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02-25-08, 02:39 PM | #106 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
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It's already been posted that you can use the , and . keys to move between external views of ships (as long as you have external camera enabled) which allows you to easily ID them without closing to periscope distance.
I found out yesterday that this works regardless of how far away the ships are and what sensor detects them, so if you want to see what kind of ship your radar detector or sonar has picked up hit , or . twice and it will cycle to an external view of the ship or aircraft even if it's 15 or more km away.
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02-25-08, 03:19 PM | #107 |
Chief of the Boat
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You will only see the unit if it is within the rendering range of the game
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02-25-08, 06:59 PM | #108 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
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Quote:
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02-26-08, 07:04 AM | #109 | ||
Chief of the Boat
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Quote:
The rendering range is the area in your SH3 world that the computer brings to life as you pass through it If you were to open up the campaign files in the mission editor you will see literally thousands of ships, planes, subs etc. throughout a great deal of the world map displayed before you. I doubt there is a computer in any home that could perform all the number crunching tasks simultaneously. So, what the computer does is perform those tasks only in the areas your boat is currently situated ie: rendering range. If you can see or hear it, that is your rendering range.
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02-26-08, 02:29 PM | #110 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
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Thank you, Jimbuna, for the answer to the rendering question and apologies to AVGWarhawk for slightly hijacking the thread.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
02-26-08, 04:37 PM | #111 | |
Chief of the Boat
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Quote:
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03-03-08, 10:58 AM | #112 |
Ace of the Deep
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
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The one thing I really think is missing from the nav station in both games is the ability to have your Nav Officer save a nav route. How many times have I plotted a course and then veered off to blast a merchie and then have to re-plot as opposed to just ordering the Nav Officer to resume our previous course.
...anyhow, my two shortcuts for nav waypoint plotting are: 1) Shift-D with the plot tool selected to delete all waypoints. 2) If I have a set of waypoints plotted, I can select any one of them and start a new plot from that point (it deletes all waypoints that came after). This can be handy if you ever try to use any of those pre-drawn search patterns and decide the AI did a crummy job of plotting it within the grid you wanted. |
03-08-08, 08:55 PM | #113 |
Weps
Join Date: Apr 2005
Location: Illinois
Posts: 366
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TAB Key - Magnification
I didn't notice this one mentioned:
Using the TAB key when using the attack periscope will toggle between the 6X and 1.5X magnification views.
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03-25-08, 10:23 PM | #114 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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Didn't see this one, I just found out tonight. Pressing the Tab key while standing on deck, activates the binoculars.
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03-26-08, 04:03 AM | #115 |
中国水兵
Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
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has someone done a complete list already?
I mean some sticky threat is ok... but somewhere you can actually take a look and have all the info condensated together in on file or so?
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03-26-08, 06:15 AM | #116 |
Sailor man
Join Date: Nov 2005
Location: Finland
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I wonder if someone could help me with this. I haven't played SH3 for a while now but decided to get back to the sinking-business again. Couldn't really care less about the new SH4 since the german perspective seems a lot more interesting than the american.
Anyway, I tweaked some notepad file a long time ago, I changed the max time acceleration to 2048 and modified some other time acc. values. Now I found a problem with my careless tweaking. When I accelerate time, the time doesn't slow down when encountering enemy shipping nor do I get the pop-up screen which let's me choose how to proceed with the enemy ship (it has came up once though, out of approx. 20 contacts). So what happens is when I get the time acceleration down to normal from like 512 the spotted ship is already on close range and if hostile, it's already firing or taking evasive action. And this really drives me nuts. So could someone help me by telling me which notepad file it was that I modified and how to set the values regarding time acceleration in close proximity of hostile ships to normal. Thanks! Feel free to ask for more specific details since my writing might have been confusing...
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03-26-08, 08:51 AM | #117 | |
Chief of the Boat
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Quote:
Your other alternative is to go into the games Basic CFG file
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03-26-08, 09:30 AM | #118 |
Sailor man
Join Date: Nov 2005
Location: Finland
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I don't use the Commander mod so I guess it's the CFG file for me... Thanks for the reply!
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If this is the day we shall fall, then let us go down with honour, and be remembered as the lonely knights of the sea, the men who felt mercy but were unable to give it... Because that is what we are. |
03-26-08, 10:43 AM | #119 |
Sailor man
Join Date: Nov 2005
Location: Finland
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Ok, I got it fixed, thanks alot!
No to another thing I noticed... Since I've been away from the whole submarine business for a while I noticed that a large amount of new mods has been introduced. I'm running the "old" Real Uboat 1.45 and was wondering if some of these new mods are better or otherwise worth checking out? For example GWX and NYGM seemed rather interesting. So I would appreciate if someone could briefly explain what these mods (or others) are all about and which ones you recommend. I checked the descriptions in the downloads section but didn' really find them very informative...
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If this is the day we shall fall, then let us go down with honour, and be remembered as the lonely knights of the sea, the men who felt mercy but were unable to give it... Because that is what we are. |
03-26-08, 11:22 AM | #120 | |
Chief of the Boat
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Quote:
A quick search around these boards will probably be sufficient testimony to it's popularity. You can alsp click on my sig and that will take you to the GWX website
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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