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Old 07-26-07, 07:12 PM   #16
Ducimus
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Visual routine, undeinably is always checked. I think the " one sensor at a time" issue for the AI resides predominatly when talking about sensors underwater. For example, sound contacts disappearing from the map when you raise your periscope (periscope seems to be tied in to visual routines somehow as you get "ship spotted" when you raise it,), or the patch 1.3 "bug" where sonar contacts would interfere with radar contacts.
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Old 07-26-07, 07:55 PM   #17
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Perfection of AI subsearch capability difficulty is impossible, since there is always the uncontrollable variable called "player preferance". Maybe we should just perfect the balance between VERY HARD and reasonble reality. With the MOD intended from the getgo for those who want the AI searching to be VERY HARD.

I've ported all the AI "sub searching ability" files to my custom MOD SET over from TM 1.4. Just because the game could be considered in need of these files to increase the challenge.

I think TM 1.4 is truely VERY HARD in this regard. So since i like things slightly more balance towards less hard, i'm using my custom submarines and torpedoes. I guess i'm approximately increased 25% in some select areas that will balance my survival towards surviving rather than being sunk by the new boost in AI seaching abilities. Give and take.

I'm working on tested my MOD set to post as a very minor MOD for those who want a few things enhanced to use in any VERY HARD mod like TM 1,4.

Balance is always based on a set of personal gameplay style preferance. Thanks for TM 1.4 Decimus. I think i've found "perfection" in the sense of how my other MOD balance with your tough AI.

What the Japs capabilities actually were will have to be kept second to making the game the most fun. The USA is full of traitors all the time anyways, so let's just consider that another Clinton type scoundrel sold off our military secrets to the Japs this time. And like the way Standard Oil gave the Nazis our synthetic fuel secrets and artificial rubber given away by another traitor. On and on it goes.
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Old 07-26-07, 10:37 PM   #18
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Ducimus,
It would be interesting if you had the time/interest to make a historically accuracy supermod. It would be the prefect compliment to TM and would be appreciated by many "rivet counters" looking for that perfect mod.
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Old 07-26-07, 10:50 PM   #19
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Well, i feel that RFB has its place in this community, so i respectfully leave the rivet counting up to Beery. Assuming he ever stops playing with hobbits, elves, and other fairy fauna and gets RFB updated. I really hope hes just being intentionally quiet and is beefing up a version of RFB that won't disappoint.
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Old 07-26-07, 11:12 PM   #20
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Excellent info Ducimus! Did you borrow that sonar chart from www.de220.com? I started a new career using TM 1.4 tonight and am very impressed. haven't run into any DD's yet--just 4 single ships so far (all dispatched in the hope of creating a better world ). I'm really looking forward to meeting some escorts that challenge me. It'd be a great change to have to pay attention while they're after me rather than doing laundry while I sneak away.

Only thing I believe I'll add is the Hardcore Torpedo Mod--I doubt that'll upset mods in TM. My torpedos still work too well for early war (now that I've said that I bet it'll change LOL).

Thank You for putting together such a Great Mod package!!!

Cheers!

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Old 07-27-07, 04:28 PM   #21
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You said
Quote:
- How far away units will come to look for you if alerted by another AI unit. (example: if a AI unit detects you, it broadcasts your location. Any unit that is within 30 minutes treaveling distance will be vectored into your location. Unless contact is made within those 30 mins, at 31 minutes the unit will turn around and go "home". This is why if you've ever attacked a fishing boat or what not, it felt like they had a radio when planes showed up a little bit later.

Does this apply to aircraft as well?

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Old 07-27-07, 04:37 PM   #22
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Pretty sure the answer thats a big affirmative
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Old 07-27-07, 04:51 PM   #23
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Interesting.

I'm not a big fan of the air attack paradigm in SH4, frankly.

The patrol planes wouldn't bother me as singletons, but every time I see 2 Mavis flying boats together I want to scream. They must use a LOT of planes to patrol if they double up like that, lol.

I've been thinking of redoing maritime patrol with real patrols. Meaning planes flying waypoints on the map. In that case, if there were patrol planes nearby and a trawler spots you...

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Old 07-27-07, 05:39 PM   #24
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on small problem with that i learned from scripting in SH3. Aircraft in RND groups are essentually handed as ships. They just don't behave correctly, and they'll even show up as a "small convoy" if you have a 5 or 6 of em. If you really want to thin out aircraft, take a visit to the LAND folder and examine airbase cfg's.
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Old 07-27-07, 05:50 PM   #25
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I have looked at the cfgs, actually, and in fact I have a mod (internal) with very seriously altered air groups for land AND carrier air groups (IMO CVs should have either NO aircraft, or at most 2-3 zeros (CAP---my zeros have no bombs)) since they didn't launch every plane all the time, only for strikes, and then they'd be off to hit the enemy CVs (or whatever) not all attacking your sub).

For patrols, planes would ALWAYS be single planes, never a group. martime patrol and "group" are mutually exclusive terms, lol. It defeats the purpose of searching wide areas to group aircraft. So I'd make a wedge for each single aircraft, and set the timings so they happened the right number of times during daylight.

As for their behavior, yeah, I have no idea

I did a couple tests and they did attack me on the surface.
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Old 07-27-07, 06:07 PM   #26
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Quote:
Originally Posted by Ducimus
Well, i feel that RFB has its place in this community, so i respectfully leave the rivet counting up to Beery. Assuming he ever stops playing with hobbits, elves, and other fairy fauna and gets RFB updated. I really hope hes just being intentionally quiet and is beefing up a version of RFB that won't disappoint.
Ducimus, now that beery has opened up RFB, are you considering adding to it? You have done great work with TM and im sure that you would add to RFB for the rovet counting fans.
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Old 07-28-07, 02:30 AM   #27
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Quote:
Originally Posted by BH
Quote:
Originally Posted by Ducimus
Well, i feel that RFB has its place in this community, so i respectfully leave the rivet counting up to Beery. Assuming he ever stops playing with hobbits, elves, and other fairy fauna and gets RFB updated. I really hope hes just being intentionally quiet and is beefing up a version of RFB that won't disappoint.
Ducimus, now that beery has opened up RFB, are you considering adding to it? You have done great work with TM and im sure that you would add to RFB for the rovet counting fans.
Beery aint going anywhere, at least i dont beleive it. Besides, i'm just not a very good at providing for the rivet counting crowd. It all boils down the philosphy of design. The rivet counting crowd demands a "Pacific submarine simulator" or an "Atlantic submarine simulator" with with exacting attention to historical detail every step of the way.

My philosphy has always been different. While i have my preference to the pacific, ultimatly the theater to me is only a backdrop that provides a context, because what i really want is just a plan flat out, "Submarine simulator" with all its trappings. To me a sub simulator is an excercise in submarine tactics and approach's, of sinking ships, and that "payoff" that comes afterwards, gritting my teeth trying to outguess my pursers when the hunter becomes the hunted.

In short, its a more generalized view of sub simming, again the location only a historical backdrop or context. This is probably why, while ill stick with historical detail in some aspects, but stray away from it in others due to my more generalized view of whats involved in a sub simulator. To me its all about the Tactics, the approach, the moment you work up for when you finally shoot the torpedos, was your solution correct? the moment of truth to see if they hit, right down to evasion, and the gut wrenching fear if you make a wrong decision as a captain while being hunted. All these things to me play their part, and theres nothing more boring to me, then shooting ships with impunity, i'd may as well be playing an interactive screensaver. So in sum, i don't think im the person the rivet counting crowd would want working on RFB.
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