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Old 11-07-13, 11:46 AM   #121
uboot556
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in the near future will this mod compatible at 100% with GWX3 ??? if i want to try to do this which files i have to see and modificate??,in GWX the campaign dates are from 1939 to 1945 and this mod "deleted" the last 2 years of war
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Old 11-07-13, 11:59 AM   #122
kurfürst
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The previous models of Wise worked quite well for me in GWX 3.0.
You are right, the IX C/40 with that modification occured from mid 44 onwards to the end of war. I am no expert on SH Commander, but I think that it might be possible to control the appearance of that type of boat with that programm.

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Old 11-07-13, 02:01 PM   #123
LGN1
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@Kurfürst: What did you do to get it working properly in GWX?

I also tried it, but it didn't work properly in ports I got a completely black hull and flickering textures on the deck. Starting far away from ports, I didn't observe anything weird. I thought the reason is an ID conflict, but couldn't figure out which IDs

Any suggestions about the source of the 'black' hull would be a great help!

Regards, LGN1

Last edited by LGN1; 11-07-13 at 02:35 PM.
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Old 11-07-13, 02:20 PM   #124
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Hello LGN1,

maybe I expressed myself wrong. I play the IX B and IX C in GWX single player missions and there I didn´t encounter any problems so far. The only thing is that you have to stay with your U-Boat in the year that the mission is happening; say you can´t play a 1944 IX C in a mission designed for 1941.
This, from my experience, will cause a CTD or parts of the equipment not showing.

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Old 11-07-13, 02:36 PM   #125
LGN1
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Thanks for the clarification, Kurfürst!

Can someone else please confirm the problem in GWX ports?
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Old 11-07-13, 06:51 PM   #126
uboot556
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i tried to delet the file Flottilia from CFG files( now there's only the file basic in CFG),the mod and game work fine and now the campaign in GWX is from 1939 to 1945,i want to see some other details but until now no problems

Last edited by uboot556; 11-07-13 at 07:43 PM.
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Old 11-10-13, 11:18 AM   #127
KarabekianKaleun
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Wow! The cut deck is absolutely stunning!!! After so many years, finally!
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Old 11-10-13, 02:17 PM   #128
LGN1
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Quote:
Originally Posted by uboot556 View Post
i tried to delet the file Flottilia from CFG files( now there's only the file basic in CFG),the mod and game work fine and now the campaign in GWX is from 1939 to 1945,i want to see some other details but until now no problems
Hi uboot556,

have you looked at your sub inside the harbor? Is the hull black?

Regards, LGN1
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Old 11-10-13, 06:21 PM   #129
fitzcarraldo
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Quote:
Originally Posted by LGN1 View Post
Hi uboot556,

have you looked at your sub inside the harbor? Is the hull blhere

Regards, LGN1
Same question here!

Regards.

Fitzcarraldo
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Old 11-10-13, 06:52 PM   #130
uboot556
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With SH3 commander i have activated the option start patrols at sea;i have not tried to start from harbour .i've just finished a patrol from lorient to CA79and return withouth problems with the type 9C (it is is in conflict with MaGuiF.but no problems); this is the 2 campaign and i finished yesterday a first campaign in 1945 ,in this case there were not problems too
PS: no black hull at the moment

Last edited by uboot556; 11-10-13 at 07:54 PM.
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Old 11-11-13, 02:08 AM   #131
areo16
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I can't seem to get this to work with my mod soup. I've used JSGME and even placed them in manually piecemeal. No go.
I think there are some files that are not included in the mod that are required. Because if it works with stock, then the mod creator should provide the sh3 stock files that it requires. That way we could at least make it compatible with other mods.
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Old 11-11-13, 04:43 AM   #132
Wise
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Coming soon ... if God allows)




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Old 11-11-13, 05:20 AM   #133
KarabekianKaleun
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Hurrah!
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Old 11-11-13, 07:16 AM   #134
Sailor Steve
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Quote:
Originally Posted by Wise View Post
Coming soon ... if God allows)
What kind of a kaleun are you? I'd put some men to work on that rust before you get back to port!

Looks very good, by the way.
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Old 11-11-13, 09:31 AM   #135
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Looks mighty fine.

And agree with Steve: What's with all the rust?
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