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Old 08-15-09, 01:13 PM   #331
Snakeeyes
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What will be the install procedure if I want to run the LWAI realism mod or is it and RA a single entity?
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Old 08-15-09, 01:18 PM   #332
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Quote:
Originally Posted by Snakeeyes View Post
What will be the install procedure if I want to run the LWAI realism mod or is it and RA a single entity?
Well if its anything like the beta versions, RA won't play nice with JSGME. You'll have to install the RA mod on a clean version of DW 1.04.
There are ways to have RA and Lwami coexist but its not automatic, you have to do 2 different installations of DW and then backport the RA one into the DW that has JSGME and put the RA version inside the mod folder.
Once done, you can ativate and deactivate RA, and therfore you're good to go to install Lwami or any other JSGME compliant mods.
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Old 08-15-09, 02:51 PM   #333
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Quote:
Originally Posted by goldorak View Post
Well if its anything like the beta versions, RA won't play nice with JSGME. You'll have to install the RA mod on a clean version of DW 1.04.
There are ways to have RA and Lwami coexist but its not automatic, you have to do 2 different installations of DW and then backport the RA one into the DW that has JSGME and put the RA version inside the mod folder.
Once done, you can ativate and deactivate RA, and therfore you're good to go to install Lwami or any other JSGME compliant mods.
Oi... lot of steps. BUT... Is RA ALONE realistic enough for you Goldorak? You seem to be a stickler for reality like myself.
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Old 08-15-09, 03:19 PM   #334
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Originally Posted by Snakeeyes View Post
Oi... lot of steps. BUT... Is RA ALONE realistic enough for you Goldorak? You seem to be a stickler for reality like myself.
Thats up to each person to decide wether RA is good enough or not, or wether you'll want other mods installed (the french one, the alfa tau one, lwami, etc...)
My opinion is that RA is the new standard by which all the other mods, wether they include new playables units or not are going to be mesured.
And in any case, RA database is based on a pretty recent version of Lwami so you don't loose anything by using it.
Thing is no 2 mods are equal, there will be differences, some people will not like certain changes, but thats ok because no one mod will satisfy everyone. And thats why we have several mods available, lwami, french mille-sabords mod, alfa tau etc...
The perfect mod doesn't exist.
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Old 08-16-09, 09:19 AM   #335
Rosencrantz
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Just thinking...

Now when there is a playable Ohio-class SSBN, could it be possible to build up working SSGN too? 154 Tomahawks...


-RC-
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Old 08-16-09, 11:10 AM   #336
-GrayOwl-
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I think that August 20-21 we can give -RA- DWX v1.0 for public use.

Two separate sound additions also are ready.

The first addition, will replace sleepy English votes by Russian subs, with good English vote. (Ecshtended rediomast, Sinior waaattch ay…)
Also good English vote will be replaced with all 688 and Seawolf New SUB based interfaces.

Second the addition, can replace votes by all Russian subs to good genuine Russian vote.
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Old 08-16-09, 11:23 AM   #337
Snakeeyes
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Quote:
Originally Posted by -GrayOwl- View Post
I think that August 20-21 we can give -RA- DWX v1.0 for public use.

Two separate sound additions also are ready.

The first addition, will replace sleepy English votes by Russian subs, with good English vote. (Ecshtended rediomast, Sinior waaattch ay…)
Also good English vote will be replaced with all 688 and Seawolf New SUB based interfaces.

Second the addition, can replace votes by all Russian subs to good genuine Russian vote.
Okay... totally confused by this. "Votes?"

What?
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Old 08-16-09, 11:26 AM   #338
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He means voices.
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Old 08-16-09, 11:35 AM   #339
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Hi

Long time since I played DW, but it will be installed again once the mod is out. It feels a bit like a fresh start for me with the sim. Thanks to all working on this.

cheers porphy
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Old 08-16-09, 12:04 PM   #340
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Quote:
Originally Posted by -GrayOwl- View Post
I think that August 20-21 we can give -RA- DWX v1.0 for public use.

Two separate sound additions also are ready.

The first addition, will replace sleepy English votes by Russian subs, with good English vote. (Ecshtended rediomast, Sinior waaattch ay…)
Also good English vote will be replaced with all 688 and Seawolf New SUB based interfaces.

Second the addition, can replace votes by all Russian subs to good genuine Russian vote.
Hey GrayOwl,

can you also add ambient sound(included crew chatter, powerplant hum, other noises) for Russian subs and US subs, please???

There was a mod like is for subcommand long time ago, here it is for example: peter wilsters Russian and US ambient sound mod

thx

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Old 08-16-09, 12:15 PM   #341
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Quote:
Originally Posted by suBB View Post
Hey GrayOwl,

can you also add ambient sound(included crew chatter, powerplant hum, other noises) for Russian subs and US subs, please???

There was a mod like is for subcommand long time ago, here it is for example: peter wilsters Russian and US ambient sound mod

thx


umm, one more thing...

consider the ambient sound mod for Russian and US nukes only

but keep the diesel / electric ambient sound as default...
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Old 08-16-09, 01:04 PM   #342
MikiBzh
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Thank you for the info , no need to press F5 every 2 hours !
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Old 08-16-09, 02:25 PM   #343
Snakeeyes
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Quote:
Originally Posted by goldorak View Post
He means voices.
AHH!! GOT IT!
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Old 08-16-09, 02:25 PM   #344
Snakeeyes
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Quote:
Originally Posted by porphy View Post
Hi

Long time since I played DW, but it will be installed again once the mod is out. It feels a bit like a fresh start for me with the sim. Thanks to all working on this.

cheers porphy
Exact same situation with me Porphy.
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Old 08-16-09, 10:31 PM   #345
Lane
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Guys,

I have the RA Beta installed using JSGME if I remmber I used
Goldorak instructions?
Just wonder if I will be able to install the new one using JSGME?

Lane
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