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Old 04-27-07, 05:09 AM   #61
Probex
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New version tomorrow/today, Friday Apr. 27 !



:p
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Old 04-27-07, 10:34 AM   #62
Bane
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Kudos for your efforts. This mod is sweet! I'll be watching for the new version.

One thing: is it possible to have a sound for when the diesel's start? They just switch on without any kind of a turning over or cranking.

I assume the sound is a loop and therefore you couldn't add this in, but I figured I'd ask anyway.
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Old 04-27-07, 03:57 PM   #63
Probex
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Thanks Bane!



Yes, the sound is a loop. I know that others tried mixing it into ambient waves sounds, etc. but I think that this would bother some (and me) when surfacing with engines off.

For those who want the engines idling on the surface, just set your speed manually to 0.5kts.


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Old 04-27-07, 07:15 PM   #64
Mechman
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Quote:
Originally Posted by Probex
I am stumped.


Has ANYONE experienced anything like this?




How about turning the delayed sound travel off? Or whatever it is called in the sound menu.


`
Actually, yes. And to be honest, that's about the best description of the sound imaginable.
Make sure your sound drivers are all up to date, and that windows is recognizing it properly, including speaker settings. Ensure that you have the proper hardware aceeleration setup, and make sure dxdiag doesn't show any problems with your sound setup.
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Old 04-27-07, 11:05 PM   #65
Probex
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New version is out - 1.22


http://www.subsim.com/radioroom/show...519#post484519




S!



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Old 04-28-07, 12:33 AM   #66
LukeFF
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Quote:
Originally Posted by Probex
Nice job!

Re: the new flak gun sound: it sounds a little bit too hollow and doesn't have enough of a "pow" sound behind it (yeah, I know, a real professional explanation there ). That, and there should be a bit of an echo at the end of it, as well.

One other idea about the flak gun sound: how much would it affect the performance of the sound file to include the sound of shell casings hitting the deck?
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Old 04-28-07, 03:09 AM   #67
Probex
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Well, you are right about the Flak gun.

So just for you I put a real 20mm cannon sound into the mod and re-uploaded it under the 1.22a version.


I assure you that this is as real a sound as it gets for this type of gun.




`
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Old 04-29-07, 04:42 AM   #68
Mantra002
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That sound sure is swell, where did you find it?
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Old 04-29-07, 09:40 AM   #69
bruschi sauro
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thanks mate
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Old 04-29-07, 10:07 AM   #70
Bill Nichols
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Very nice sounds. One question: What is the file "sh.sdl" and why is it important?

Thanks!
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Old 04-29-07, 11:19 AM   #71
Probex
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"Sh.sdl" is the audio samples' parameters file. I customize the volume levels for all my sound effects inside that file.

Without this file the game is going to use the default file and the volumes will have incorrect levels. That is also why if you take only some of my samples without the sh.sdl and throw them into a different sound package, the sounds maybe too quiet or too loud.

It is less time consuming to control the volumes through that file rather than to edit each sample to a particular desirable level.


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Old 04-29-07, 11:22 AM   #72
Bill Nichols
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Gotcha. So, if I want to edit that file to change volume, how do I go about it?
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Old 04-29-07, 11:31 AM   #73
Probex
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Hex editor, or Minitweaker if you can write your own tweak file. In order to write your own tweak file though you will need to use a hex editor just to get the info from the sh.sdl.


I made a tweak file for myself for the samples I was interested in, but it would take a lot of work to make one for the entire sound set. I will probably make one in the future and rescale the entire volume set just to obtain proper respective audio gains.

I can give you my tweak file if you are interested. Private Message me your email.



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Old 04-29-07, 03:46 PM   #74
sqk7744
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Take a Bow! Probex - your mod keeps getting better!!!
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Old 04-29-07, 10:15 PM   #75
Probex
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Quote:
Originally Posted by sqk7744
Take a Bow! Probex - your mod keeps getting better!!!

Thanks a lot!


Here is my bow:

or

lol



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