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Old 02-01-17, 02:18 PM   #1
Leo_93
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To think it was always as simple as checking the facebook page, who knew . To be honest I completely forgot about them even having one but then again I hardly check mine.

The link for it for convenience sake. (https://www.facebook.com/WolfpackGameOfficial/)
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Old 02-01-17, 09:29 PM   #2
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Leo, could you post the content of that 'facebook', so the rest of us (that will never set foot into that ****hole) can see also?
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Old 05-10-17, 07:23 AM   #3
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Default SH5 look

Great Work!
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Old 09-28-18, 03:29 PM   #4
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A campaign from 39 until 45, great news for single player mode
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Old 09-29-18, 11:08 AM   #5
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Any News on a Mission Editor following developments on steam also added to my wish list
I will be buying this simulation on release also if the devs bring out a mission editor addon I would also purchase that also

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Old 09-29-18, 08:40 PM   #6
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Looking sharp guys! That's a lot of hard work. Can't wait to see finished product. Prost!
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Old 10-01-18, 11:00 AM   #7
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Quote:
Originally Posted by blackswan40 View Post
Any News on a Mission Editor following developments on steam also added to my wish list
I will be buying this simulation on release also if the devs bring out a mission editor addon I would also purchase that also
Developing a mission editor is a very good idea, we have been talking about it for quite some time but we are not at a stage where I can promise anything yet We'll be looking into it in the future.
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Old 06-14-19, 12:02 PM   #8
johnlax
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Default IS this game available ??

How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
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Old 06-14-19, 03:48 PM   #9
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Quote:
Originally Posted by johnlax View Post
How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
1. Steam
2. No, but refueling is unnecessary
3. No ports whatsoever.

Wolfpack, in its present state is a multiplayer (PvE), real time simulation of the approach and attack phases of WWII submarine warfare in the Atlantic theater.

Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.

When you start the game your are placed in a position near the enemy and must prosecute the attack.

It really is an Alpha title at the moment and you are paying to test as the game is built into Beta and eventual Release version.
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Old 06-15-19, 05:51 AM   #10
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Quote:
Originally Posted by gumbeauregard View Post
...
Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.
...
4 submarines!
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Old 06-15-19, 03:34 PM   #11
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Quote:
Originally Posted by Pisces View Post
4 submarines!
I probably counted mine twice
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Old 06-28-19, 09:29 AM   #12
Onkel Neal
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One more update coming then the devs are going to take some long overdue shore leave.
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Old 02-24-23, 01:49 PM   #13
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Default Weekly update

Hello everyone!

This week Oscar has been working on new shaders and materials for the Radio room. Right now the voice system is slightly broken, due to adding more doors to the game. Oscar will spend next week fixing this, and when that is done we will release a new version of the game to the testers. Koji is working on new assets for the sonar room.

Einar has been adding additional vents, voice tubes and light sources, as well as other details. The lighting of the control room has been altered slightly, taking new light sources into account. A speed chart and a interior pressure gauge has been added to the helm station.

Axel's made progress in the menu integration. The options menu has been fully integrated with the new UI and underlying functionality, and work has started on the game setup menu. Localisation components have been completed and are functioning in the game - with the new UI there will be official language packs from the Wolfpack team (currently only english) as well as the ability to add your own custom ones (something we want to use the Steam workshop for). Support for non-latin alphabets will be looked at a later date but are currently at a very low priority.





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Old 03-03-23, 11:22 AM   #14
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Hello everyone! This week Oscar has been working on the voice over IP and adding a few new models and textures to the game. A patch has been released to the testers.

Axel has continued work on the play menu, where players can create and/or join lobbies, the largest feature this week has been work on improved sorting options for server listings, and the ability to filter search results depending on parameters such as password/bots/full/distance/etc.

Huge thanks to TheEngineerGuy for providing the images for the new dials!


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Old 03-10-23, 01:10 PM   #15
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Default Weekly update

Hello everyone!

This week we have received a lot of feedback and bug reports from our testers, and we have been working on fixing the reported issues. A new test patch will be released next week.
Axel has continued work on the play menu, and the menu itself has been completed. Work on the Steam integration for the underlying server listings and lobby creation is about halfway done and should be completed next week - at that point work will start on the next menu (game setup/submarine config). Koji is modeling new assets for the sonar room.
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