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Old 11-23-10, 04:41 PM   #1
Sepp von Ch.
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Resolved.
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Tiger
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Last edited by Sepp von Ch.; 01-29-11 at 03:47 PM.
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Old 11-23-10, 02:00 PM   #2
Sepp von Ch.
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I tried these variants only with these mods:

1)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix

2)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER


3)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix




and your FX mod doesn´t work properly.







LI with all activated mods:










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Last edited by Sepp von Ch.; 11-28-10 at 05:29 PM.
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Old 11-23-10, 03:13 PM   #3
Athlonic
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Hi Josef,

Sorry to hear you experience problem with my MCCD mod.

That's indeed a strange problem because I didn't touch any FX or graphics files. But only dialog and command scripts.

I will try to fire up the game tomorrow (it's been a long time, too busy).

By the way what's this FX mod you did TDW ? Torpedo's splash !!!! Woot !
Amazing as usual !
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Old 01-03-12, 10:29 AM   #4
robbythesub
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Quote:
Originally Posted by Athlonic View Post
Hi Josef,

Sorry to hear you experience problem with my MCCD mod.

That's indeed a strange problem because I didn't touch any FX or graphics files. But only dialog and command scripts.

I will try to fire up the game tomorrow (it's been a long time, too busy).

By the way what's this FX mod you did TDW ? Torpedo's splash !!!! Woot !
Amazing as usual !
Hi Athlonic

Good to know you are still here!

Do you have any plans to further develop this mod?

There is still some way to go, and more speech that could be added.

Thanks for your work to date by the way!
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Old 01-03-12, 01:55 PM   #5
Athlonic
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Hi,

Yes I'm still here lurking around

Unfortunately I have no plan/time (blame Skyrim right now) to further develop this mod.
I've tried in the past but some commands won't trigger by dialog order for some reason.
And devs didn't give a full list of available commands and how to use them.

If there are modders here, fell free to look at this and go on ! There's nothing really hard, it's just about scripting thingies.

By the way have an Happy New Year all.
See you.
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Old 09-15-12, 02:34 AM   #6
FallenRaven
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Mmm, good job!
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Old 01-11-13, 03:35 AM   #7
DukeCZ
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Nice, thank for the Job
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Old 02-01-12, 11:55 AM   #8
ivanzetta
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Wow!!! Great Job!!!!
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Old 09-03-13, 07:44 AM   #9
Pistitom
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First of all , this is one great mod I must say....love it...Just one minor problem....
When I select next song using the gramophone dragable thingy the nest song starts and a few seconds later the radioman replies, Ja , and jumps to the next track ( so one track is always skipped. ) I've added manually the SH3 songs before, and the 30's popular german songs mod as well. Could this be the problem ? The Tipperary command works fine...THX
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Old 09-03-13, 02:00 PM   #10
Athlonic
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Quote:
Originally Posted by Pistitom View Post
First of all , this is one great mod I must say....love it...Just one minor problem....
When I select next song using the gramophone dragable thingy the nest song starts and a few seconds later the radioman replies, Ja , and jumps to the next track ( so one track is always skipped. ) I've added manually the SH3 songs before, and the 30's popular german songs mod as well. Could this be the problem ? The Tipperary command works fine...THX
It seems like one of your mod activates the "next song" trigger at the same time my mod activate the radioman animation which trigger "next song" at the end as well.

As a workaround :

open the file "data\Scripts\AI\Crew\Gramophone_next.aix" of my mod,
and comment the line 8 (by adding // ) like this :

Code:
// Wp:ExecuteCommand( "Gramophone_next" );
This should fix your problem
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Old 09-04-13, 01:53 AM   #11
tonschk
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Quote:
Originally Posted by Pistitom View Post
First of all , this is one great mod I must say....love it.
I fully agree
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Old 09-04-13, 09:52 AM   #12
Pistitom
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Holy cow, not used to such quick replies

THX a lot , really started to love this game, great mod....really good....
Gute männer muß man haben
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Old 09-17-13, 09:20 PM   #13
blkdimnd
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Default Can't Download Mod

I can't seem to download this mod.
The download area here on SubSim says, "This file is in the moderation queue."

ANyone have another link I can try??
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Old 09-18-13, 02:04 PM   #14
Athlonic
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Quote:
Originally Posted by blkdimnd View Post
I can't seem to download this mod.
The download area here on SubSim says, "This file is in the moderation queue."

ANyone have another link I can try??
WTH ?

I can't even access the file myself ...
Are you kidding me Subsim ?

In the meantime I uploaded the thing here : http://ul.to/lt13usok

Dive safe !
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