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Old 04-18-08, 03:24 PM   #211
Herr Minger
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Thank you GWX Team. All your hard work is much appreciated.
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Old 04-18-08, 03:24 PM   #212
Penelope_Grey
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It opens the hatch between the control room and radio room. Typo guys!
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Old 04-18-08, 03:39 PM   #213
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Wouldn you just know it, didn't get home from work 'till around 23:30 last night so missed the news , and only just got in tonight @ 21:30

Just finished d/l the update, bugger my career, weren't going too well anyways, will reinstall the whole shebang tomorrow, can't wait !!!

Thank you GWX Team

Best regards.

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Old 04-18-08, 04:28 PM   #214
Jimbuna
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Quote:
Originally Posted by Fubar2Niner
Wouldn you just know it, didn't get home from work 'till around 23:30 last night so missed the news , and only just got in tonight @ 21:30

Just finished d/l the update, bugger my career, weren't going too well anyways, will reinstall the whole shebang tomorrow, can't wait !!!

Thank you GWX Team

Best regards.

Fubar2Niner
SINK EM ALL!!
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Old 04-18-08, 04:54 PM   #215
Shakatan
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hello!
Superb job GWX Dev team!

I have some question: In GWX 2.0 the new periscope location (VIIB) affect my view of First Mechanic - he's hidding behind periscope tube and i can see him well. Is this fix in GWX 2.1, or how can I myself fix/change camera position? The same problem I noticed when I'm standing in rear part Command Room (near old periscope place and fuel indicator) - some pipes cover and interrupt my wiev into fore part of Command room. Can you move camera position near table with damage and crew management picture?




Sorry for any mistakes and poor language. I'm not good in english

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Old 04-18-08, 05:25 PM   #216
thehiredgun
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Having just installed GWX 2.1, I have a question when using SH3 Commander with it should I use auto rollback ? How Will it affect me even when I have just saved a game & out to sea. No staright answer in the Sh3 Commander manual.
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Old 04-18-08, 05:29 PM   #217
Revdusty
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GWX 2.1

a.k.a. Dustyboats (don't ask me how I had to register again!)
OS. Vista Home Premium SP1
Great work GWX Devs. It all loaded a treat without going back to square one.
Removed all mods from JSGME. Rolled back SH3 Commander 3.0
This left SH3 GWX 2.0 to Patch 1.4b.
Downloaded GWX 2.1 to "My Downloads". Executed. All "tiggedy boo!!"
My sincerest congratulations to you all and Thanks a Bunch!!!!!..... Dusty
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Old 04-18-08, 06:05 PM   #218
thehiredgun
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Default open hatch option

Is the open hatch option just for the VII ?
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Old 04-18-08, 06:20 PM   #219
Madox58
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Quote:
Originally Posted by thehiredgun
Having just installed GWX 2.1, I have a question when using SH3 Commander with it should I use auto rollback ? How Will it affect me even when I have just saved a game & out to sea. No staright answer in the Sh3 Commander manual.
I prefer auto-rollback myself.
It should not affect anything UNTIL you leave the game.
Then it rolls back it's settings.
Start your game through SH3 Commander the next time you start?
It rolls forwards again and all is good.
Jscones will correct me if I'm wrong.
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Old 04-18-08, 06:26 PM   #220
3Jane
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I think Calais has one of it's ports missing on the map. Still there in the game though.


I'm sure this wasn't like this last time I passed. These residents were sold a cheap house in Calais.
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Old 04-18-08, 07:20 PM   #221
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Quote:
Originally Posted by 3Jane
I think Calais has one of it's ports missing on the map. Still there in the game though.


I'm sure this wasn't like this last time I passed. These residents were sold a cheap house in Calais.
That ought to make for a good night's sleep.
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Old 04-18-08, 07:22 PM   #222
bigboywooly
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Quote:
Originally Posted by 3Jane
I think Calais has one of it's ports missing on the map. Still there in the game though.


I'm sure this wasn't like this last time I passed. These residents were sold a cheap house in Calais.
Stoopid Locations cfg

Try this

http://www.mediafire.com/?zqgdaoawndy
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Old 04-18-08, 08:10 PM   #223
Shakatan
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Quote:
Originally Posted by Shakatan
hello!
Superb job GWX Dev team!

I have some question: In GWX 2.0 the new periscope location (VIIB) affect my view of First Mechanic - he's hidding behind periscope tube and i can see him well. Is this fix in GWX 2.1, or how can I myself fix/change camera position? The same problem I noticed when I'm standing in rear part Command Room (near old periscope place and fuel indicator) - some pipes cover and interrupt my wiev into fore part of Command room. Can you move camera position near table with damage and crew management picture?




Sorry for any mistakes and poor language. I'm not good in english

Shift+F2 Control Camera - I've just read it in manual... so... very sorry for disturbing.

Anyway I want thank you all for that super-, hiper-, extra-, awesome mod.
Ubisoft's SH3 without GWX looks like WIP 'alpha stage' demo.
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Old 04-18-08, 08:20 PM   #224
3Jane
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[quote=bigboywooly]
Quote:
Originally Posted by 3Jane
I think Calais has one of it's ports missing on the map. Still there in the game though.


I'm sure this wasn't like this last time I passed. These residents were sold a cheap house in Calais.
/quote]
Stoopid Locations cfg

Try this

http://www.mediafire.com/?zqgdaoawndy

Thanks. Everything else seems to be working fine.
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Old 04-18-08, 08:54 PM   #225
JScones
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Quote:
Originally Posted by thehiredgun
Having just installed GWX 2.1, I have a question when using SH3 Commander with it should I use auto rollback ? How Will it affect me even when I have just saved a game & out to sea. No staright answer in the Sh3 Commander manual.
I think the manual is quite clear on the subject. When selected, any SH3Cmdr changes are removed from SH3 automatically when you exit SH3. What isn't clear about that? :hmm:

Quote:
Originally Posted by privateer
I prefer auto-rollback myself.
It should not affect anything UNTIL you leave the game.
Then it rolls back it's settings.
Start your game through SH3 Commander the next time you start?
It rolls forwards again and all is good.
Jscones will correct me if I'm wrong.
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