SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-15, 01:27 AM   #16
sik1977
Machinist's Mate
 
Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by desertstriker View Post
I was lazy replaced RB since after I did a side by side modstrike seemed to have all the files that RB had and some more. One of my side installs has them both activated and there are no negative effects as far as I can tell. Did RB first modstrike second on that one.
Yeah, I know it should be fine to just activate this mod over RBs, but I would like to keep RBs mod but only override the torpedo damage effects. So any idea which files (most likely one of the .dat file I think) relate to the torpedo damage?
__________________
Core i7 4790K
16GB DDR3 RAM
Nvidia GTX 1080Ti
sik1977 is offline   Reply With Quote
Old 03-09-15, 01:47 AM   #17
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

IF I had to wager a guess.
"Explosion.tga"s
"expl_hallo.tga"s
athe "explo.tga"s
with the particles.dat
desertstriker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.