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05-29-12, 01:28 AM | #1351 | |
Stowaway
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05-29-12, 01:49 AM | #1352 |
Grey Wolf
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Hi
Tomi send me the file to see what happen TDW with the version 1.1.188.1 I have all the time errors (lack Ks in the MTL) with 3dWings and 3dsMax But one thing good that is the export in subset (element) ,yet in 3DWings the selection by element work (not more the all object selected) other good thing the vertices/faces etc.. numbers exported are the same when i exporting with 3dsmax or 3dwings Edit : I just tried to understand how the AO works in wings3d, But I'm not about to have all understood So I tried the function, it adds an object to me (a bulb:) in my list of geometry and material (editable: texture, color etc ...) But can not assign or pair it with the mesh. i have try to export/importing But i have the MTL error Quick question: Why, I have this sacred "default material" in wings3d ? Will not do this AO !?!? , Which would be already present ? , But not recognized as AO, but as a material ? other is just for the hidden faces ? In other words, is there way to have the materials and the AO, included in one. OBJ ? Into 3dsmax ,i have found how to add AO and the import works ,But dito as the previous version,the material change don't work ...
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 05-29-12 at 05:09 AM. |
05-29-12, 06:27 AM | #1353 | |
Black Magic
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As far as your questions about Wings3D I don't know the answer. I know just enough about Wings3D to be dangerous with it and that's it Last edited by TheDarkWraith; 05-29-12 at 06:37 AM. |
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05-29-12, 06:57 AM | #1354 |
Black Magic
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05-29-12, 07:07 AM | #1355 |
Grey Wolf
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Sorry
4 hours of tutorials later ... I believe that. Obj can contain all the data Here is a link to examples (Use as a milk cow ): http://www.download.lyndondaniels.com/ranchers/ Edit : Last version repport 3DsMax: Still this problem of Material Change, nothing to do with 3DsMax, the changes do not appear with the editor , but well under Wings3D Wings3D : All work pretty ,But in the previous version, the selection by element which work well is no longer the case.
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 05-29-12 at 08:04 AM. |
05-29-12, 08:15 AM | #1356 | |
Black Magic
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Wings3D: What do you mean by selection by element? I'm sending you another version, 1.1.190.1, as I just found a Wings3D OBJ file that contains multiple objects in it so I had to write a converter to convert the multiple objects into a single object (like I did with 3DsMax) |
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05-29-12, 08:32 AM | #1357 |
Black Magic
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I took the last archive you sent me with the OBJs and MTL files from 3DsMax and edited one of the jpg files in Photoshop to see if the app was actually applying the new textures called for in the MTL files:
I did a loose import of the Periscope base from the files you sent me. This tells me the app is reading the MTL files correctly and is applying the new textures I'm really puzzled as to why your new material is not showing. Was the change you made to the AO or to the diffuse? I need the GR2 file you are currently using to do a correct import and to be able to see what you are seeing. |
05-29-12, 08:47 AM | #1358 | |
Grey Wolf
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With all new editor version a make a new export with a original file exporting the both (with AO) 3DsMax -> import the .obj in 3dsmax ,select some faces and assign an other existing material -> export (no option checked) ->import the AO and export (to have the same vertices ) ->import in editor in loose mod with AO Wings3D -> Same with 3DsMax For selecting : you can select by vertices,faces,edge and element in the previous version ,not the all mesh was selected,but only the subset
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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05-29-12, 08:59 AM | #1359 | |
Black Magic
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I believe that in order for those kinds of changes you are making to persist they have to be placed into a new subset. Think about it: you asked 3DsMax to just change the rendering material for some faces - the texture coordinates are the same. There would need to be new entries in the OBJ file denoting the material for these changed faces and the vertices, texture coordinates, and face definitions for them also. The app will currently not allow you to add/remove subsets. |
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05-29-12, 09:22 AM | #1360 |
Grey Wolf
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and why that work with wings3D
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
05-29-12, 09:28 AM | #1361 |
Black Magic
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05-29-12, 09:48 AM | #1362 |
Grey Wolf
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New pm with the file from the last version
You can see the mesh from Wings3D with diffuses is not optimized ,but this one with AO is optimized ,this is the first time ,that make that with Wings
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
05-29-12, 10:35 AM | #1363 | |
Black Magic
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The 3DsMax one throws the mtl error because you only exported 3 subsets. It was looking for every subset. This is an oversight on my part and I'll correct the code |
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05-29-12, 04:04 PM | #1364 |
Grey Wolf
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Well, I have sought and learned many things about the AO
Now I must put it into practice During my research, I found this description of .OBJ : http://people.sc.fsu.edu/~jburkardt/txt/obj_format.txt Maybe it can be useful (albeit with your knowledges )
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
05-29-12, 09:02 PM | #1365 |
Black Magic
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I'm currently updating the app to be compliant with the document BIGREG posted above. It''ll take me a couple of days
There is one thing that I will not be compliant with - I will force you to list the subset names (g entries) or the app will return an error. The model name (o entry) is now optional. Since doing this I've seen an error in my code relating to how the materials were being assigned to the subsets with the new mtl reader code. This will be fixed also |
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