SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 05-10-06, 01:25 PM   #676
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

The Sim treats attack against surface ships differently than submarines, missiles, or aircraft, in the sense that it automatically deploys more than one weapon against the target using the ATTACKBEST command, usually more than enough. I'll have to look into this farther, but I have encountered the hardcap even when using the FIREBEST command.

BTW, the changes in the new version of the CIWSAttack doctrine allow a single AB DDG to survive against two Oscars until the DDG ran out of missiles, in the middle of the fourth coordinated salvo of eight missiles.

I'd say that's a pretty good improvement.

Cheers,
David

PS When I post the torpedo test version, it the new ciwsattack doctrine will be included.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 05-10-06, 01:31 PM   #677
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by LuftWolf
The Sim treats attack against surface ships differently than submarines, missiles, or aircraft, in the sense that it automatically deploys more than one weapon against the target using the ATTACKBEST command, usually more than enough. I'll have to look into this farther, but I have encountered the hardcap even when using the FIREBEST command.

BTW, the changes in the new version of the CIWSAttack doctrine allow a single AB DDG to survive against two Oscars until the DDG ran out of missiles, in the middle of the fourth coordinated salvo of eight missiles.

I'd say that's a pretty good improvement.

Cheers,
David

PS When I post the torpedo test version, it the new ciwsattack doctrine will be included.
Nice. Glad to see it's not letting missiles hit it because it was being too stingy about saving ammo.
__________________
Molon Labe is offline   Reply With Quote
Old 05-10-06, 01:35 PM   #678
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

I hate the fact that AttackBest and firebest logic has been hidden the way it has...

Quote:
Originally Posted by LuftWolf
BTW, the changes in the new version of the CIWSAttack doctrine allow a single AB DDG to survive against two Oscars until the DDG ran out of missiles, in the middle of the fourth coordinated salvo of eight missiles.
... :|\ ... :hmm:

Wonder what people will think of this as representative of reality or not... I'm inclined to accept it as reasonable (obviously since I brought it up) only do to the fact that why would a Aegis ship even take a chance and hold back missile launches when lives are at stake. If the ship defenses fail because the missile salvos were restricted then there really wasn't a point to hold back the quantity of missiles in the first place right...there won't be a next time to use the ammo saved.

... sounds reasonable to me. Some might not like it, because ASCM are now even *less* effective against Aegis than they already were... which some may like and some may not... but the behavior sounds reasonable, so if any quams are made then perhaps future tweaks to AEGIS performance will be made to the weapon accuracy of the SM2 itself as the ship behavior will already be a reasonable representation...

... all of course IMHO
Deathblow is offline   Reply With Quote
Old 05-10-06, 01:38 PM   #679
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Why be H about it?

The AEGIS is the counter-unit to the ASM. If it wasn't effective at doing its job, any the outcome of any mission involving missile shooters would be pre-determined.
__________________
Molon Labe is offline   Reply With Quote
Old 05-10-06, 02:10 PM   #680
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

On a completely unrelated note (as always)... here's more of Deathblows ever persistent, continuously annoying, yet completely unsolicited, interjections of opinion...

Some interesting quotes from the May issue of Seapower magazine regarding UUV development. http://www.navyleague.org/sea_power/may06-14.php

Quote:
Originally Posted by Seapower Magazine
The Navy doesn’t plan to produce the single-mission LMRS, but instead is leveraging the lessons learned from it and moving forward to acquire more advanced, reconfigurable, multimission UUVs. Navy Capt. Paul Ims, program manager for UUVs in the Program Executive Office for Littoral and Mine Warfare, said, “Our UUV programs are [now] focused on delivering more affordable, modular, autonomous systems with an open architecture.”

A contract to develop the first of these, called the 21-inch Mission-Reconfigurable UUV System (MRUUVS), is slated for award in mid-2007, and the UUV could become operational in 2013. An open architecture, or general blueprint, for computerized combat systems means they are standardized, transferable to other platforms and able to accommodate a variety of software applications.
Quote:
Originally Posted by Seapower Magazine
The service’s November 2004 UUV Master Plan cites ISR as the Navy’s top UUV priority, followed by mine countermeasures, and then antisubmarine warfare as a longer-term priority
So its continuing to look like the ingame UUV capabilities aren't even close to those in RL... Heck, the statements in this article are suggesting that the USN probably doesn't even have UUVs currently fielded on subs with no plans to field them until 2013.

And even then the above statements proport that intelligence, survelance and recon are the first development goals, anti-mine the 2nd development goal, and *then* after than Anti-submarine warfare.

Quote:
Originally Posted by Seapower Magazine
The Navy plans to operate some existing, less-sophisticated UUVs from its forthcoming Littoral Combat Ships, particularly to hunt for mines, using surface launch and recovery. These include the 10-foot Battlespace Preparation Autonomous Underwater Vehicle developed by the Office of Naval Research and Bluefin Robotics of Cambridge, Mass. The ships are being designed to counter shallow-water threats in coastal areas, such as mines, diesel submarines and fast surface craft
Why this super futuristic piece of technology is sitting in the 1980-1994 representation of ASW is still baffling to me.... I would not be opposed to limited to sensor ability of UUVs to make the good for anti-mine warfare and anti-mine warfare alone... might cause a ruckus though...

... then again whose to say the Russians don't have them... :hmm:
Deathblow is offline   Reply With Quote
Old 05-10-06, 02:58 PM   #681
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

Not to shift discussion away from the AEGIS systemps of course...
Deathblow is offline   Reply With Quote
Old 05-29-06, 09:51 AM   #682
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

Topic: MAD sensor.
Suggestion: Limited the minimum depth detectable to the MAD.

Its my understanding that deep depths mask the magnetic anomaly detected by MAD sesnors; that is to say, a deep submarines magnetic signiture will be shielded from the surface whenever it is deep enough, thereby hiding it from MADs above.

My suggestion? Lets put a shallow depth limit to the MAD to simulate this behavior. 600 or 800 ft should do it, so that a sub in the deep can hit 1000 ft in order to hide from the P3 overhead
Deathblow is offline   Reply With Quote
Old 05-29-06, 12:57 PM   #683
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Deathblow
Topic: MAD sensor.
Suggestion: Limited the minimum depth detectable to the MAD.

Its my understanding that deep depths mask the magnetic anomaly detected by MAD sesnors; that is to say, a deep submarines magnetic signiture will be shielded from the surface whenever it is deep enough, thereby hiding it from MADs above.

My suggestion? Lets put a shallow depth limit to the MAD to simulate this behavior. 600 or 800 ft should do it, so that a sub in the deep can hit 1000 ft in order to hide from the P3 overhead
This was done some time ago, like six or seven months.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 05-29-06, 02:37 PM   #684
Deathblow
Captain
 
Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
Default

So it has, assuming the DB values are in feet (I hate the way the DB switches between metric and nonmetric values randomly).

Here's also something that's interesting... http://www.globalsecurity.org/milita...craft/asw3.htm
Quote:
Originally Posted by GlobalSecurity.org
In order to detect an anomaly, the MAD head of the aircraft tries to align itself with the noise produced by the Earth's magnetic field. Through this alignment, the noise appears as a near-constant background noise value which enables the operator to recognize any contrasting submarine magnetic anomalies from the background noise. However, any rapid changes in aircraft direction or the operation of certain electronic equipment and electric motors can produce so much aircraft electro-magnetic noise that makes the detection of the submarine's magnetic signature virtually impossible
Meaning the direction of the detecting aircraft affects the accuracy of the MAD sensor... wonder how true this really is... if so it would be hard to model because making the sensor cognisant of its direction as well as making the AI respond appropriately would be a real pain. Perhaps making the sensor "target aspect" sensitive would be enough of a compromise.

... can you tell I hate ASW aircraft?
Deathblow is offline   Reply With Quote
Old 05-29-06, 03:58 PM   #685
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Deathblow
So it has, assuming the DB values are in feet (I hate the way the DB switches between metric and nonmetric values randomly).
Yes, distances are in meters, altitudes in feets, I hate this too !
Amizaur is offline   Reply With Quote
Old 05-30-06, 12:37 AM   #686
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

And database and NSE altitudes in meters...
__________________
LW
LuftWolf is offline   Reply With Quote
Old 06-07-06, 08:26 AM   #687
kage
Helmsman
 
Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
This was done some time ago, like six or seven months.
... to the MH-60.

Last I checked, at least, the depth capability of the Orion MAD was still untouched from stock.release;
__________________

http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches)
kage is offline   Reply With Quote
Old 06-07-06, 08:51 AM   #688
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by kage
... to the MH-60.

Last I checked, at least, the depth capability of the Orion MAD was still untouched from stock.release;
Oh, det. and op. (sensor) altitudes are in feet.

So now you know what my hobby-life is like.

The P-3 Mad is set not to detect contacts under 1000ft in LWAMI.
__________________
LW

Last edited by LuftWolf; 06-07-06 at 08:55 AM.
LuftWolf is offline   Reply With Quote
Old 06-16-06, 10:33 PM   #689
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
Default

Very interesting reading here, guys. I have one minor question regarding LWAMI. Which files within LWAMI are the ones responsible for making the AI 'meaner'? Database or Doctrine files?
Sea Demon is offline   Reply With Quote
Old 06-17-06, 12:33 AM   #690
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

The way DW works, the Database and Doctrine files are integrally related. They go together as a "set".

So it is really both files working together that makes the game what it is.
__________________
LW
LuftWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.