SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-11-07, 03:55 PM   #1
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


GWX 1.04 Developmental Sneak Peak - AIRCRAFT GALORE!!!



In GWX version 1.03, we replaced a handful of the Stock SH3 aircraft with models that were made available to the community.

In GWX version 1.04... ALL stock SH3 aircraft have been replaced... and new ones added on top of that.

Just following the release of GWX 1.0 last year, JU_88 began the massive task of rebuilding aircraft 3D models for replacement of Stock SH3 units. These were in turn imported by Ref into the GWX mod files.

Great difficulty was encountered at many stages, and overcome. The brunt of these difficult corrections were borne by Ref, and I cannot say enough in regards to the many late hours that he spent to see this task through... only to FOLLOW through with multiple passes and corrections that were later required.

Prior to version 1.04, some community-built aircraft were also produced employing hardpainted roundels. These potentially required cloning and/or reskinning in order to be used in different national rosters. Using markings made by JScones, Ref also rebuilt the files necessary to show correct versions and placements of all aircraft represented in GWX... in such a way that they remain correct no matter which national roster the aircraft units are placed in.

Furthermore, air coverage in GWX has undergone a very deep review and in some places totally overhauled based on in-game experiences and feedback in comparison to various historical sources.

Many aircraft damage models have been further tweaked.

"Real" 3D models of Leigh-Lights have been employed.

Aircraft behavior problems (such as failures to attack by SH3 stock aircraft settings) have been corrected.

Aircraft will now usually make multiple passes depending on their armament. (In version 1.03, some would and some would not.)

...And in general... if you weren't afraid of aircraft before... You will be.
BTW, the Swordfish has a tail-gunner now. Might be a good idea to remember that.

You can view some of the new aircraft models in subsequent posts below. Please note that all skins and / or any specific element is subject to change without notice.

[Edit: Belated apologies for earlier oversights: The airship and V-1 were constructed/imported by Dev Team member Privateer. Additionally, further aircraft skinning and numerous adjustments were carried out by Dev Team members Dowly and Danlisa. Campaign placement and loadout corrections were carried out by Bigboywooly. Thanks for all you do, gentlemen.]
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 10-12-07 at 03:24 AM.
Kpt. Lehmann is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.