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Old 04-02-09, 05:38 PM   #1
Nisgeis
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Quote:
Originally Posted by Anvart View Post
I did not notice such problem at myself ...
it can be not good initialization of eyes animation ...
It's not the initialisation, as some people have crew with eyes, who at some later date get a knock on the head and their eyes fall out. The problem, I have theorised, is bad target data being sent.
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Old 04-03-09, 03:32 AM   #2
Anvart
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Originally Posted by Nisgeis View Post
...
The problem, ..., is bad target data being sent.
What do you mean?

P.S.
In early version of game sometimes i had blind crew right after loadings of game and after reload all was OK ...
And ...
You know that each character type has the StateMachine Class and accordingly the animations sequences (depending on a situation) ...
and may be not obligatory to change geometry and another (delete EyeBall controller)? ... though it can be one of variants ...
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Last edited by Anvart; 04-06-09 at 04:49 PM.
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Old 04-03-09, 07:59 AM   #3
Nisgeis
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What do you mean?
The eyeball controller makes the eye point at the target (the last camera position when TC was non zero). The eyes do not disappear, they sink back into the head and they are super cross eyed, as if their target is inside the head, so the eyes move back to point at it. When it happens you can clip off the face and you can see the eye objects inside the head, super cross eyed, so I am assuming bad target data is being sent and the dummy position is not being updated to the position of the camera. I don't believe the eyes are controlled by a seperate scripted animation.

I don't see the point in trying to come up with a second fix for this. Unless you want the crew looking at you all the time.

Does anyone prefer having the crew stare at them all the time, to not?
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Old 04-03-09, 10:36 AM   #4
virtualpender
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Nisgeis, bless you for tackling this fix. My vote is that the crew not stare at me.

Any hope of a TMO 1.7 release?
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Old 04-03-09, 11:31 AM   #5
Nisgeis
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Any hope of a TMO 1.7 release?
Why yes, there is hope! Never give up hope friends :-). I've got a version made for RFB (version x?) and TMO 1.7 and it just needs a bit of testing now.
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Old 04-03-09, 11:58 AM   #6
Regio Sommergibile
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Originally Posted by Nisgeis View Post
Why yes, there is hope! Never give up hope friends :-). I've got a version made for RFB (version x?) and TMO 1.7 and it just needs a bit of testing now.
Really looking forward to it man... I didn't know about this and when i saw all those guys staring at me again i feared for my chastity
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Old 04-03-09, 11:51 AM   #7
Anvart
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Originally Posted by Nisgeis View Post
The eyeball controller makes the eye point at the target (the last camera position when TC was non zero).
..., they sink back into the head and they are super cross eyed, as if their target is inside the head, so the eyes move back to point at it.
I am not assured ... because guys have no this problem in an interior and have it on the bridge or in both cases ... (these are your imaginations) ...
It's bad initialization of eyes position ...
...
When the general assemblage of the character is made correctly (it's important),
EyeBall controller (SensorEyeball) limits rotations of eyes (look its adjustment) ... to right-left ~ 20° from init. position and so on ...
... and EyeBall controller is in SH3 too ... but with other scripted adjusting ... and withot problems ...
Quote:
Originally Posted by Nisgeis
... I don't believe the eyes are controlled by a seperate scripted animation.
Yeah, but we have EyeBall controller and EyeballSetTarget action in GraphAnimation sequences ... IOW it's hardcoded ...
Quote:
Originally Posted by Nisgeis
I don't see the point in trying to come up with a second fix for this. Unless you want the crew looking at you all the time.
...
... only when the camera is before character eyes ...
this business of your taste ... it can be deleted for part of characters only ...
and look my first phrases ...

P.S.
You can test all our words using transparent mode for all heads ...
I not against yours mod ... simply it's interesting to me to know (to read) your opinion ... english is not my language ...
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Last edited by Anvart; 04-08-09 at 04:36 AM.
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Old 04-03-09, 12:04 PM   #8
Nisgeis
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I am not assured ... because guys have no this problem in an interior and have it on the bridge ...
The interior and exterior are two different 3D environments though, so they may well be seperated into two completely seperate pieces with seperate variables, so the 3D info from one environment is not shared with the other. Or perhaps somehow one's information overwrites the other, e.g. the exterior target is getting info from the camera position dummy from the interior view, thus causing a problem.

If you want to have the crew only look at the camera when it is in front of their faces, then perhaps we should start a new TEC or WIP thread, so the discussion doesn't get lost. This one is only for the mod that stops the crew looking at you, so you can steal their sandwiches. Yum.
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Old 04-03-09, 12:18 PM   #9
Anvart
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Quote:
Originally Posted by Nisgeis View Post
The interior and exterior are two different 3D environments though, so they may well be seperated into two completely seperate pieces with seperate variables, so the 3D info from one environment is not shared with the other. Or perhaps somehow one's information overwrites the other, e.g. the exterior target is getting info from the camera position dummy from the interior view, thus causing a problem.
...
This distinction has no relation to this problem ... i think ... and i see ...
Quote:
If you want to have the crew only look at the camera when it is in front of their faces, then perhaps we should start a new TEC or WIP thread, so the discussion doesn't get lost. This one is only for the mod that stops the crew looking at you, so you can steal their sandwiches.
Don't worry ... if i want to make that, i will make it without your councils ...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-05-09 at 06:57 AM.
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Old 04-03-09, 01:07 PM   #10
Nisgeis
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Don't worry ... if i want to make that, i will make it without your councils ...
I've given you plenty of hints already. That was me trying to politely ask you to stop spamming. As long as you stop hijacking this thread, so it can go back on topic, I really don't care what you do . If you didn't want to make the mod as you describe, then why start posting about it pointlessly? Actually, don't answer that.

Good luck with another of your 'Anvart has a better fix to the problem than anyone else does, but only because someone else has already done it, but it will never get released' mod. .

Do you want the crew to look at you, so you are the centre of attention? . Actually, don't answer that .
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