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Old 09-25-12, 01:00 PM   #15
spec24
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Join Date: Sep 2002
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You guys are forgetting that computer gaming is a fairly recent phenomenon. Even more recent is the number of people who actually play video/computer games. When most of us started, computer games were a niche market, and so many of them catered to the geeks who enjoyed things like Dungeons and Dragons and other highly technical games. Those days are gone. The people remain, but they are no longer where the money is. The money is in casual games that appeal to the masses and enormous blockbuster games that bring the hard-core gamers out (and there's a lot of them). But there's a lot of these "little" games and Flash games because the development cost is low and if a programmer strikes a nerve he can become very wealthy. I suggest if you're expecting an intricate game, like most of you hope for, hang your hat on another publisher/developer because most of these large companies are going to cater to the masses, and subsims are definitely a niche market. Theoretically speaking you guys have the means to bring to market the Submarine simulator you've all been longing for. Pool your resources and hire some professionals to build it. Who better to drive the development of the ultimate subsim than Neal and you guys who frequent this site.
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