SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-12-07, 01:35 PM | #46 |
Sink'em All
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Thanks for all your efforts, WernerSoper.
D/l working now.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
08-12-07, 01:51 PM | #47 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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YAY! way to go
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08-12-07, 02:02 PM | #48 |
Bosun
Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
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Many many thanks Werner. Now take a break, at least for a little while.
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
08-12-07, 02:13 PM | #49 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Yeeeeeeeeeeehah! It's Christmas again! Muchos thanko!
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08-12-07, 02:17 PM | #50 |
Canadian Wolf
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Nice work WS
RDP |
08-12-07, 02:25 PM | #51 |
XO
Join Date: Mar 2007
Location: In your baffles...
Posts: 431
Downloads: 623
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Downloaded correct file.... works just fine....
Now!.....we got the REAL deal! Thanks WS...hope you get your t-shirt, real soon |
08-12-07, 02:47 PM | #52 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Very nicely done.
I did the sample mission, and had a very wide variety of sinking. The CA went down with 1 fish, the CV took a few. I let the BB sit for a day with 2 holes, she had a heavy list but went on---I bet in rougher seas she might have sunk, actually. Werner, in your experiments, do you find that the crew quality matters? You'd think a higher AI skill might = better damage control, but I don't know if that is the case or not, I've never tested. BTW, what exact changes were made to torpedo.sim? I'd like to incorporate them into the hardcore torpedo mod, it's just too easy without a 70% failure rate, lol EDIT: I keep forgetting I have the coolest tool in the world now, S3D! Is the -3000 impulse the only change? tater |
08-12-07, 02:49 PM | #53 | |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
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Quote:
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08-12-07, 02:51 PM | #54 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I realized a dumb question after I asked, lol.
BTW: |
08-12-07, 04:09 PM | #55 |
Lucky Jack
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Ok, I got the files. I have a choice of two to use. Classic and Light. What is the difference?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
08-12-07, 05:01 PM | #56 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
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35% faster sink rates in light version. Well read the readme :-).
Anyway the sinking rates are also increased in classic version if you compare it to 2.6 |
08-12-07, 05:27 PM | #57 |
Eternal Patrol
Join Date: Apr 2007
Location: Seffner, Florida
Posts: 81
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WOW!
Great piece of work. Thank you! |
08-12-07, 07:03 PM | #58 | |
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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08-12-07, 07:42 PM | #59 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
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yes. faster meaning they will flood faster but the damage system remains.
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08-12-07, 08:30 PM | #60 |
Lucky Jack
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Great! This is the one I selected. Let see how it goes and many thanks for working on this mod. Nice realistic addition.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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