SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-05-19, 05:21 PM | #1 |
Swabbie
Join Date: Mar 2019
Location: Italy
Posts: 10
Downloads: 8
Uploads: 0
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The hype train is killing me!
Can we have some news about development status and what is to come in terms of like... the next patch or so? In the meantime... THIS GAME IS AWESOME. |
04-06-19, 08:56 AM | #2 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 358
Downloads: 3
Uploads: 0
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The next patch will be tested internally next week and released very soon. Lots of bugs has been corrected, as well as other stuff being improved. After that we'll continue developing the bots.
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04-07-19, 03:44 AM | #3 |
Watch
Join Date: Jul 2015
Location: Ocean of a thousand lakes
Posts: 16
Downloads: 9
Uploads: 0
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Is there a continuously updated blog or development overview for Wolfpack beyond Subsim forums and Steam updates?
I would be quite interested to see how the game progresses and develops, also taking great intrest in methods and techniques involved in developing a game such as this |
04-07-19, 06:26 AM | #4 |
Swabbie
Join Date: Mar 2019
Location: Italy
Posts: 10
Downloads: 8
Uploads: 0
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04-14-19, 04:42 PM | #5 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 358
Downloads: 3
Uploads: 0
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Version 0.15 beta
Version 0.15 is now available in beta mode. To access it, go to your Steam Library and right click Wolfpack. Select Properties, and then Betas. Select Beta. Wait for the download and start playing. Version 0.15 will be moved to the default branch in a few days.
The version is not backwards compatible, so you won't be able to see servers hosting another version of the game. Version 0.15 patch notes: Optimized flag shader. Removed “invisible” lobby option. Added distance filter for lobby searches. Be aware that latency increases with geographic distance. Added support for all aspect ratios. Added keybindings to center dive planes. Updated displacement on passenger liner type 8. Darkened map view when using night light. Fixed odometer bug. Optimized ship colliders. Added hotkey to reset odometer while in navigation view. Fixed flashlights shining through walls. Added input blocking when using TDC and chatting. Fixed fog rendering bug. Disabled use state when binoculars are active. Fixed flooding animation bug. Fixed sounds not updating while using periscope bug. Added the ability to kick players when hosting. Added passwords for lobbies. Added friendly fire option to lobby settings. Added the ability to kick players if you are the U-boat owner. Added passwords for individual U-boats. Added time settings to lobby. Added weather settings to lobby. Fixed ladder bug. Ballast tanks now contain 50 m3 of water instead of 75. Pressurized air now follow Boyle’s law. Fixed race condition when two people try to use the same station at the same time. Radio can now send numbers as well as letters. Fixed unlit characters bug. Changed binocular and UZO zoom to x7 and x8 respectively. |
04-20-19, 07:48 AM | #6 | |
Bilge Rat
Join Date: Apr 2019
Posts: 1
Downloads: 1
Uploads: 0
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Na, Männer..?
Quote:
There is no noticable effect to the map view. It's as bright as before at the navigators station as also by pressing "M". Also the recognition manual and distance table isn't darkened either. Is ist a bug or just "forgotten" to pack into the update |
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04-20-19, 09:54 AM | #7 |
Sailor man
Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
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Is there any plan to remove periscope auto stabilisation, and add ship hull down on horizon? I just found the game to be a little bit easy on measuring distance.
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04-20-19, 01:08 PM | #8 | |
Born to Run Silent
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Quote:
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SUBSIM - 26 Years on the Web |
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04-20-19, 01:33 PM | #9 |
Gefallen Engel U-666
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Welcome aboard! I
Sycorax77!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-23-19, 03:48 AM | #10 |
Watch
Join Date: Jul 2015
Location: Ocean of a thousand lakes
Posts: 16
Downloads: 9
Uploads: 0
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Should there be a new thread where possible suggestions and improvement ideas from the players would be gathered?
From there the developers could append some inspiration, consider new features and it also could function as an archive for suggestions already pitched. Discord being more of a quick messaging application rather than a proper forum for discussion regarding things like this... (also taking into account that this could direct more guys toward the forum, this could liven up the threads as well.) |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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