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Old 11-12-14, 06:49 AM   #1
Fahnenbohn
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Default 24-hour analog clock

Hello every one,

I've recently read the topic about the analog clock by Tycho (http://www.subsim.com/radioroom/showthread.php?t=208895). I found his idea very interesting and the result is very nice. But as we are supposed to sail all over the seas (and sometimes in arctic waters with days without sun or without night), far away of any society, we have to know if it's 8 o'clock AM or 8 o'clock PM. So I've made a 24-hour analog clock, with the same face as in the film "The enemy below" (1957).

Download here : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik, Password : Woelfe)



-----------

(First version)

It works perfectly, the numbers are not very clear but the hands are very accurate. I have not added the second hand, as I don't see the point. Here a picture :



If I have enough time and if enough people are interested, I could release this little mod for download. Tell me what you think about.

And thank you Tycho for your detailed explanation in your topic, it has saved me a lot of time !

Greetings,


Fahnenbohn

Last edited by Fahnenbohn; 11-18-14 at 06:24 AM.
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Old 11-12-14, 11:39 AM   #2
Tycho
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Quote:
Originally Posted by Fahnenbohn View Post
I have not added the second hand, as I don't see the point.
With second hand I don't need draggable chrono for 3 min and 15 sec trick, the four bearings method and others time measurements. I recommend you to add second hand.

Don't wait, just release it. I'll point this in first post in my topic, to have various choices is nice.
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Old 11-12-14, 11:59 AM   #3
BigWalleye
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Quote:
Originally Posted by Tycho View Post
With second hand I don't need draggable chrono for 3 min and 15 sec trick, the four bearings method and others time measurements. I recommend you to add second hand.

Don't wait, just release it. I'll point this in first post in my topic, to have various choices is nice.
I agree with Tycho. I hope you will incorporate this easy addition to your 24-hour clock. I added a second hand to my analog watch so I could make timing measurement "on the fly." The stopwatch is cumbersome, and since it can only be started and stopped on the scope screens, all measurements have to be made on the fly anyway. This way, there is always a seconds clock available, and the minutes difference is actually easier to read than on the stopwatch.

Since Ahnenerbe (Kudos to him!) did the tricky part, figuring out how to add the second hand to dials.cfg, a second hand on any timepiece is a thoroughly useful addition.
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Old 11-12-14, 12:53 PM   #4
makman94
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Quote:
Originally Posted by Fahnenbohn View Post
Hello every one,


I've recently read the topic about the analog clock by Tycho (http://www.subsim.com/radioroom/showthread.php?t=208895). I found his idea very interesting and the result is very nice. But as we are supposed to sail all over the seas (and sometimes in arctic waters with days without sun or without night), far away of any society, we have to know if it's 8 o'clock AM or 8 o'clock PM. So I've made a 24-hour analog clock, with the same face as in the film "The enemy below" (1957). It works perfectly, the numbers are not very clear but the hands are very accurate. I have not added the second hand, as I don't see the point. Here a picture :



If I have enough time and if enough people are interested, I could release this little mod for download. Tell me what you think about.

And thank you Tycho for your detailed explanation in your topic, it has saved me a lot of time !

Greetings,


Fahnenbohn
very nice clock - idea Fahnenbohn

as you designing it from scratch why not making it a little bigger ? will be more detailed and much easier to read
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Old 11-12-14, 01:18 PM   #5
Fahnenbohn
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@ Tycho and BigWalleye : OK, I'm going to add a second hand.

@ Manos : Yes, this one is two times smaller than the first one I did. But as it took up too much space on the screen, I reduced it. But it remains perfectly readable ! ...
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Old 11-12-14, 03:59 PM   #6
Fahnenbohn
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This is the original size of my clock. It would be nice to make it movable when the mouse goes on the upper edge of the screen, as the white compass. But I still don't know how to do...
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Old 11-12-14, 04:20 PM   #7
makman94
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Quote:
Originally Posted by Fahnenbohn View Post

This is the original size of my clock. It would be nice to make it movable when the mouse goes on the upper edge of the screen, as the white compass. But I still don't know how to do...
i didn't meant to make it twice bigger. this clock is ,indead, a huge clock.

my suggestion was to make it a little bigger (for example a factor of 1.2 is shown at the pic) just for the seconds marks to be more readable ( maybe i am getting older but were not so clear to me)



about your question: put the clock at the position you want on screen and then add the line ''VertSlide=xxx'' at the end of the clock's menu entry.
the ''xxx'' is determing how many pixels you want your image to slide to upper direction and hide . pay attention to the dimensions of menu entry 'box' as ,by a carefully selection, you can totally hide your image and make it slide out only when you place your cursor real close to screen's edge


ps1: the command ''HorizSlide=xxx'' is for use if you want to make your image slide at a horizontal direction
ps2: what is the ''white compass''?
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Old 11-12-14, 05:21 PM   #8
Tycho
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off-topic: let me show you my new stopwatch.
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