SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-09-10, 03:35 PM | #1 | |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Quote:
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
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10-09-10, 04:23 PM | #2 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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W_clear,
Thank you matey for the 3.9 updated version. Kind Regards Venatore |
10-09-10, 05:17 PM | #3 |
Helmsman
Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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As in all previous versions, this mod includes again wrong zones in the ClimateZones.tga with RGB values of eg. 86-0-0, 102-0-0 or 48-0-0 and similar, which are not taken into account in the ClimateZones.cfg and lead to a crash if the sub goes into such an area.
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10-10-10, 12:40 AM | #4 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Environmental 4.0 MOD replace all the Environmental MOD
1.Adjusted above water glossiness. and Above water specular intensity. 2.Increased rain drop maximum size. 3.Environmental Sounds. Old 。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。 New。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。 Rain Last edited by W_clear; 10-10-10 at 08:17 PM. |
10-10-10, 04:55 AM | #5 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you very much W_clear I think this 4.0 is the BEST version of you environmental Mod, thank you a Lot
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What we do in life echoes in Eternity Last edited by tonschk; 10-10-10 at 06:14 AM. |
10-10-10, 06:40 PM | #6 |
Ace of the deep .
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Could we have seperate version all green water please .
我们能有单独的版本的所有绿色的水吧。 |
10-15-10, 11:37 PM | #7 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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11-11-10, 08:09 AM | #8 |
A-ganger
Join Date: Mar 2010
Location: Berlin
Posts: 72
Downloads: 98
Uploads: 0
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Thx for this Mod, Mr.Clear.....
Great stuff..... |
11-15-10, 02:37 AM | #9 |
Planesman
Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
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W_Clear, I just wanted to say thank you and that your mod is fantastic. I'm using 4.5 and it's absolutely gorgeous. I have noticed that when I use the deck gun I get a large square graphical artifact that looks like a shell hit, only it is as big as the ship I'm shooting when I score a hit. I was wondering if anyone else was getting this as well? I'm using an ATI5770, and I did narrow it down that Env4.5 is the cause. I'll try and get a screenshot, but it's just a very fast flash, but it does kill the immersion.
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11-15-10, 03:22 AM | #10 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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11-15-10, 05:46 AM | #11 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Hiya's,
Lovely work W (as usual) Also getting the square frame layer when using the deckgun Besides that i can't fault it so far
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Have Fun Bye Def |
11-15-10, 10:11 AM | #12 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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it's Deck gun halo as posted above and is intended.. I was getting it too, and uninstalled the mod.
Gun FX isn't weather related. |
11-18-10, 01:27 PM | #13 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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love the heavy fog!
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12-22-10, 01:44 AM | #14 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Cheers W_clear.
For all the hard work you put into this mod, as well as being one of the leading modders keeping SH5 alive. Kudos to you, and I hope that many of these insolent little whelps who put down your work is not the reason this is the last. To you whelps: Shut up or Put up. If you think you can do better, more realistic, etc. Then do it. The modding tools are all there. Cheers and happy holidays! Krauter
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12-22-10, 01:47 AM | #15 |
Ace of the deep .
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