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Old 02-04-09, 01:28 AM   #1381
Rip
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Yes, get Radio Station Manager and have it run a check on all the events. I think the CBS one has a borked event. IIRC.
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Old 02-04-09, 10:32 AM   #1382
Shado
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I downloaded the Radio Manager and ran it but it keeps giving me the error message "Radio.ini not found" I put the exe file in the mod directory and activated it using JSGME (I think I got those initials all wrong) like the readme said. I know in the radio folder there is a config file where the frequency and name of the station is, I am not sure if that is what it is talking about or not. I will uninstall the gramaphone and radio mods and try running again, and when I get radio manager up and going give it a try and see if that helps. Thanks again for all the help. This is a great mod and hope to enjoy more of it in the future
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Old 02-07-09, 03:42 AM   #1383
jazzabilly
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Re: Defense of Wake Island

Just finished reading the account of the defense of Wake Is. in "Silent Victory". Could be quite a challenging mission within the campaign.

Is this modeled in the Campaign? If not, something to think about for future versions.

Cheers.
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Old 02-07-09, 04:57 AM   #1384
Fish40
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Quote:
Originally Posted by Shado
I downloaded the Radio Manager and ran it but it keeps giving me the error message "Radio.ini not found" I put the exe file in the mod directory and activated it using JSGME (I think I got those initials all wrong) like the readme said. I know in the radio folder there is a config file where the frequency and name of the station is, I am not sure if that is what it is talking about or not. I will uninstall the gramaphone and radio mods and try running again, and when I get radio manager up and going give it a try and see if that helps. Thanks again for all the help. This is a great mod and hope to enjoy more of it in the future

Shado, the RSM EXE. dosen't go in the mod folder, it needs to be installed in the SH4 Root folder(main game folder). Follow the readme, and you can't go wrong. I use RSRD with RFB and have several radio stations installed with no probs.
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Old 02-07-09, 09:51 AM   #1385
lurker_hlb3
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Quote:
Originally Posted by jazzabilly
Re: Defense of Wake Island

Just finished reading the account of the defense of Wake Is. in "Silent Victory". Could be quite a challenging mission within the campaign.

Is this modeled in the Campaign? If not, something to think about for future versions.

Cheers.

Currently it is not part of RSRDC.
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Old 02-07-09, 10:37 AM   #1386
lurker_hlb3
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Default RSRDC V4XX Patch 1 Readme

RSRDC V4XX Patch 1 Readme

This patch can be used with any of the current V4xx versions of RSRDC and corrects the following problems:

1. The new construction starts are broken RSRDC for TMO163. Three objective for Sea Trials are missing from Data\UPCData\UPCCampaignData\PatrolObjectives.cfg

http://www.subsim.com/radioroom/show...5&postcount=13


2. Fixed and incorrect start / end data in USDownPilot.mis that caused the user not to be able to complete

http://www.subsim.com/radioroom/show...postcount=1364



Download link

http://files.filefront.com/RSRDC+V4X.../fileinfo.html

Last edited by lurker_hlb3; 02-08-09 at 09:35 AM.
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Old 02-07-09, 01:57 PM   #1387
Seapup
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Default New patch ....

Should this be installed while in port during campaign or is it okay to do so while on patrol? Thanks ... love your work!
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Old 02-07-09, 02:35 PM   #1388
lurker_hlb3
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Quote:
Originally Posted by Seapup
Should this be installed while in port during campaign or is it okay to do so while on patrol? Thanks ... love your work!
The standard: Install in port
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Old 02-08-09, 03:23 AM   #1389
thumper
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Default The clock

Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??
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Old 02-08-09, 09:31 AM   #1390
lurker_hlb3
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Quote:
Originally Posted by thumper
Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??
I don't make changes in these areas, I assume your also running TMO or RFB, if so you need to address that question in the correct thread
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Old 02-08-09, 09:20 PM   #1391
gord96
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do you need 1.5 installed to run this? i only have to 1.4 and i assume you can only get 1.5 with the uboat exp.

thanks!!
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Old 02-08-09, 09:52 PM   #1392
lurker_hlb3
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Quote:
Originally Posted by gord96
do you need 1.5 installed to run this? i only have to 1.4 and i assume you can only get 1.5 with the uboat exp.

thanks!!
This version requires SH4 v1.5
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Old 02-09-09, 10:49 AM   #1393
Shado
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I installed in the sh4 directory and it works fine, I also downloaded the updated BBC station and it has ran fine in the game. Thanks for all the help, and I love this mod great work on making the game a lot more interesting fun. Dive Dive Dive
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Old 02-09-09, 04:14 PM   #1394
gord96
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got it working. great mod!

is there a list somewhere of all the features?

glad to be back in the pacific. damn atlantic was getting cold
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Old 02-09-09, 05:37 PM   #1395
cgjimeneza
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Default nothing like a sunset in the PAC

Quote:
Originally Posted by gord96
got it working. great mod!

is there a list somewhere of all the features?

glad to be back in the pacific. damn atlantic was getting cold
the pacific is PACIFIC compared to the Atlantic and all the Brits trying to fry you...
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