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Old 08-04-13, 11:03 AM   #1
sublynx
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I had to reinstall SH3 and while doing that I decided to install NYGM. I'm happy to say that Charts addon can be installed through JSGME, at least if the configuration is like the one on the screenshot below:

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Old 08-06-13, 02:51 PM   #2
sublynx
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I have added three new charts to the mod. The charts help in assessing the speed of a ship by counting the RPM’s one can hear in the hydrophone. The charts are based on NYGM 3.6A and IABLShipsforNYGM_New, but the chart should work at least partly in other supermods and vanilla SH3 as well.

The idea came from this:
http://www.subsim.com/radioroom//sho...d.php?t=193770

Thanks Friede Rösing for letting me add your chart to the mod

Here's a screenshot.



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Old 09-05-13, 10:15 AM   #3
sublynx
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Default Charts addon 1.4. Beta

I've been working on some new charts and decided to release what I've done so far as a beta version:

http://www.2shared.com/file/ATXdPdU5...n_14_Beta.html




Here's some screenies:


I decided to change the mission orders page (F8) and it looks like this now.





As more and more of ships have been added to SH3 it becomes more important to assess the ship's length and height even if one does not actually recognize it. Here's a German war time way of typolozizing ships, which helps in the assessment.

More info on this:
http://www.uboatarchive.net/KTBNotesGroener.htm



I've compressed the essential info from Raduz's Hydrophone hunting tutorial to one chart. This helps in assessing ranges and ship types by sound.





KLH made an excellent manual on how to use Hitman's attack disc. I've made some of those examples into charts like this.





The UZO in MaGui F does not have a stadimeter or RAOBF rings for range assessment. I've made a slideout chart to the UZO that gives the ranges at different reticle mils. Now you can use this chart instead of asking the watch officer for his range assessment.





The US Navy released a Maneuvering board manual in 1941. I've made some of the most interesting cases into charts. Here's the description of case 14.





Here's the example picture of case 14.




As you can see the charts are mostly educational. These are something I am myself currently using while playing. If I find them useful I might keep them in the mod.

The beta does not have an up-to-date doc on how to install it. The beta is JSGME ready for those players who use NYGM AND MaGui F. It also works for GWX and MaGui F.

Other people have to edit the mod in their games. I doubt many players will opt to do this as it's a big job. Somebody who knows how to use WinMerge and H.Sie's renumbering tool might try.

If you don't like some chart just delete the tga. At least my system does not CTD if I do this. It's sloppy but I do think that the sloppiness does not slow the game down in a noticeable way. You can of course edit menu_1024_768.ini if you want to do it properly.

Let me know if you don't like my decision to take the Mission Orders page out and change it into a chart room. I'm also open to suggestions what kind of charts you might find useful.
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Old 09-05-13, 12:19 PM   #4
brett25
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this looks great Sublynx, I always love these kinds of mods beause theyadd the the historical aspect of the game and dont conflict with anythng else
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Old 09-05-13, 12:47 PM   #5
BigWalleye
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Sublynx, I've been trying to download your mod beta, but when I follow this link

http://www.2shared.com/file/ATXdPdU5...n_14_Beta.html

all I can download is a bunch of junkware files that I don't want. What do I need to do to actually download your file?
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Old 09-05-13, 12:55 PM   #6
sublynx
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Quote:
Originally Posted by BigWalleye View Post
Sublynx, I've been trying to download your mod beta, but when I follow this link

http://www.2shared.com/file/ATXdPdU5...n_14_Beta.html

all I can download is a bunch of junkware files that I don't want. What do I need to do to actually download your file?

Sorry about that! Here's a pic. I used the download link that I surrounded with the red circle and it worked ok with me:

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Old 09-05-13, 08:43 PM   #7
sckallst
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This a a great mod, sublynx. I might add on to one of your latest additions with the following notations for use with Magui:

If you know how to use the back of the attack disc as a regular slide rule, it's easy to use any of the optical devices to get a very quick range reading with these forumlas.

Scope on x1.5: Range (m) = 57.1 x (mast height / marks)

Scope on x6 : Range (m) = 228.4 x (mast height / marks)

UZO: Range (m) = 405.4 x (mast height / marks)

Of course, you can also use these formulas to estimate mast height (to assist in target identification) if you have a decent range estimate from other sources.
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