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Old 10-17-09, 09:42 PM   #46
cdrsubron7
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Quote:
Originally Posted by miner1436 View Post
Did you download the AI Torpedo mod?

Yes, but did not install.
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Old 10-17-09, 09:47 PM   #47
miner1436
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Try activating it after ship pack, that might fix it.
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Old 10-18-09, 06:28 PM   #48
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Quote:
Originally Posted by miner1436 View Post
Try activating it after ship pack, that might fix it.

Thanks, miner. I'll give that a try.
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Old 10-22-09, 09:04 PM   #49
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So did that fix it? I am curious if this mod absolutly requires it or not. I want to limit the ammount of modding I do to my installs. Torps are cool, but I'm happy with just new ship types to blow up.
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Old 10-22-09, 10:12 PM   #50
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I really don't know, I have never had this error and I am not sure what is causing it, if it didn't fix it I guess ill disable torps for chidori. Please let me know if this doesn't fix it.
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Old 10-23-09, 04:31 AM   #51
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Chidori Class Torpedo Boat :






Two sets of twin 533 mm (21.0 in) torpedo tubes were mounted abaft the single funnel. In total these weapons represented 22.7% of the displacement.[3]
During the war the rear gun was landed and replaced with Type 96 25mm AA guns. A total of ten of these were carried by the end of the war. The number of depth charges carried was also increased over the course of the war to 48


http://www.acepilots.com/ships/chidori.html

Here's the RL Chidori :




http://en.wikipedia.org/wiki/Chidori_class_torpedo_boat

although I saw one quad and two double torpedo launchers in the .eqp there is only the T01 in the .dat, so I guess you fixed that.

would you mind doing this other one ? :



Otori Class Torpedo boat :




http://en.wikipedia.org/wiki/%C5%8Ct...s_torpedo_boat

http://www.aeronautic.dk/Warship%20Sagi.htm

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Old 10-23-09, 04:56 AM   #52
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Miner you need to change this in the eqp file :

..[Equipment 40]
NodeName=M07
LinkName=TorpLauncher
StartDate=19380101
EndDate=19451231

to this :

[Equipment 40]
NodeName=M07
LinkName=torpspawngun
StartDate=19380101
EndDate=19451231

Darkfish changed the launcher's name in the new version.

regards,

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Old 10-26-09, 02:46 PM   #53
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Ok I will fix it when I get home.
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Old 10-27-09, 02:03 PM   #54
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I found myself up against a W-19 class minesweeper for first time the other day in early summer 1942.TMO 1.7 I had a Gato(USS Drum) out of Pearl, was off Truk.

The W-19 was a tough hunter but i managed to slip away with only some minor battery damage.Great job miner, I didnt get to see her in action though because play without external cam, but from scope view before i went deep, she looked like and could hear all the charges she was dropping.Again, great job, looking forward to SP 2
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Old 11-03-09, 02:20 PM   #55
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Do we need to add the new ship names to the roster?

And why dont these ships show up in the museum? i only found US ships. I very possibly just dont know how to pull up other nationalities but welcome advice and counsel.
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Last edited by Admiral Von Gerlach; 11-03-09 at 06:15 PM.
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Old 01-25-10, 12:23 AM   #56
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I'm running it with TMO 1.9 and RSRD and have run into most of them, no adding to roster. I'll check the ID book and see, really just starting using it to see.
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Old 01-25-10, 08:47 PM   #57
HMCS
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Compatible with RFB?

Marvellous work, by the way.
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Old 01-25-10, 09:01 PM   #58
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It should work fine with RFB, just adds some files, changing nothing.

Thanks

Last edited by miner1436; 01-25-10 at 09:35 PM.
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Old 01-25-10, 10:28 PM   #59
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I installed this pack and checked the new ships out in the museum. I found most of the ships to be just fine, but it seems someone decided to go crazy and apply a bizarre dazzle camouflage scheme to the Chidori.


Any suggestions on what may have gone wrong here?

Thank you.
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Old 01-26-10, 12:11 AM   #60
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I noticed that, very strange paint scheme, also no Y guns even in late war, makes them easy to avoid.
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