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Old 08-14-11, 04:51 PM   #7666
Echolot
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@Travelly: Only seconds. We germans say: "Doppelt hält besser."

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Old 08-14-11, 04:51 PM   #7667
mia389
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OH my. Thanks guys.
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Old 08-15-11, 12:46 AM   #7668
Ruby2000
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Quote:
Originally Posted by Meldric View Post
Hi!

Ja, ich hätte wohl auch im deutschen Forum schreiben können, aber ich habs hier reingestellt, weil TDW diesen Mod auf der ersten Seite dieses Threads verlinkt hat:

Ruby2000's DeutschMod: http://forums-de.ubi.com/eve/forums/...309#5131074309

Anscheinend ist da aber, wie gesagt, viel mehr drin als für newUIs gebraucht wird.

---

I referred to the patch mentioned in post #1. I have the feeling that there are a lot more things in it than needed for only translate newUIs to german language.
Der DeustchMod für NewUi 6.7.0 ist fertig. Zudem wurden alle OHII Kampagnen übersetzt.

The DeustchMod for NewUi 6.7.0 is ready. In addition, all campaigns for OHII have been translated.

http://forums-de.ubi.com/eve/forums/...309#5131074309



Gruß Ruby
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Old 08-15-11, 03:38 AM   #7669
Meldric
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Hi Ruby!

I write in English, so everyone can follow...

I am not using MO, only NewUIs. I have the feeling that the DeutschMod requires more (or different) MODs than I have. For example is also the AntiLag included (which I already have installed)... Can you help me to actually reduce the DeutschMod to include only the translated strings for newUIs and OHII?

Maybe it would be an idea to split the DeutschMod into single translation MODs for the different things? Just a thought...

Mel
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Old 08-15-11, 04:15 AM   #7670
Echolot
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Hello Meldric.

Why not deleting the Antilag stuff from the Mod folder before activating?

For OHII you should be fine with the entire data/Campaigns folder.

Install after OHII (and terrain addon).

Regards.

Echolt.
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Old 08-15-11, 04:24 AM   #7671
Meldric
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Hi!

Of course I could delete AntiLag, but as I said several times before: I think there is more than that contained in the DeutschMod and I do not know what (of course I have the list in the other thread, but there is no connection to the files).
AntiLag is only one example.
I would love to have only the files translating NewUIs and OHII, because if I install the DeutschMod, I also get new textures, new keyboard-layout and things like that...
I would like to separate this, but I think I can't do it on my own

Last edited by Meldric; 08-15-11 at 07:43 AM.
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Old 08-15-11, 04:38 AM   #7672
Echolot
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Hi Meldric.

You're right, it's better to ask Ruby, he knows better.

Regards.

Echolt.
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Old 08-15-11, 08:11 AM   #7673
Silent Steel
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Quote:
Originally Posted by Meldric View Post
Hi!

Of course I could delete AntiLag, but as I said several times before: I think there is more than that contained in the DeutschMod and I do not know what.
AntiLag is only one example.
I would love to have only the files translating NewUIs and OHII, because if I install the DeutschMod, I also get new textures, new keyboard-layout and things like that...
I would like to separate this, but I think I can't do it on my own
Servus Meldric,
I'm not sure what you exactly mean by 'I would love to have only the files translating NewUIs and OHII' but I think you mean the files translating the Radio Messages to German. Is that correct?
If this is what you mean I can tell that today I downloaded the DEUTSCHMOD_0.9.6 for MO and New UIs + OH because I like to play 'in German' (and improve my German)
But as I'm currently running the Ui-boat I wanted to get only the translated Radio Messages so I simply made a new mod for myself that includes only the German radiomessages.txt files.

1. First you must make a backup of the folder C:\Ubisoft\Silent Hunter 5\data\RadioMessages
this folder contains the following
- one subfolder named 'English' (with the original English radio messages) plus
- one file named 'WWIIShipNames.txt' (with the original ship names in English)

2. Make a copy of the DEUTSCHMOD_0.9.6 for MO and New UIs + OH and open it up.

3. Delete all subfolders until you have only this structure left; DEUTSCHMOD_0.9.6\data\RadioMessages
this folder should contain the following:
- one folder named 'German' (with the new German radio messages) plus
- one file named 'WWIIShipNames.txt' (with the ship names translated to German)

4. Save

5. Go to the folder; C:\Ubisoft\Silent Hunter 5\data\RadioMessages
and delete the folder 'English' and the file 'WWIIShipNames.txt' (these are the original ones with the original English versions that we made a backup for in step 1 above).

6. Paste the new mod DEUTSCHMOD_0.9.6\data\RadioMessages from step 3 above into C:\Ubisoft\Silent Hunter 5\MODS

7. Activate with JSGME as usual

Works fine for me.
/
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Old 08-15-11, 08:41 AM   #7674
Meldric
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Thanks, I'll give it a try!

Is it necessary to delete the folder "English" in RadioMessages? Or is it enough to choose the language in the Settings of NewUIs?

Last edited by Meldric; 08-15-11 at 09:18 AM.
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Old 08-15-11, 10:47 AM   #7675
Silent Steel
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Quote:
Originally Posted by Meldric View Post
Thanks, I'll give it a try!

Is it necessary to delete the folder "English" in RadioMessages? Or is it enough to choose the language in the Settings of NewUIs?
Hi,

I think the game will go nuts if it finds two folders in there.
What we want to do is - swap the English Radio Messages and Ship Names for German ones, OK?

When you choose language in the NewUIs_TDC you only change the;
data\Menu\menu.txt file from English to German, right? This only gives you menues in German but now we want to get the written Radio Messages plus the Ship Names in German.

If you follow what I explained before you will make a little new mod that contains the 'German' folder (with the written German radio messages) and the WWIIShipNames.txt (with the ship names in the translated German version).
This mod will only add the German radio messages folder and the German Ship Names file.
The RadioMessages folder can only contain one such folder and one such .txt file at a time.
That's why we have to delete the original ones before applying.

If you'd like to make it easy to switch back to English you could make one exactly the same but with the original English versions instead.
This way you can easily shift between German/English Radio Messages and Ship Names. Give them appropriate names so you recognize them.

Since we make a backup of the original 'English' folder and the WWIIShipNames.txt file you should delete the 'English' folder and the WWIIShipNames.txt and then apply the new mod with the German versions we have made.

After you have applied the mod in JSGME - just to be sure - check in the;
C:\Ubisoft\Silent Hunter 5\data\RadioMessages that you have only the German folder and WWIIShipNames.txt
/
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Old 08-15-11, 11:13 AM   #7676
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Hello Silent Steel.

There is an option in the TheDarkWraithUserOptions.py too, you could check:

################################### Radio Reports and Messages ##################################
# when a new radio contact report comes in does the TC drop back to 1?
# change below to either True or False
TC1OnNewRadioNavMapContact = False

# does TC drop back to 1 on radio message received?
# change below to either True or False
TC1OnRadioMessageReceived = True

# When a new radio contact report is received and it's range from the sub is greater than this value and TC1OnNewRadioNavMapContact is enabled then do not go to TC 1
# value is in kms (kilometers)
MaxRadioContactRange = 250

# are radio contact reports always clipped to the distance specified above? If not, then they will be subject to the distance specified above if TC1OnNewRadioNavMapContact is enabled.
# change below to either True or False
RadioContactReportsAlwaysClipped = True

# Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)?
# change below to either True or False
ShowContactsActualSpeed = False

# Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)?
# change below to either True or False
ShowContactsActualCourse = False

# for radio contact reports, at what range from the sub can the watchstanders see the contact well enough to update it's course (in kms)?
# below is in kilometers
RangeStartUpdatingContacts = 8

# the language for the random radio messages in game
# Current supported languages are: English
# Note: language MUST be enclosed in quotation marks!
# RUBY 2011/01 Default = English
# DEFAULT RadioMessageLanguage = "English"
RadioMessageLanguage = "German"


---------------------------------------------------------------------------------------------------
This is from the option.py from Deutschmod.


Regards.

Echolt.
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Old 08-15-11, 11:41 AM   #7677
Silent Steel
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Quote:
Originally Posted by Echolot View Post
# the language for the random radio messages in game
# Current supported languages are: English
# Note: language MUST be enclosed in quotation marks!
# RUBY 2011/01 Default = English
# DEFAULT RadioMessageLanguage = "English"
RadioMessageLanguage = "German"


---------------------------------------------------------------------------------------------------

Regards.

Echolt.

Hallo

I've tried that one but never seen that I get them in German. Have you had?
Well I haven't had any luck with this and I don't understand how this would be possible.

If you change in the .py file from English to German - this would mean that the TheDarkWraithUserOptions.py would swap the whole 'RadioMessages\English' folder for the German one. Right?
AND, in the RadioMessages folder is a .txt file - WWIIShipsNames.txt... If the .py file were to change the English version to a German version it would mean that such a German version of the WWIIShipsNames.txt should be in the NewUIs_TDC.
I havent seen such a German version there, and at least not the version in the DEUTSCHMOD_0.9.6 for MO and New UIs + OH, which is very good.

Jetzt, als Ich's beschreibt habe scheint's wie Ich endlich meine Radio Meldungen auf Deutsch habe.

Gruss aus Schweden
/
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Old 08-15-11, 11:51 AM   #7678
Echolot
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Hi Silent Steel.

Quote:
If you change in the .py file from English to German - this would mean that the TheDarkWraithUserOptions.py would swap the whole 'RadioMessages\English' folder for the German one. Right?
I think so.

Quote:
AND, in the RadioMessages folder is a .txt file - WWIIShipsNames.txt... If the .py file were to change the English version to a German version it would mean that such a German version of the WWIIShipsNames.txt should be in the NewUIs_TDC.
I don't know.

Quote:
Jetzt, als Ich's beschreibt habe scheint's wie Ich endlich meine Radio Meldungen auf Deutsch habe.


Quote:
Gruss aus Schweden
Gruß aus Berlin.

Echolt.
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Old 08-15-11, 12:11 PM   #7679
Stormfly
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Quote:
Originally Posted by Meldric View Post
Hi Ruby!

...Can you help me to actually reduce the DeutschMod to include only the translated strings for newUIs and OHII?

Mel
first, many THX for your translation work !

i second Meldric request, because i dont know which changes are MO related, and i dont use it any more.

...by the way, are all radio/campaign messages german now, and do you get updates from Travelly regarding upcomming V4 version ?
(just asking, because if you get updates in between, you may be faster with the next relese )
__________________
Stormy......

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Old 08-15-11, 12:44 PM   #7680
Ruby2000
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Hi Meldric,

you can use the Mod without MO. And you can remove some directories/files.


Here a short structure - overview

data\Campaigns --> German translations for OH II
data\Automation --> German translations Automations from NewUI
data\cfg --> German Keyboard layout
data\LngGameData --> picture for German Keyboard layout
data\menu\menu.txt --> German texts in SH5
data\menu\... --> pictures without swastika
data\RadioMessages\German --> radiomessages
data\Roster --> German translations (ships, countries...)
data\Scripts\Menu --> User.py for German keyboar layout
If you use the German radiomessagen, then you must change follow parameter in user.py
# the language for the random radio messages in game
# Current supported languages are: English
# Note: language MUST be enclosed in quotation marks!
# RUBY 2011/01 Default = English
# DEFAULT RadioMessageLanguage = "English"
RadioMessageLanguage = "German"

It is not necessary to delete the English folder.

data\Sea --> only *.sil files (not important)
data\Sound --> Germam voices
data\Terrain --> Geman location map
data\Textures --> textures without swastika
data\Tutorials --> German translation Automations from NewUI
data\UPCDataGE --> German dialogs

You can delete directories that you don't need. I think this should be no problem.


@ Silent Steel

Quote:
If you change in the .py file from English to German - this would mean that the TheDarkWraithUserOptions.py would swap the whole 'RadioMessages\English' folder for the German one. Right?
Yes, default folder is then "RadioMessages\German"


Quote:
AND, in the RadioMessages folder is a .txt file - WWIIShipsNames.txt... If the .py file were to change the English version to a German version it would mean that such a German version of the WWIIShipsNames.txt should be in the NewUIs_TDC
No! You have to change anything in the user.py for this. The file WWIIShipNames.txt is only a Mod-update. And you should use the files ..\data\Roster

Quote:
Jetzt, als Ich's beschreibt habe scheint's wie Ich endlich meine Radio Meldungen auf Deutsch habe.
You can also use the menut.txt and dialogs. See the Mod-structure...


Greetings Ruby
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