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Old 09-12-16, 01:43 PM   #1
rentacow
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Default Quick Mission Editor Tutorial (Basic)

So a friend of mine had a question about the editor a few days ago but i wasn't able to answer him then, so I decided I would make a quick guide which I can share with everyone.

This will cover how to create units during a mission using triggers.

So for this example, lets put down a few units: ourselves in a submarine, a hostile fishing boat and a hostile kilo. Each unit will need a tactic to follow, I used barrier (unit will travel back and fourth between the two points).

Our goal is to have an enemy submarine spawn in when the fishing boat is destroyed.



Ok next step is very important! Nothing will work if you forget to do this: Create a dynamic group and put the kilo in it. SET THE PROBABILITY OF INCLUSION FOR THE GROUP TO ZERO!




<< FROM THE MANUAL, READ!

Ok it's all pretty easy from here on.

Right click on the fishing boat and attach a kill trigger to it. When the trigger is activated you will want to select the action "Create Objects" and select the group you made that contains the kilo.




That's all there is to it! You can quickly verify that it works by shooting the fishing boat with truth on and the Kilo should spawn right in when you destroy it.

It really is that simple! Once you understand how this works it is not too hard to expand this idea to include all kinds of random factors. You can even use triggers to have units change ROE during a mission, suddenly becoming hostile or friendly, etc.

Go experiment and have fun!

EXTRAS: More from the mission editor manual

Page 61
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Old 09-12-16, 04:02 PM   #2
p7p8
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Good work Rentacow
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Old 09-12-16, 04:44 PM   #3
Nippelspanner
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I spent a whole week in the editor, learning a lot, and cussing a lot (this editor is incredible bitchy and inflexible unfortunately). However, I was thinking about starting some sort of glossary where people using the editor and look into.
For example "How do I delay the completion of an objective?" or stuff like that, whatever comes to mind.

A summary of "how-to's", in the end.
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Old 09-17-16, 02:26 PM   #4
Elphaba
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Quote:
Originally Posted by Nippelspanner View Post
I spent a whole week in the editor, learning a lot, and cussing a lot (this editor is incredible bitchy and inflexible unfortunately). However, I was thinking about starting some sort of glossary where people using the editor and look into.
For example "How do I delay the completion of an objective?" or stuff like that, whatever comes to mind.

A summary of "how-to's", in the end.
Brilliant idea! Get to it!
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Old 09-18-16, 06:52 PM   #5
Nippelspanner
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Quote:
Originally Posted by Elphaba View Post
Brilliant idea! Get to it!
I might at some point, but I'm not really motivated to do that at the moment.

It also should be a shared project, open source so to say. While I am OK with the editor, I'm sure there are other who master it way better than I do.
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Old 09-19-16, 02:15 AM   #6
rentacow
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I love the idea of an open source project to document the editor. Nothing of the sort currently exists that I can find, beyond the manual itself. I would gladly contribute.
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Old 09-17-16, 03:04 PM   #7
USA~Driver
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Default Thanks man!!




Righteous! knew this could be done. Going to put this to good used soonest.
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