SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-03-18, 03:48 PM   #1
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,328
Downloads: 130
Uploads: 0


Default

That would be why I stay out of some areas.
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 04:00 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
That would be why I stay out of some areas.
Oh, no need to become demoralized here: under the historical accuracy respect, for one thing that devs got right, there are other four that need our fixes.

Have you ever thought that not all the U-boat bases had bunkers? Stripping down a bunker for making it to look like a simple jetty shouldn't be too complicated even with the unfinished GR2 Editor. Modelling a bunker, importing it in game, creating the articial lights? Tha would have been a challenge probably, but a jetty? I wonder why we have never done that
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 04:04 PM   #3
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,328
Downloads: 130
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Oh, no need to become demoralized here: under the historical accuracy respect, for one thing that devs got right, there are other four that need our fixes.

Have you ever thought that not all the U-boat bases had bunkers? Stripping down a bunker for making it to look like a simple jetty shouldn't be too complicated even with the unfinished GR2 Editor. Modelling a bunker, importing it in game, creating the articial lights? Tha would have been a challenge probably, but a jetty? I wonder why we have never done that
Speaking of the bunker......
Do you have a copy of the Open Bunker I did?
I could re-create it but if I can get a copy it would save time.
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 04:05 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
Speaking of the bunker......
Do you have a copy of the Open Bunker I did?
No, I saw the video you posted when you first worked on it, but I don't think you sent me the files...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 04:10 PM   #5
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,328
Downloads: 130
Uploads: 0


Default

Dang it! Of all the crap I keep? That's probably the one thing I hate having lost the most!
It proved We can edit the GR2 files in ways no one has done since.

So I suspect the terrain stuff controls where a bunker is placed?
If so maybe we should talk about that in your Mod thread?
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 04:10 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
Dang it! Of all the crap I keep? That's probably the one thing I hate having lost the most!
I proved We can edit the GR2 files in ways no one has done since.
You have lost it?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-03-18, 04:13 PM   #7
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,328
Downloads: 130
Uploads: 0


Default

Go ahead! Rub it in!!!


However! I can recreated it and much faster with 010!
Jeff-Groves is offline   Reply With Quote
Old 12-03-18, 04:19 PM   #8
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
So I suspect the terrain stuff controls where a bunker is placed?
I guess you do it in terrain editor, similar to any other terrain object (which means that for every location we can have either a bunke-base or an open-base, since terrain objects are not customizable by date), but I am far from an expert in these matters. Vecko (vdr1981) might know better, John (Trevally) knows for sure. Vecko will probably read these notes and reply to them. Trevally has seldomly visited the forum during the last few years, but I am in touch with him on FB
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.