072
OuNiS
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OLC thx for answer.
You made a great mod!
I think that i should learn more about work with map in SH3, because your mod is worth of it.
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Old 09-10-08, 02:56 PM   #1073
h.sie
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hi OLC,

it's me again with another question: is there a way to get back the moon reflections in OLCE2?

greetings and thank you for your great mod!

h.sie
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Old 09-10-08, 03:04 PM   #1074
onelifecrisis
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Quote:
Originally Posted by h.sie
hi OLC,

it's me again with another question: is there a way to get back the moon reflections in OLCE2?

greetings and thank you for your great mod!

h.sie
You can set Reflection=1 in the moon properties in scene.dat using S3D. I turned it off cos SH3's moon reflection doesn't look anything like a real moon reflection, especially with the small OLCE2 moon, but give it a try - maybe you'll like it.
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Old 09-11-08, 11:39 AM   #1075
onelifecrisis
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Quote:
Originally Posted by tomfon
You'd better wake up Wilhelm. it's early 1942 and those american convoys should (still) be unescorted.
I finally took this advice
Wilhelm is back on the hunt
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Old 09-12-08, 12:42 PM   #1076
tomfon
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Good hunt and good luck. You're gonna need it.

It's May 1943 for me and things are gradually becoming
hard ; as expected though.

Last edited by tomfon; 09-12-08 at 01:27 PM.
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Old 09-14-08, 02:28 PM   #1077
Darksun
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Default This thing is cool, but should I have lost all sonar lines?

I have been very happily playing NYGM 2.0 since it came out. However, this mod was just too cool to pass up. So I installed GWX and then OLCE ubermod.

First off "Keep up the good work!"
I ran the torpedo and convoy training missions several times till i got used to using the pericope wiz wheel. It was very gratifying. I couldn't stand manual targeting without this mod. Now I won't be going back to automatic targeting.

I read all the manual several times and I am pretty sure I understood how to install the mod. Re-installed my game from scratch and so on. However, I get no sonar lines at all. I also get no contact information on the map at all regardless of checking or unchecking the realism option for "gods eye" mode. Unless I am zoomed out past the "grid lines" and then the contacts are useless since they are all just piled on top of my sub.

Is this "by design" and you meant for players of this mod to manually plot everything? Based on your training video I see contacts showing up while you use the attack wheel, but I think that is not the ubermod.

If you say "You should get sonar contact lines and should see ships if god's eye is on" , then I will go re RTFM and try to re-install.

I really love the the mod, but plotting everything by hand makes me feel like I am the only one on the boat. Especially when I must run the hydrophones, the map and the periscope completely manually. (I don't mind the map and the scope, but the hydrophone is just too much without resorting to plotting on paper next to the computer.)
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Old 09-15-08, 02:29 PM   #1078
onelifecrisis
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Quote:
Originally Posted by Darksun
I have been very happily playing NYGM 2.0 since it came out. However, this mod was just too cool to pass up. So I installed GWX and then OLCE ubermod.

First off "Keep up the good work!"
I ran the torpedo and convoy training missions several times till i got used to using the pericope wiz wheel. It was very gratifying. I couldn't stand manual targeting without this mod. Now I won't be going back to automatic targeting.

I read all the manual several times and I am pretty sure I understood how to install the mod. Re-installed my game from scratch and so on. However, I get no sonar lines at all. I also get no contact information on the map at all regardless of checking or unchecking the realism option for "gods eye" mode. Unless I am zoomed out past the "grid lines" and then the contacts are useless since they are all just piled on top of my sub.

Is this "by design" and you meant for players of this mod to manually plot everything? Based on your training video I see contacts showing up while you use the attack wheel, but I think that is not the ubermod.

If you say "You should get sonar contact lines and should see ships if god's eye is on" , then I will go re RTFM and try to re-install.

I really love the the mod, but plotting everything by hand makes me feel like I am the only one on the boat. Especially when I must run the hydrophones, the map and the periscope completely manually. (I don't mind the map and the scope, but the hydrophone is just too much without resorting to plotting on paper next to the computer.)
Glad you like it.
If you are using OLC GUI Special then yes you should see hydrophone contact lines on the navmap (at all zoom levels). Would you print-screen on JSGME so I can see what you've enabled?
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Old 09-15-08, 07:36 PM   #1079
Darksun
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[quote=onelifecrisis
Glad you like it.
If you are using OLC GUI Special then yes you should see hydrophone contact lines on the navmap (at all zoom levels). Would you print-screen on JSGME so I can see what you've enabled?[/quote]

I am really glad to hear sonar lines should be "in".
Thanks for taking a look!
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Old 09-15-08, 08:01 PM   #1080
onelifecrisis
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Quote:
Originally Posted by Darksun
Quote:
Originally Posted by onelifecrisis
Glad you like it.
If you are using OLC GUI Special then yes you should see hydrophone contact lines on the navmap (at all zoom levels). Would you print-screen on JSGME so I can see what you've enabled?
I am really glad to hear sonar lines should be "in".
Thanks for taking a look!
Thanks.
I can't see anything wrong there.
BTW I should have mentioned that the other "problem" you have (contacts not showing until you zoom out) is by design.
But I'm stumped as to why you get no hydrophone contact lines. They should show at all zoom levels, and nobody else has ever reported such a problem.
It shouldn't make any difference, but since I have no other suggestions right now would you try disabling the "GWX - English Nav Map and Grid Refs" mod and see if that fixes it? I'd try it myself but I deleted that mod right after installing GWX.
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