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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) | 42 | 52.50% | |
Just the way it is (in parts) | 38 | 47.50% | |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
02-29-12, 08:30 PM | #346 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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03-01-12, 04:48 AM | #347 |
Swabbie
Join Date: Dec 2010
Posts: 7
Downloads: 14
Uploads: 0
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I'm getting a weird bug when I activate p3 - tdw UI v0.3
Whenever I hit submerge the boat it warps me to the periscope and raises it to full, the same happens when I hit surface the ship. Kinda cool being on the deck at 100m underwater...but not all that effective. Load order: SH5 v1.2 p1 - v0.2 p2 - v0.3 no magic skills v1.5 MCCD compatible p3 - v0.3 Gonna try it with v0.2 if I still have it. |
03-01-12, 04:59 AM | #348 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
I´ve included the keys help (F1), (still not finish for Shift+keys). |
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03-01-12, 05:01 AM | #349 |
Stowaway
Posts: n/a
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Nice work Pedrobas!!
I am running: MMM p1 v0.2 MMM p2 v0.3 MMM p3 v0.3 pedrobas Fix for REM & TDW UI MMM p5.1 v0.3 No CTD so far! Also the loading times are very good. |
03-01-12, 05:05 AM | #350 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
Working hard here to try to get the p5.3 full version. |
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03-01-12, 05:06 AM | #351 | |
Swabbie
Join Date: Dec 2010
Posts: 7
Downloads: 14
Uploads: 0
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Quote:
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03-01-12, 05:34 AM | #352 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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29/02/2012 : v0.3 RELEASED
Parts 2 to 5 ready for TESTING/FEEDBACK Here: http://www.gamefront.com/files/user/pedrobas Parts 1 & 6 are untouched so v0.2 is still valid for these. Please report problems, comments, suggestions, etc.. Last edited by pedrobas; 03-01-12 at 12:57 PM. |
03-01-12, 06:03 AM | #353 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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As i promised hydro report
Hydro problem considered gone And one suggestion: Can you delete older uploads from your Game Front page, it starts to be little big list so will be easier t notice changed files?
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03-01-12, 08:12 AM | #354 | |
Silent Hunter
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Quote:
Or as alternative, create for older versions an separate Folder called "Older Versions" or similar and put all older versions in this Folder! It´s easier for us to have ONLY the newest versions of MMM on your GameFront Main Page! And another suggestion: Is it possible, that you create a Signatur with Direct-Link to your GameFront Page (similar my 3rd Sig), because then we can from each post of you direct navigate to your Download Page! Best regards, Magic |
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03-01-12, 08:19 AM | #355 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Just about to test v0.3
Do warships shoot at your periscope with MMM? Does MMM include Rongel's Shoot at Periscope mod: http://www.subsim.com/radioroom/show...t+at+periscope
__________________
***THE GENERAL*** |
03-01-12, 10:15 AM | #356 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Important info!
I managed to isolate only CTD that happends in game.
It's known from earlier,and happends when loading previously saved game in sea for first time after game starts. CTD hapends exactly when I use teleport (it triggers it). This time I played around half an hour without teleport and when I finally used it -CTD. Workaround is simple,(as someone mentioned earlier)after game start first load autosave from bunker than campaign save ata sea. MY question is: Now I am quite sure that it is triggered with teleport (five tests,all confirmed that) ,is it possible to fix that or we will have to live with double loading? Please answer |
03-01-12, 12:12 PM | #357 | ||
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
Quote:
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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03-01-12, 12:15 PM | #358 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
Yes they shoot at you, it makes the game quite more challenging.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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03-01-12, 12:26 PM | #359 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thank you Pedrobas
Still testing v0.3. I had a CTD with the Pt 5.2 (Med). I was about 50 KM out of Kiel, heading for the Baltic at the time. Switched to 5.1 and no CTD as of yet. Both Med & Lite have slow framerates in Kiel for me (16 fps). Slower than they should be, given that I have a powerful computer. Can't get much above 128 TC without it keep going back to 8 as I leave Kiel. Everything is going in a positive direction and your Mod has made SH5 playable for me again and I am very happy
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***THE GENERAL*** |
03-01-12, 12:40 PM | #360 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
This has happens very few times to me, and it looks like is "Harbour Enhancment" related, but most of the times works ok. About the FPS there is a big difference between p5.1 and p5.2. First should go ok, just like OHII alone. Anyway still testing.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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