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04-27-07, 05:09 AM | #61 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
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New version tomorrow/today, Friday Apr. 27 !
:p |
04-27-07, 10:34 AM | #62 |
Torpedoman
Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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Kudos for your efforts. This mod is sweet! I'll be watching for the new version.
One thing: is it possible to have a sound for when the diesel's start? They just switch on without any kind of a turning over or cranking. I assume the sound is a loop and therefore you couldn't add this in, but I figured I'd ask anyway. |
04-27-07, 03:57 PM | #63 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Thanks Bane!
Yes, the sound is a loop. I know that others tried mixing it into ambient waves sounds, etc. but I think that this would bother some (and me) when surfacing with engines off. For those who want the engines idling on the surface, just set your speed manually to 0.5kts. S! |
04-27-07, 07:15 PM | #64 | |
Stowaway
Posts: n/a
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Quote:
Make sure your sound drivers are all up to date, and that windows is recognizing it properly, including speaker settings. Ensure that you have the proper hardware aceeleration setup, and make sure dxdiag doesn't show any problems with your sound setup. |
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04-27-07, 11:05 PM | #65 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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04-28-07, 12:33 AM | #66 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
Re: the new flak gun sound: it sounds a little bit too hollow and doesn't have enough of a "pow" sound behind it (yeah, I know, a real professional explanation there ). That, and there should be a bit of an echo at the end of it, as well. One other idea about the flak gun sound: how much would it affect the performance of the sound file to include the sound of shell casings hitting the deck? |
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04-28-07, 03:09 AM | #67 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Well, you are right about the Flak gun.
So just for you I put a real 20mm cannon sound into the mod and re-uploaded it under the 1.22a version. I assure you that this is as real a sound as it gets for this type of gun. ` |
04-29-07, 04:42 AM | #68 |
Nub
Join Date: Apr 2006
Posts: 4
Downloads: 2
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That sound sure is swell, where did you find it?
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04-29-07, 09:40 AM | #69 |
Frogman
Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
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thanks mate
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04-29-07, 10:07 AM | #70 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Very nice sounds. One question: What is the file "sh.sdl" and why is it important?
Thanks! |
04-29-07, 11:19 AM | #71 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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"Sh.sdl" is the audio samples' parameters file. I customize the volume levels for all my sound effects inside that file.
Without this file the game is going to use the default file and the volumes will have incorrect levels. That is also why if you take only some of my samples without the sh.sdl and throw them into a different sound package, the sounds maybe too quiet or too loud. It is less time consuming to control the volumes through that file rather than to edit each sample to a particular desirable level. S! |
04-29-07, 11:22 AM | #72 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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Gotcha. So, if I want to edit that file to change volume, how do I go about it?
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04-29-07, 11:31 AM | #73 |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Hex editor, or Minitweaker if you can write your own tweak file. In order to write your own tweak file though you will need to use a hex editor just to get the info from the sh.sdl.
I made a tweak file for myself for the samples I was interested in, but it would take a lot of work to make one for the entire sound set. I will probably make one in the future and rescale the entire volume set just to obtain proper respective audio gains. I can give you my tweak file if you are interested. Private Message me your email. S! |
04-29-07, 03:46 PM | #74 |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Take a Bow! Probex - your mod keeps getting better!!!
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
04-29-07, 10:15 PM | #75 | |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
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Quote:
Thanks a lot! Here is my bow: or lol S! |
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