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Old 04-08-15, 02:17 AM   #4306
Bigfoot Sev
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Hello guys.
I have a problem which i couldn't resolve with google or forum search.

I have 1.5 sh4 version with u-boat addon.
Made fresh install of the game, installed and activated tmo 2.5. No more mods. On patrol i'found that my hydrophone specialist is totally deaf.
dd is about 1 km, my sub sitting at depth about 70 meters, i can hear him via hydrophone post loud and clear, but my crewman telling me "no contact sir". weather is fine, calm sea. crewman spotted dd only when dd came at 300 meters. after that he start to provide me with coordinates. lost contact later, again at range 300-350 meters.

later i found a small merchant. again i can hear it loud and clear, but crewman ai is deaf or totally dumb.

reinstalled game and mod again - still have the problem.

Last edited by Bigfoot Sev; 04-08-15 at 03:09 AM.
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Old 04-08-15, 11:23 AM   #4307
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Have you got the TMO 2.5 small patch addon?
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Old 04-08-15, 12:37 PM   #4308
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this one http://www.subsim.com/radioroom/down...o=file&id=3506 ?
nope. it's about upgrade to a new sub.
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Old 04-08-15, 12:39 PM   #4309
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Old 04-08-15, 02:13 PM   #4310
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Bigfoot,

Did you ever watch "effing controller" on youtube? He had an SH4 series that he discontinued because of the same problem. Listen to the first 2 minutes of this video

Like you, I am also curious if there might be a work around for this bug.
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Old 04-08-15, 10:17 PM   #4311
Bigfoot Sev
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i think that my previous run (maybe two years ago) with TMO was less buggy/ at least i don't remember such problems with contacts.
at single missions everything seems ok.

upd: started a new game this morning. well... contacts are fine. this game is a random rubik's cube...
and no new subsims on the horizon. :-(

Last edited by Bigfoot Sev; 04-09-15 at 02:12 AM.
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Old 04-09-15, 12:43 PM   #4312
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I've read somewhere here that if the target is travelling less than half it's max speed, the sound guy will not report the contact. It's a bug present even in stock game I believe.
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Old 04-09-15, 05:43 PM   #4313
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Try this mod:

http://www.subsim.com/radioroom/down...o=file&id=1127

I don´t have the problem in my TMO/RSRDC/OTC and in my GFO/RSRDC/OTC installations. I use the sonartargetfix.

Regards.

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Old 05-24-15, 03:30 PM   #4314
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Did a fresh install, started the software up once to ensure it loaded, then activated the mod, which appears to have worked fine, when it loaded it stopped at around 90% and error messages about missing data files black80.tga, There is a new (not implemented) page:Page<choose, paper.dds, radio messages and a bunch of others.

I'm using the steam version. Any idea what could be wrong?
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Old 05-24-15, 05:34 PM   #4315
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Quote:
Originally Posted by adrians69 View Post
I've read somewhere here that if the target is travelling less than half it's max speed, the sound guy will not report the contact. It's a bug present even in stock game I believe.
I think you misstated the problem. It actually is that the crew will report the contact normally, but you can't hear it.

Larger issue:

In the video, EC talked about crew not reporting contacts. He didn't say if these were visual, sound, radar, psychic, etc. Frankly, I consider these "Let's Play" videos to be of dubious value. I have gotten the sense that often the creator has little experience, or skill, and will simply blame the game for his setbacks, so you get a poor view of the game's potential.



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Old 05-25-15, 09:02 AM   #4316
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Quote:
Originally Posted by gfanikf View Post
Did a fresh install, started the software up once to ensure it loaded, then activated the mod, which appears to have worked fine, when it loaded it stopped at around 90% and error messages about missing data files black80.tga, There is a new (not implemented) page:Page<choose, paper.dds, radio messages and a bunch of others.

I'm using the steam version. Any idea what could be wrong?
I think this might be the answer to your question.

Quote:
Originally Posted by CapnScurvy View Post
You're right, this is an old thread. BUT, the question regarding the error message of "File not Found: Data/Menu/Data/Black80.tga" is still pertinent.

Image files have the extension of .tga or .dds in SH4. So it's an image file that's missing. The modded game files you're loading are "asking" for this image file, but it can't find it in-game. The reason is because the "Black80.tga" file is a Silent Hunter 4 version 1.5 image file......not found in version 1.4 or lower. Loading TMO 2.0 (which is only for an SH4 1.5 game) will create this error when it's files are mismatched with a SH4 1.4 version (you can read your game version when looking at the "main menu" game screen.....it's in the lower right of the screen). You're right Venus to suspect you're using the wrong mods with your game version.

I did a quick search for a Trigger Maru mod that will work with a Silent Hunter 4 v1.4 game and found a Trigger Maru 1.7.6 on GameFront. Try this version on a 1.4 version of SH4. If there is a later Trigger Maru for 1.4 version still in existence.......I don't know where to find it. After this, you're on your own.
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Old 05-25-15, 09:19 AM   #4317
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Thank you so much! I would have thought the Steam version was the latest version.

Edit: Yep I never bought the Uboat add on. Well I can solve that easy enough.

Thanks everyone!
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Old 05-25-15, 09:41 AM   #4318
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Old 05-25-15, 09:51 AM   #4319
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Quote:
Originally Posted by Aktungbby View Post
gfanikf!
That said now it loads all the way, but I'm not getting a menu id error that crashes the game.

I'll see if I have to run it normally through steam the first time.

EDIT: It works! Thanks again!
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Old 05-25-15, 10:32 AM   #4320
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Quote:
Originally Posted by gfanikf View Post
That said now it loads all the way, but I'm not getting a menu id error that crashes the game.

I'll see if I have to run it normally through steam the first time.

EDIT: It works! Thanks again!
Pleased your sorted....welcome to SubSim
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