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Old 03-20-19, 04:42 PM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Another thing to check out, will it turn at all? On the surface? If not, check the external view underwater, is the rudder still there?

Biggest irritation I had with the original game was instant destruction of critical systems from a depth charging, which meant game over. Someone made a mod that adds an option to tow the sub back to port, but I hacked it a different way - made all the critical systems indestructible.

In the \Data folder is a text file, Zones.cfg, which can be edited with notepad. Datablock example;

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=60
CargoType=None

Despite the "Destructible=No" line, the rudder is easily destroyed anyway since it has the lowest possible armor level and only 10 hit points. Impossible to return to base for repairs unless you happen to be pointing that direction, if you can't turn the blasted thing there's nothing you can do.

I edited all to read something like;

[RudderXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=1500
Destructible=No
Armor Level=250
Critic Flotation=0.300000
Critical=Yes
Father=30
FloodingTime=59.999996
CargoType=None

Same thing with propellers, engines, and motors.

The section in the file for 1.4;

;************************************************* ******
;UBoat Items
;************************************************* ******

Is the one that needs to be edited, all the other sections are for surface ships, this file controls the damage zones for everything including aircraft. SH4 is really SH3 version 2, what they did was reprogram SH3 to add American subs and the Japanese Navy, along with the Pacific war. So in many places it takes some figuring out what's what when you're editing, a US fleet submarine is a "TYPE XXI U-BOAT" in a lot of the general files.

Don't forget to make a backup copy of the Zones.cfg file before you edit it.
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