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06-19-17, 11:21 AM | #1 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Why v. 1.4.1? Current versios is 2.1.5, and it is much better
Anyway, at first glance your UV map doesnt look right. Try untriangulating the model and dissolving the resulting top faces so to obtain a one or two big surfaces, and the try to repeat the process step by step. Maybe if you switch Wing's interface back to English, it will be easier for you to follow my instructions... |
06-19-17, 11:36 AM | #2 | |
Stowaway
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Yeah, but much slower too ! And now program doesn't answer ... (I've just downloaded v2.0)
Done. Quote:
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06-19-17, 11:59 AM | #3 |
Stowaway
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PM sent with WAC terrain link.
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06-19-17, 12:00 PM | #4 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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06-19-17, 12:03 PM | #5 |
Stowaway
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Just send me the modified parts, and I will repack the terrain file myself.
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06-19-17, 01:56 PM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
By the way I had a look into it. I can help you with it, but I need to know what will be its use. Will those meshes be in game, or you want to import them in S3d just for visual reference? Depending on your answer I will suggest you the best workflow and I will optimize the model for easing your work |
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06-19-17, 02:15 PM | #7 | ||
Stowaway
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Quote:
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The main struture will be this one : - a .dat file containing all parts of Brest harbour : A1 (seawall), A2 and A3. On each part, placement nodes refering to buildings, cranes, factories, trains .... - a .dat file containing 3 placement nodes for each part ; this is the one which will be placed into the Locations.cfg file. |
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