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Old 01-06-12, 02:27 PM   #3616
Ducimus
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The reason why music is disabled is because the game plays certain music tracks based on what's going on. Even if you've never looked at what the music tracks are, after your first play through of the game you'll figure out which tracks play when, and based on what's playing you know if an enemy is around or if you've been detected. It's like being clairvoyant.


So if your not into having the game advertise in stereophonic semaphore flags that it's about to attack you, or there's an enemy around, id use the gramophone. The mod comes with a selection that isn't half bad, and if you dislike it you can always load it up with your own music. Ive heard of some people playing Metallica while sinking Jap warships. Not my thing, but hey you can do that.

However, if your really bent on having the music back, look at:

data/sound/music.cfg

Opening that file in TMO, its not hard to see what i did. Just unremark the tracks and they'll play.
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Old 01-06-12, 04:27 PM   #3617
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Quote:
Originally Posted by Ducimus View Post
The reason why music is disabled is because the game plays certain music tracks based on what's going on. Even if you've never looked at what the music tracks are, after your first play through of the game you'll figure out which tracks play when, and based on what's playing you know if an enemy is around or if you've been detected. It's like being clairvoyant.


So if your not into having the game advertise in stereophonic semaphore flags that it's about to attack you, or there's an enemy around, id use the gramophone. The mod comes with a selection that isn't half bad, and if you dislike it you can always load it up with your own music. Ive heard of some people playing Metallica while sinking Jap warships. Not my thing, but hey you can do that.

However, if your really bent on having the music back, look at:

data/sound/music.cfg

Opening that file in TMO, its not hard to see what i did. Just unremark the tracks and they'll play.

Thanks, I appreciate it. I didn't realise that's how the sound worked, and I see why you disabled it. Reason I don't use the gramophone is simply that I've never gotten it to work - I think it's screen resolution related (1920 X1200), and I did do some reading in the TMO files and here at subsim trying to fix it, but never succeeded! Embarrassing really!
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Old 01-06-12, 04:31 PM   #3618
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Ducimus, 2.5 is great, just played for the first time since november(been busy with holidays, school, life in general) and made a great night surface attack, although I noobed it(detected after torpedos hit) and was forced to dive in 200 feet of water(heavy seas) the two DD's made quick work of me but loved it.

I really appreciate you putting the helmsman back in the conning tower as he should be Just curious, where did the guy assigned to the firing panel guy when at GQ? remove him or is this an error? just curious.Again, great job on 2.5, thanks.
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Old 01-06-12, 04:40 PM   #3619
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Quote:
Originally Posted by 0rpheus View Post
Reason I don't use the gramophone is simply that I've never gotten it to work - I think it's screen resolution related (1920 X1200),
My monitor resolution is 1920 by 1080 and it works fine. The grapophone IS different in TMO. It includes a chart to help you plot intercepts. When you click on the gramophone, you should see a small horizontal bar on the uppper left hand corner. You can grab that with the mouse, and drag it out onto the screen. The gramophone buttons are on the bottom left corner of the chart.


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Just curious, where did the guy assigned to the firing panel guy when at GQ? remove him or is this an error? just curious.Again, great job on 2.5, thanks.
Should be no error. Maybe your loading an old saved game? I changed WHO appears at the firing control panel to an officer. For some reason i got the idea of having more officers appear in the conning tower during general quarters.
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Old 01-06-12, 05:02 PM   #3620
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Trying to change the flag on the sub to a Canadian one, I took a look at the DarkWraiths Sub-flag Mod ( SH5 ) to see the file structure for it. I used Silent 3ditor to change the flags in that mod. Is it similar with TM?
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Old 01-06-12, 05:13 PM   #3621
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In TMO:

The flag is equiped through the submarines EQP file.

For example:
D:\games\sh4\Data\Submarine\NSS_Gato\NSS_Gato.eqp

At the bottom of that file, you'll see something this:

Quote:
[Equipment 19]
NodeName=I08
LinkName=SubFlag_US
StartDate=19410101
EndDate=19600631

;[Equipment 19]
;NodeName=I08
;LinkName=SubFlag_Pirate
;StartDate=19410101
;EndDate=19600631
The second entry is remarked out.

The data file for the flags is:
sh4\Data\Library\Sub_Flag.dat

There are only two flag nodes in this dat file:
SubFlag_US
SubFlag_Pirate

The textures they use are:
data/Textures/TNormal/Tex/American_Sub.dds
data/Textures/TNormal/Tex/Pirate_Sub.dds


The flag, flag pole, and ropes were done by Privateer. This flag mod doesn't use any of Racerboy/TheDarkWarth's mod on the same thing. Some of the settings may be similar, as I believe there is only one way to implement a sub flag and have it removable or changeable by the player.
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Old 01-06-12, 05:16 PM   #3622
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Quote:
Originally Posted by Ducimus View Post
For those complaining about the AI being too hard.

All you have to do, to dumb down the AI, is use the vanilla version of the following file:

data/cfg/sim.cfg

Use the vanilla settings in that, and for the most part you'll have the idiot escorts back. Go wrack up mass tonnage, and stop complaining. When you eventually get bored, (and you will), you can always switch back to the modded version of the sim.cfg file.

If you want something in between, compare the two files. It's not hard to figure out what was changed. I recommend using winmerge for text file comparisions.
I looked at WinMerge. I have no idea of how to read the sim.cfg file. I need a tutorial. Meanwhile, my boat continues to get killed. Most recently, it was in the San Bernadino Strait in Leyete Gulf where I intercepted the huge TF on October 25, 1944. My boat was picked up on radar during a rain storm. Two cuties fired blindly found targets in the dark, my boat was pounded by dds, and the TF sailed on. It was not a good time.
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Old 01-06-12, 05:16 PM   #3623
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Quote:
Originally Posted by Ducimus View Post
The flag is equiped through the submarines EQP file.

For example:
D:\games\sh4\Data\Submarine\NSS_Gato\NSS_Gato.eqp

At the bottom of that file, you'll see something this:



The second entry is remarked out.

The data file for the flags is:
sh4\Data\Library\Sub_Flag.dat

There are only two flag nodes in this dat file:
SubFlag_US
SubFlag_Pirate

The textures they use are:
data/Textures/TNormal/Tex/American_Sub.dds
data/Textures/TNormal/Tex/Pirate_Sub.dds


The flag, flag pole, and ropes were done by Privateer. This flag mod doesn't use any of Racerboy/TheDarkWarth's mod on the same thing. Some of the settings may be similar, as I believe there is only one way to implement a sub flag and have it removable or changeable by the player.
So it's a matter of swapping a Canadian Flag ( .dds ) with this file: data/Textures/TNormal/Tex/American_Sub.dds

Thanks.
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Old 01-06-12, 05:19 PM   #3624
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Yup.

Just FYI, the pirate flag i used, is Edward Teach's.

Jack Rackham's flag is way over used. (Thanks Disney)
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Old 01-06-12, 05:24 PM   #3625
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Quote:
Originally Posted by Ducimus View Post
Yup.

Just FYI, the pirate flag i used, is Edward Teach's.

Jack Rackham's flag is way over used. (Thanks Disney)


This the one?
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Old 01-06-12, 06:06 PM   #3626
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Just out of curiosity - are your environment graphics still tuned towards no post processing? Love the new environment - though it does feel like it looks a bit worse with post processing and glare turned on (I'm totally ambivalent to those settings though, so that's not much of a loss).
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Old 01-06-12, 06:11 PM   #3627
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For the most part, no PPF is best. Espeically at night. Im split on it really, there are times I like the PPF, and times I don't. But i didn't specifically tweak anything to be in tune with the PPF. That new PPF tweak by racerboy/TheDarkwraith grew on me a little bit, and the PPF is more tolerable with it, but the ENV still looks best without any PPF or glare im my opinion.

edit:
I just looked at it again.

- I think outside during daylight, i like the PPF and glare enabled more.
- Inside, I like the lighting with the PPF and glare enabled, but dislike some of the darker shadowing. (ceiling is hard to see)
- At Night time, I HATE the PPF.

Last edited by Ducimus; 01-06-12 at 06:25 PM.
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Old 01-06-12, 06:25 PM   #3628
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Getting there. Needs a little more work I have an accurate WWII one I will use.





Merchant one.



One that I will use. Anyway, like the addition of flags with TM



I'm finished now....
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Old 01-06-12, 08:57 PM   #3629
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what two files and I comparing with win merge re AI. I assume it is the easy AI and AI, but where do I find the easy AI file? Go killed again at Leyete. This time at Subuyan Sea on October 25, 1944. Next time I will head to Cape Engano....
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Old 01-06-12, 09:09 PM   #3630
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I should also take some of that back regarding PPF because I was trying it on a laptop with a shoddy vid card. It looks a heck of a lot better on the proper desktop.

I actually kinda like the night as well, at least when it comes to clear nights.
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