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Old 06-17-14, 10:04 PM   #4231
_alphaBeta_
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Is there a way to reintroduce the click-able 600ft. depth gauge in the conning tower for the Balao (like the other fleet boats)? I'm aware the TMO instructions suggest just commanding a normal dive and leveling off when you need to when diving below 450ft., but this causes you to dive deeper than you want in order to achieve a certain depth. Seems silly that the other fleet boats, that can't dive as deep as the Balao have better depth control.

Along those lines, are there any 600ft. HUD gauges, or is that a limitation of the game?
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Old 06-26-14, 05:27 AM   #4232
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I have encountered a funny thing. A plane spots me, don't know what model, dives to attack me and then, just after it passed above me it goes doing these awesome roller coaster moves in the air and then crashes into the ocean. Any ideas?
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Old 06-26-14, 02:18 PM   #4233
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bybyx ... that is called thankfulness
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Old 06-28-14, 12:03 AM   #4234
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Default alternate js in opinal folder

i read all the change logs etc.searched but cannot find a answer as to what it does or if anyone uses it.could someone explain it to me please.thank you for your trouble.never mind found it,i know im old but even with glasses cant see.lol

Last edited by haz; 06-28-14 at 07:15 AM.
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Old 06-28-14, 03:56 AM   #4235
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Quote:
Originally Posted by merc4ulfate View Post
bybyx ... that is called thankfulness
Amen to that, but still what is wrong with that darn plane?
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Old 06-28-14, 10:26 PM   #4236
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Quote:
Originally Posted by bybyx View Post
Amen to that, but still what is wrong with that darn plane?
It is, most likely, stock behavior (i.e. unfixable).


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Old 07-08-14, 06:09 PM   #4237
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I think maybe I have buggered up my install of JSGME or something else, stock game works fine, I activate this Mod and everything seems the same, is the load and intro screen's supposed to be different when TMO is active?
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Old 07-09-14, 05:43 AM   #4238
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Quote:
Originally Posted by captgeo View Post
I think maybe I have buggered up my install of JSGME or something else, stock game works fine, I activate this Mod and everything seems the same, is the load and intro screen's supposed to be different when TMO is active?
What version of SH4 are you running? What version of TMO are you trying to load? Do you have TMO in the MODS folder of SH4? Need more info to be able to help.

You should have SH4 in something other than the Windows Program Files folder (say, in a separate folder named Games), and within the SH4 main folder you should make another named "MODS". Then you should be able to extract a compatible version of TMO into the MODS folder. That is where JSGME will look for it. Hope this helps point you in the right direction.
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Old 07-09-14, 07:31 AM   #4239
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Quote:
Originally Posted by torpedobait View Post
What version of SH4 are you running? What version of TMO are you trying to load? Do you have TMO in the MODS folder of SH4? Need more info to be able to help.

You should have SH4 in something other than the Windows Program Files folder (say, in a separate folder named Games), and within the SH4 main folder you should make another named "MODS". Then you should be able to extract a compatible version of TMO into the MODS folder. That is where JSGME will look for it. Hope this helps point you in the right direction.
well, in another thread we are on to the problem, it is not the install of the game, had this game since new and it is Gold and it has its own folder.

the problem is with JSGME and it has double folders for some reason.

goes like this SH4/MOD/MOD as a root . I never created the double, it did it itself for some reason.

refer to the post "going to give TMO a try " in the regular SH4 thread.



figured this folder problem out here we go.

ok, have figured out JSGME problem, with the new version of this tool, I had to unzip the download,place the folder in the game,unpack the folder the run JSGME as admin.

anybody else have this problem here is the solution, manual unpack the main folder

http://www.subsim.com/radioroom/showthread.php?t=214417
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Old 07-09-14, 05:42 PM   #4240
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Installation order:
Assuming you have no mods installed, you should enable TMO in the following order;
Quote:
1.) 1_TriggerMaru_Overhaul_2-5
2.) TMO_optional mod


what is the tmo optional mod?????????

searched downloads for it ,can not find it, help please
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Old 07-10-14, 05:21 PM   #4241
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Inside the Trigger Maru folder, then inside the Documentation folder, is a Optional Mods folder for Trigger Maru.
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Old 07-10-14, 05:40 PM   #4242
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I think he means the compatible Mods for TMO, like RSRDC, OTC version for TMO, Environment Mods and so on.

One Mod I will recomend is the TMO small patch, it corrects the problem where you're getting a Tambor after a Gato as an upgrade.

There are quite a few Mods for TMO roaming around.

Here are a few I use:
_ IJN Radar fix for TMO2
_ IJN Radar fix for TMO2 betaupdate
_ LST TMO v2 (longer sinking time)
_ TMO smoke Mod (a must have imo)
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Old 07-10-14, 05:44 PM   #4243
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Quote:
Originally Posted by World_Devastator View Post
Inside the Trigger Maru folder, then inside the Documentation folder, is a Optional Mods folder for Trigger Maru.
And those too
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Old 07-10-14, 05:54 PM   #4244
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IJN Radar fix for TMO
IJN Radar fix for TMO2 betaupdate


I am looking for these.. Care to share?
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Old 07-10-14, 05:59 PM   #4245
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Sure, but if you don't mind send me a PM with you Email and I'll send them tomorrow... its 01h00 over on this side of the world and I have to work tomorrow.
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